Fiskarens fiende by WillysJerry

[raw]
made by WillysJerry for LD33 (COMPO)
It's hunting season for monster whales, and you happen to be one of the last surviving ones. Use your incredible strength and speed to satisfy your bloodthirst, destroy their ships and consume all survivors. The hunters will become the hunted.

Destroy ships for points and experience, eat the survivors to regain health.

Controls:
Directional keys to move.
Spacebar to jump.

Ratings

Coolness 68% 3
Overall 3.17 432
Audio 3.14 270
Fun 2.97 500
Graphics 2.75 636
Humor 2.44 579
Innovation 2.89 535
Mood 2.69 652
Theme 2.97 705

Feedback

KodingNights
24. Aug 2015 · 07:40 UTC
Some more responsive controls would make this game better
shimage
24. Aug 2015 · 08:10 UTC
This is a little difficult for me. But I defeated five hunters! I love that control like a racing game. nice music.
kirilllosev
24. Aug 2015 · 09:04 UTC
Ooh, first of all, I noticed controls - it's good!
Sounds and music are nice too.
The game is completely playable
Somnium
24. Aug 2015 · 09:45 UTC
Nice music and graphics. The enemies moved rather fast (and flexibly) compared to the time it takes for the attack to be performed. Or maybe I just have very poor timing :-)
ToloaGames
24. Aug 2015 · 15:16 UTC
Really nice! And you have Character Progression too! The music is dope!
AdenMansonGames
24. Aug 2015 · 15:17 UTC
Nice game-play and decent graphics.
BuddaKaeks
24. Aug 2015 · 15:17 UTC
Nice game, imo the audio is a bit too agressive
2pae
24. Aug 2015 · 15:17 UTC
I love it,grat idea and great mechanics
JackDegree
24. Aug 2015 · 15:18 UTC
1) In spite of the slightly clumsy controls, it's quite addictive!
2) Nice models, simple but efficient :)
2) THE MUSIC. IT SPEAKS.
Phil Strahl
24. Aug 2015 · 15:21 UTC
Interesting approach and choice of perspective, I'd never think of this concept as top down, but ti works. Had a bit of troubles gauging my speed and how high the wale was jumping, perhaps a little shadow on the water would have helped. The music was not my cup of tea but the sfx were fitting.
jinxly
25. Aug 2015 · 07:49 UTC
Awesome game, love the graphics and music! Very well done!
WubAlliance
25. Aug 2015 · 08:04 UTC
Awesome audio. Loved the feel of this game. Turning could be faster, but other than that solid entry!
iossif
25. Aug 2015 · 08:08 UTC
very nice game. unfortunately the controls are not very responsive :(
LastLeaf
25. Aug 2015 · 16:51 UTC
I feel difficult to control, but still good to play.
CAT_IN_THE_DARK_WOOD
26. Aug 2015 · 18:13 UTC
Nice game! It allows you to work on tactics. but in my opinion, difficulty increases too fast
UrbanHelsing
26. Aug 2015 · 18:15 UTC
Nice sound, would like to move faster.
goodbadokay
26. Aug 2015 · 18:17 UTC
Very very funny game, like it and play so long:)
puddelipip
27. Aug 2015 · 19:46 UTC
I like the slightly sluggish controls but at the same time they made the game very difficult. didn't manage to catch a survivor, (I assume they give health)

Soundtrack works though being repetetive, on the right side of "works" :)

I like how you created a sense of depth of view with simple means, good job!
boardtobits
27. Aug 2015 · 19:47 UTC
It's tough to get to the boats without getting hit yourself, and the people are an even tougher target. Perhaps a little more friction?

Overall though, I liked the concept, and jumping whale definitely looked cool.
Linus123xbb
28. Aug 2015 · 17:21 UTC
Good game, quite fun and the music was very nice too. It was a bit weird controls but still overall quite good!
Biruts
30. Aug 2015 · 00:52 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
KerSplotchPolice
30. Aug 2015 · 18:00 UTC
Awesome game really good work. This was a really fun game. I think the premise was really strong and it was well implemented. The only thing is that sometimes the pirate ships would clump up a bit too much. Great work,
Modoc73
09. Sep 2015 · 07:25 UTC
Nice idea. Found it a bit difficult to control.
chikun Dev Team
14. Sep 2015 · 10:32 UTC
A whale of a time.