Super Crusher Fighters by Vectrex28
Aaaaaaand here we GO!!! Another all-nighter's worth of gamedev for my 5th NES Compo submission. Can you stop the evil Dr.Schmutzengruber and his deadly device?
Find out in... SUPER CRUSHER FIGHTERS!!!

| Link | https://vectrex28.itch.io/super-crusher-fighters |
| Original URL | https://ldjam.com/events/ludum-dare/50/super-crusher-fighters |
Ratings
| Overall | 108th | 3.8⭐ | 37🧑⚖️ |
| Fun | 348th | 3.25⭐ | 38🧑⚖️ |
| Innovation | 160th | 3.653⭐ | 38🧑⚖️ |
| Theme | 143th | 3.958⭐ | 38🧑⚖️ |
| Graphics | 29th | 4.347⭐ | 38🧑⚖️ |
| Audio | 46th | 3.931⭐ | 38🧑⚖️ |
| Humor | 171th | 3.306⭐ | 33🧑⚖️ |
| Mood | 87th | 3.773⭐ | 35🧑⚖️ |
| Given | 10🗳️ | 20🗨️ |
Either way, thanks for the feedback :)
tbh I found it quite hard, I think the speed the crusher goes is good once you've internalized the controls but when I'm just starting out I found I was mostly struggling to mash the right buttons instead of thinking about where to place blocks lol. maybe I just suck though :)
I adore the graphics, music and overall vibes. Gameplay is pretty well done and really fits the NES theme. Keep up the good work my friend.
I like the graphics. They game is hard :D
I will say though, it is _hard_! I really couldn't get past 3 levels with keyboard controls. I got through a lot more with a controller, but for some reason I really couldn't get the hang of them. (Fair warning: I'm quite sick right now, so take my difficulty complaint with a grain of salt!)
I do appreciate that every level is a checkpoint, so it's not super punishing at least - I have save states so I may pick it back up later. My one minor complaint: please, please give me a way to give up and retry/die! In some of the levels it takes like 20 seconds for the level to kill you if you miss placing a block. (I ended up save-scumming to avoid this :sweat_smile:) That aside, this was a fun entry. Always great to see more retro games in the jam!
Otherwise, really fun!
Unfortunately it was too hard for me (this may be more of a "me" issue 😅), maybe it would be a bit easier if there were a more direct way to place the crates (e.g. B to place a crate, Select to change the type of the next crate to be placed)
- To put/remove a crate : the key combination is X-Z-X.
- To change crate type : the combination is X-up-wait-what-which-button-is-it-no-not-that-one-oh-sh*t-I-died. Then, the selected crate type is kept between two games, so you can now place the wanted crate by a classical X-Z-X.
I would have chosen this key mapping :
- up : jump. (isn't that natural for a lot of games ?)
- X : put/remove normal crate
- Z : put/remove super crate
I didn't finished the game. It was too hard and too frustrating for me, because of all the problems previously told : messy controls, buggy teleporters, no possibility to immediatly restart a game.
I didn't manage to figure out the cat movements. It does not seem to always follow the same wall. I would have loved to take time to understand it, but the crusher and the lack of pause urges you to try random things fast, instead of recover your calm and think about the behavior of the game elements.
In this game, we have to be fast and have good skills in agility, and at the same time we have to be intelligent and find tricks to solve the puzzling levels. This is a horrible cocktail that rarely works in games. Your level design looks really good, and I'm sure some levels are really smart and well-polished. But all your efforts are spoiled by the frustration of having to be agile and intelligent at the same time.
Maybe you could fix that by clearly choosing the type of each level : some are fast and skillfull, others are calm and need reflexion. The calm levels should have a very slow crusher (or even no crusher at all).
To sum up : I did not really enjoyed this game. But I remember having played Antenna Antics at the previous Ludum Dare. You seem to regularly create NES games, and you begin to have a graphic and gameplay style of your own, which is interesting. I will definitely play your entries of the next Ludums, and I will try to find the time to test your previous entries.
See ya !
I had a hard time learning how to place/remove/switch crate type. The controls are a bit awkward. It took me a lot of tries to clear some of the levels the first time. Some of them requires tight timings right from the beginning, knowing what to do beforehand and to not mess up crate placements. Continues are nice for that first phase of die and retry. Some of the latter levels which don't look like intended breathers are unexpectedly easy compared to how hard are some of the earlier levels.
After some time, after knowing the solution to every level and what level comes next, I managed to 1CC it with a score of 43840.
I think it should at least show the level for some time before you can move, or have a way to pause it. You don't have the time to think about how to solve it. Also an instant die button would have been nice. Well that's a lot of stuff for a NES controller but maybe with B=instant place/remove, up=switch type and select=die it would play more fluidly.
The control scheme is hard to get used to, but since you only have two main buttons to work with there's not much that can be done. Maybe freeze the screen when in box placing mode?
Someday I'll learn how to make games for retro consoles...