A drop of water by dont work

[raw]
made by dont work for Ludum Dare 50 (JAM)

You live the life of a drop of water that can't delay the inevitable...

When you move, you lose water (your life, yes you are a drop of water). So you shrink at the same time.

--- How to play ---

Movement : with the directional arrows

Team: Roman, Romain, Wissem

A Drop Of Water - Cover Image.PNG

la goutte qui coule anim.png jet fontaine anim.png

Ratings

Overall 1179th 3.095⭐ 23🧑‍⚖️
Fun 1152th 2.905⭐ 23🧑‍⚖️
Innovation 1255th 2.595⭐ 23🧑‍⚖️
Theme 817th 3.548⭐ 23🧑‍⚖️
Graphics 674th 3.667⭐ 23🧑‍⚖️
Audio 539th 3.421⭐ 21🧑‍⚖️
Humor 714th 2.895⭐ 21🧑‍⚖️
Mood 898th 3.289⭐ 21🧑‍⚖️
Given 34🗳️ 4🗨️

Feedback

LDJam user 280707
05. Apr 2022 · 19:21 UTC
The controls are really unwieldy, and the point at which you're too small feels arbitrary, but other than that, it's got some fun mechanics.
Lobo Iberico
05. Apr 2022 · 19:22 UTC
Wow, the game is very nice. A pity that it has so few levels, but they are very fun.

The fire of the last level has made me replay it several times, I just learned to control the drop when the game was over T.T.

Great job!
BigDylann
05. Apr 2022 · 19:23 UTC
This is a fun game. It could use with some better player feedback for when your water/health is getting low. Also I think that there could be an intresting mechanic where the more water you loose the jump height or walk speed could be altered.
BigDylann
05. Apr 2022 · 19:23 UTC
Very cute drawings btw!
cad
05. Apr 2022 · 19:24 UTC
Cute art! Felt like a fun thematic take on the classic 2d platformer genre. I liked that fire made little puffs of steam to jump up on, but it would've been nice to see where the clouds would end up without needing to jump into them. Great work!
LauraWilkinson
05. Apr 2022 · 19:28 UTC
Cute animations and concept, levels got a bit too hard the longer I went but overall really good!
Biku
05. Apr 2022 · 19:46 UTC
Good game! It takes a little to understand what to do. I guess because there are a lot of platforms that are not necessary for the levels and they confuse a little. It gets interesting when you mix fountains and fire. I hope this had more levels and to see more and more interesting mechanics. The control of the movement was exciting!
The main menu is original but I don't know if mixing clicking mouse button to return from credits and the drop of water movement to enter is a good idea.
Mikado
07. Apr 2022 · 17:21 UTC
Nice art and idea for the levels. Maybe it's me, but i think the water droplet speed was too fast, so it was kind of hard to progress with levels.
JOZGames
13. Apr 2022 · 19:08 UTC
​é um jogo bonito com uma ideia legal, mas achei a jogabilidade muito escorregadia
Remn
14. Apr 2022 · 17:58 UTC
Interesting idea, good graphics and animation. The drop is so cute!
tgiant
16. Apr 2022 · 12:57 UTC
Loved this game. Good job on the level design!
Alphish
18. Apr 2022 · 10:13 UTC
It's a fun concept, but platforming mechanics could use a lot of improvement - in particular, how the movement is very floaty and hard to control precisely, and how the droplet seems to appear above ground (or at least above steam clouds, since that's where I observed the effect).

One thing I do appreciate is how the game naturally teaches its mechanics - e.g. in case of the fire, you are pretty much forced to do "something" with it (that something pretty much *boiling* down to going into it) and that reveals how droplet + fire results in making steam.

The audiovisuals are cutesy, but the visual side is bogged down a bit by some visual glitches - mostly the droplet seemingly floating above clouds, and sometimes the level end animation not being executed properly. The idea for the theme is nice, and it's nice to see someone actually making a meta joke about game jam development being all about fighting against the inevitable deadline. :stuck_out_tongue:

Nice entry overall, though it could really use some mechanical polish.
🎤 dont work
18. Apr 2022 · 10:17 UTC
@alphish Thank you very much for all the feedback!
chriiis88
18. Apr 2022 · 10:43 UTC
I played through the first few screens but don't feel like it would be fair to give a rating since a bug (I think) prevented me from playing much:
I couldn't get any further than the screen with the 3 groups of 3 barrels. It feels like it's completely random, whether I can put out the first 3 barrels. In 2 of 3 attempts I immediately died and in the third attempt I got to the fountain but then immediately died putting out the second group of barrels. Afterwards I closed the browser tab in frustration.

The description says, when I move I lose water. But there is no indication of that. In my example above the blob died being far larger than the displayed "end phases":

![Screenshot 2022-04-18 124104.png](///raw/5cd/z/4e226.png)
Colossus_Gaming
18. Apr 2022 · 17:54 UTC
I like the art, movement, and sound, but the movement was a little finicky so you should improve that. at first I thought that the drain kills you, but it id actually the goal. overall great job!
Guilloteam
18. Apr 2022 · 20:45 UTC
Clever little game! It looks really well, although some shapes are quite hard to read on screen (I think about the coulds of smoke)! It fits the theme very well!
winniehell
18. Apr 2022 · 21:23 UTC
I really enjoyed this game! :slight_smile: Maybe the drop shrinking could have been a little more clear (I missed that in the beginning) but apart from that a very solid entry. :thumbsup:
Igor KinGamer
18. Apr 2022 · 22:14 UTC
Graphics are nice, it's a solid entry. Gameplay still needs something to stand out from other games of this genre though.