A drop of water by dont work
You live the life of a drop of water that can't delay the inevitable...
When you move, you lose water (your life, yes you are a drop of water). So you shrink at the same time.
--- How to play ---
Movement : with the directional arrows
Team: Roman, Romain, Wissem


| Link | https://dont-work.itch.io/a-drop-of-water |
| Link | https://dont-work.itch.io/a-drop-of-water |
| Original URL | https://ldjam.com/events/ludum-dare/50/a-drop-of-water |
Ratings
| Overall | 1179th | 3.095⭐ | 23🧑⚖️ |
| Fun | 1152th | 2.905⭐ | 23🧑⚖️ |
| Innovation | 1255th | 2.595⭐ | 23🧑⚖️ |
| Theme | 817th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 674th | 3.667⭐ | 23🧑⚖️ |
| Audio | 539th | 3.421⭐ | 21🧑⚖️ |
| Humor | 714th | 2.895⭐ | 21🧑⚖️ |
| Mood | 898th | 3.289⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 4🗨️ |
The fire of the last level has made me replay it several times, I just learned to control the drop when the game was over T.T.
Great job!
The main menu is original but I don't know if mixing clicking mouse button to return from credits and the drop of water movement to enter is a good idea.
One thing I do appreciate is how the game naturally teaches its mechanics - e.g. in case of the fire, you are pretty much forced to do "something" with it (that something pretty much *boiling* down to going into it) and that reveals how droplet + fire results in making steam.
The audiovisuals are cutesy, but the visual side is bogged down a bit by some visual glitches - mostly the droplet seemingly floating above clouds, and sometimes the level end animation not being executed properly. The idea for the theme is nice, and it's nice to see someone actually making a meta joke about game jam development being all about fighting against the inevitable deadline. :stuck_out_tongue:
Nice entry overall, though it could really use some mechanical polish.
I couldn't get any further than the screen with the 3 groups of 3 barrels. It feels like it's completely random, whether I can put out the first 3 barrels. In 2 of 3 attempts I immediately died and in the third attempt I got to the fountain but then immediately died putting out the second group of barrels. Afterwards I closed the browser tab in frustration.
The description says, when I move I lose water. But there is no indication of that. In my example above the blob died being far larger than the displayed "end phases":
