Never High Noon by Jibberwocky

You're set to duel the fastest shot in the west. With no hope of winning you're left with one choice.
Delay High Noon as long as possible.
Shoot The Sun with THE MOUSE to keep it out of the midday sky! You may need to move with WASD to keep your eye on it
Several people in town have taken up the latest hobby of collecting clocks! Shoot any clock before it can strike 12!
--CONTROLS-- WSAD/Arrows -> move
Mouse -> Aim
Mouse Left -> Shoot
--ASSETS AND TOOLS--
Font - Pixel Western Font By Mirz123 - https://www.dafont.com/pixel-western.font
Music - Generated With Abundant Music - https://pernyblom.github.io/abundant-music/index.html
Engine- Godot
Artwork created in- Aesprite https://www.aseprite.org/
-Sounds created with- Lab Chirp http://labbed.net/software/labchirp/

| Link | https://github.com/jibberwocky/LudmDare50 |
| Link | https://jibberwocky.itch.io/never-high-noon |
| Original URL | https://ldjam.com/events/ludum-dare/50/never-high-noon |
Ratings
| Overall | 158th | 3.706⭐ | 82🧑⚖️ |
| Fun | 245th | 3.494⭐ | 82🧑⚖️ |
| Innovation | 104th | 3.794⭐ | 82🧑⚖️ |
| Theme | 32th | 4.228⭐ | 81🧑⚖️ |
| Graphics | 123th | 3.956⭐ | 82🧑⚖️ |
| Audio | 214th | 3.43⭐ | 81🧑⚖️ |
| Humor | 69th | 3.779⭐ | 79🧑⚖️ |
| Mood | 121th | 3.682⭐ | 79🧑⚖️ |
| Given | 63🗳️ | 41🗨️ |
Adding rating! Very fun!
Thanks for the feedback, I'm really glad I added that, It amused me a lot for such a simple game-response.
One small trouble I had is that if I accidentally click outside the game, I can't seem to get focus back on the game and WASD stops working. Since you're using Godot, have you considered using [`MOUSE_MODE_CAPTURED`](https://kidscancode.org/godot_recipes/input/mouse_capture/)? It might solve the issue.
Great game!
Great light effects! It took me a while to find out that I could get inside the houses. (Actually, I only found out when I lost the first time)
Congratulations, I'll download the code later.
I :heart: it!
I think if you were to take this forward, having some indication of the clocks off screen would be helpful to the player and also instill a sense of urgency. Being able to see a bit more of the sky might be helpful as well, as the sun seems a bit of a small target at the moment considering how central it is to the gameplay. Also, the clocks chiming (I think that's what that sound is) as noon approaches are quite loud compared to the the rest of the audio and is a little bit jarring.
Excellent work.
I especially like the small details like the player switching guns after each shot.
Maybe the mouse moves too fast and sometimes is hard to target the clocks.
Shooting the sun was a good point.
If you're looking to continue this: it'd be nice if there was a little bit of strategy instead of just trying to be everywhere at once haha
To everyone having mouse speed/skipping issues I believe that's the result of me misunderstanding how delta and mouse positions calculation works for gGodot in browser vs on desktop, too late to fix now but still great to know.
This might also be why the player input stops working on occasion, or when you get windmill arms (although nobody's said they've seen that one yet).
@jordwest is right on the money with MOUSE_MODE_CAPTURED, I completely forgot to do anything with it and it probably would have helped a lot to avoid a lot of this.
Unfortunately, my character also got stuck part-way through the game.
Nice job overall!
The only thing I could point out is if you could've hidden the mouse, but that's just me nit picking. Also, it would've been cool if you could effect the guys putting down the clocks in some way like stunning them or delaying them from putting down more clocks by shooting at them or doing something else. Really well done!
Good stuff :8ball: