Glide by FloatingVertex
Try to have your glider stay in the air for as long as possible. Other aircraft (replays from other player) are flying around, fly near them to pick up a temporary boost.
Controls: - Use mouse to turn/control direction - Hold right click to look around without turning
Replay Files are large so it may take some time for other players to load in (Depends on your internet speed)
You may have to click inside the window for your mouse to be captured properly (ESC key to release mouse) Replays are saved when you hit something to S3+dynamoDB and will show up in other people's games
Ratings
| Overall | 373th | 3.326⭐ | 25🧑⚖️ |
| Fun | 268th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 197th | 3.565⭐ | 25🧑⚖️ |
| Theme | 344th | 3.587⭐ | 25🧑⚖️ |
| Graphics | 391th | 3.217⭐ | 25🧑⚖️ |
| Humor | 411th | 2.353⭐ | 19🧑⚖️ |
| Mood | 398th | 3.045⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
I found it very relaxing gliding along, and the addition of the replays from other players was a great touch that made the world feel more lively.
I found this game very serene, which was a nice change of pace from all the games about the inevitability of death.
One issue I noticed is that there is a slight vibration or shaking when turning the glider. My guess is that the plane is updating in FixedUpdate, and the camera tracking is updating in Update. If you put them both in the same function it will be a lot smoother.
Likes:
* Gliding around is a lot of fun and very relaxing
* Player replays make the world feel alive
* Simple yet enjoyable, good scope
Feedback:
* Slightly jerky camera, as described above
* Took me a while to realise I could actually climb, I think the mouse locked to the top of the screen or something? (WebGL)
Overall, I think you did a great job.
I think what happened is the the game window has to be clicked for the browser to allow the mouse capture and due to now having a start button, its not a natural thing to do at the start. I think that would be fixed by adding a start button so the mouse gets fully captured and controlled before the game begins. I was testing in non WebGL versions and the issue is unique to the web.
The fact that I can see the ghosts of other players is interesting visually and impressive technically, but what I really like the most about it is that it plays an important role design-wise: when my glider is out of speed and getting lower and lower, I can use another player's ghost on the ground to gain boost and relaunch myself up into the sky to continue my run. It almost felt as if all the previous players were trying to help me fly for as long as possible.
I managed to get myself high enough to glide over the caldera and see what was beyond the horizon. I found Unity :)