Save Gogo by MAT4DOR
You need to help to keep Gogo alive. Every time you feed him his lifespan increases.
The mechanic is simple, you can feed Gogo by throwing the treat or pressing the feed button. You can feed him in exponential intervals, it starts at 1 hour, then 2 hours, then 4 hours... you get the picture.
His hunger meter is shown on the right side. If full, you will feed him for 60 minutes. If empty, only five seconds. Each time Gogo is fed the hunger bar decreases 6 minutes, and will only regen if no one feeds him for another 6 minutes. The hunger times are: 60m, 54m, 48m, 42m, 36m, 30m, 24m, 18m, 12m, 6m, 5s. Feeding is blocked by IP.
Now, go feed Gogo. Help keep him alive! 🐶
Have fun! ❤
| GitHub | https://github.com/AndreBaltazar8/savegogo |
| Website | https://savegogo.icy.pt/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/save-gogo |
Ratings
| Overall | 515th | 3.02⭐ | 27🧑⚖️ |
| Fun | 611th | 2.174⭐ | 25🧑⚖️ |
| Innovation | 18th | 4.25⭐ | 26🧑⚖️ |
| Theme | 38th | 4.208⭐ | 26🧑⚖️ |
| Graphics | 513th | 2.88⭐ | 27🧑⚖️ |
| Humor | 228th | 3.1⭐ | 27🧑⚖️ |
| Mood | 532th | 2.643⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |

@andy-beers It's supposed to be for the long game, and eventually you will not be able to feed him anymore if you have a static IP. I wanted to make it like a crowdsourced survival. I don't know how long it will last, but the hunger bar is to prevent too many hours being added in case it goes viral, so people need to keep coming back to it.
@baily thanks :) that is probably the best art i've done to date, it turned out really good for someone that is not artistic at all
@spthiel oh well, maybe I should have added a cat as well and saw which one would survive the longest. Oh well, missed opportunity
I didn't expect to see another golang programmer around. Glad to see it
Good job!
I think it would be cool to extend this to have groups of people (family and friends) take care of their own pets. Instead of a global one. Introduce other features and remove the death by exhausting of IP addesses/steepness of feeding times.
@meep yeah there were a couple of other ideas I wanted to implement, like opening the mouth when you have the bone moving near it, but the time constraint is always so I couldn't get to it all. Doing more things in the background is a good idea. Thanks for suggesting that.
@charred-axolotl I thought that it would actually get more people and that people would share with their friends. I got a very big boost initially from sharing with a couple of friends, which managed to make him survive thus far. I think he got like 1 or 2 days to live, max.
I'm considering making this into a thing post LD, but I have to figure out what exactly and how it is displayed in an interesting way to make people enjoy and come back to feed him.
Thanks for extending his life a little further.
Very innovative in this combination, nice graphics and sound effects.
Only the inevitable outcome makes me (and probably us all) a bit sad.. after the last person at some point forgets to feed him.
A few days ago, I even realized a mechanic that I accidentally built into it, and I'm truly interested to see where this goes next, even though Gogo only has 6 hours left. I'm going to try to bring some other people in to get to a week at least.
Thanks again for you kind comment.
@games-by-tom the inevitability of it all is what makes the journey worth living along the way. You will miss the barks and growls, but you can enjoy them like you can. Thanks for feeding Gogo.
Hahaha I sound really dark :sweat_smile:
Love this though - very innovative. As above, think it has great potential to get large communities involved.
Edit: I fed Gogo

