The Great Horde by LCStark




Story
It was foretold the Great Horde would come. We tried to prepare as best as we could, but against the endless waves of enemies there's nothing we can do.
We'll evacuate all people to the Capital and regroup there. Perhaps we'll be able to mount a counteroffensive, but for now we must focus on delaying the enemy for as long as possible.
Objectives
Kill approaching monsters before they reach the castle.
Gameplay
In this simple roguelike / turn-based tactical game, you must roam the map and destroy approaching monsters before they reach your castle in the middle.
Each enemy moves in a repeating pattern, moving for several turns, then resting. The icons on the left side of the monster will tell you how many turns it takes moving and resting. Use the knowledge to your advantage.
Enemies also have varied amount of hitpoints and attack strength, shown with icons on their right. Attack strength means how much damage they'll do to you, just as you'll do the damage equal to your attack strength to them. Whether you attack the enemy, or the enemy attacks you, the other side retaliates immediately, so be careful when going after monsters with low health. Even if you survive attacking them, they will attack you again during their turn!
If you need to regenerate your hit points, you can rest in place to gain 1 HP per turn. Moving near your castle and healing there will regenerate you to full health in one turn.
Each enemy you kill grants you some experience points. Gain enough XP and you'll level up, increasing your hit points and attack strength.
Controls
- left mouse button
- on neighbouring empty tile - move to highlighted tile
- on neighbouring enemy - attack highlighted enemy
- on player character - rest and regenerate hp
- on the castle (when near it) - regenerate full hp
- Esc / P - pause menu
- mouse scroll - zoom
- right mouse button - drag camera
- WASD - move camera
- H - center camera on player
Ratings
| Overall | 359th | 3.345⭐ | 31🧑⚖️ |
| Fun | 422th | 3.086⭐ | 31🧑⚖️ |
| Innovation | 394th | 3.089⭐ | 30🧑⚖️ |
| Theme | 480th | 3.204⭐ | 29🧑⚖️ |
| Graphics | 371th | 3.268⭐ | 30🧑⚖️ |
| Audio | 336th | 3.093⭐ | 29🧑⚖️ |
| Mood | 358th | 3.135⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
Play my game please: https://ldjam.com/events/ludum-dare/50/the-blue-maze
The attack/defense labels on enemies could have been bigger, because this way either a lot of time of my gameplay goes to zooming in and out or I am clicking blindly on enemies
https://www.youtube.com/watch?v=4YpXlNnSS0s
(of course you already saw that but, as a Youtuber, I just have to spam a tiny bit ^^)
I did end up trying to stay near the castle, of course, but I feel like you can't stay right at the castle--because then enemies will be able to come right up to the castle as well. Instead you need to fight enemies a few tiles away from the castle. And that's where that pressure to get back comes from, I think.
Now I did end up losing because I literally just went after an enemy who would kill me in one hit. I suppose I ended up sort of just mindlessly clicking on enemies, as my strategy. I think having a different sprite for each enemy would go a long way, so that the player doesn't fall into this mindless playing pattern.
But overall, it was a fun game with that made good use of the turn based mechanics.
I ran into an enemy that killed me in one hit with 30HP.
Thank you for the audio sliders! Nice work for a compo game.
It didn't seem like there were many reasons to wander far away from the castle.
Why can't I play it on full screen on browser? I have a big display and it would be way more nice to play it on fullscreen instead of a tiny embed :(
It’s nice to see you keep up with Ludum Dare!
Congrats to your entry! You have created a small nice little game here. The aim is clear, but I missed some upgrades, since it has this tactical character. Keep up the creation!