Fool's Gold by CharlesSchar
Throw grenades and send boulders through teleporters as you search for treasure deep in the caverns in Fool's Gold, a puzzle-platformer! You must set up each level so that a boulder will be guided towards the exit, allowing you passage through - with one catch. Your character will die at the end of each level! Only a fool would embark on such a quest...

Controls:
Arrow Keys / WASD - Move and Jump
Space - Pick up
R - Restart
Graphics, sound, programming by me. Feedback welcomed.
| Link | https://cschar.itch.io/fools-gold |
| Original URL | https://ldjam.com/events/ludum-dare/50/fools-gold |
Ratings
| Overall | 505th | 3.661⭐ | 30🧑⚖️ |
| Fun | 131th | 3.964⭐ | 30🧑⚖️ |
| Innovation | 719th | 3.286⭐ | 30🧑⚖️ |
| Theme | 1362th | 2.536⭐ | 30🧑⚖️ |
| Graphics | 1146th | 2.893⭐ | 30🧑⚖️ |
| Audio | 683th | 3.161⭐ | 30🧑⚖️ |
| Humor | 397th | 3.464⭐ | 30🧑⚖️ |
| Mood | 776th | 3.411⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 39🗨️ |
Overall I thought this was a good entry that felt like it achieved what it set out to do.
Likes:
* Very polished, didn't run into any bugs
* Good balance of art/audio/gameplay concepts
* Easy to pick up and play, all instructions needed were in the game
Feedback:
* Would have been great to see more levels. You introduced some cool concepts but I would have loved to see them explored more.
* Overall I felt the art was a little too dark, the character, items and ball could benefit from standing out a bit more
* Would be nice for the level to naturally restart instead of needing to press R - maybe the ball should slow down over time?
Well done :) I'd say next time try to give yourself more time to work on content. It's hard to strike the right balance between polish and content, feels like you almost got it!
Some puzzles are quite difficult, but the controls work well and that helps a lot.
Congratulations!
I was a bit frustrated that the grenade placing needed to be so precise sometimes, because I wanted to focus on puzzle solving haha. But it was very fun, I think I could've easily played through 10 more levels!
The art is pretty straight-forward (like 0 doubt about what objects are, the glass around the key is cool), and globally the game looks very polished, I think you did a great job at scoping! As a puzzle enthusiast I would've preferred more levels with one mechanic (grenade or teleporters) rather than two mechanics, but with your choice the potential of the game is clearer :)
The only drawback for me is the theme, that doesn't feel so embedded in the game core mechanics for me. Maybe it would've felt more natural if being killed by the boulder was an actual winning condition? idk.
Anyways I hope my review doesn't sound too negative, because I liked this game :slight_smile: and having it so polished after so little time is very impressive :tada:
- Finishing all the levels and being genuinely upset there are no more
- Thinking this thing must not be coming this way but completing the level nonetheless and realizing I was subconsciously doing everything right
- Not breaking the game as I play while it being obviously possible with physics style puzzling
I also did not like:
- The theme having nothing to do with all of it =)