Glide by FloatingVertex

[raw]
made by FloatingVertex for Ludum Dare 50 (COMPO)

Try to have your glider stay in the air for as long as possible. Other aircraft (replays from other player) are flying around, fly near them to pick up a temporary boost.

Controls: - Use mouse to turn/control direction - Hold right click to look around without turning

Replay Files are large so it may take some time for other players to load in (Depends on your internet speed)

You may have to click inside the window for your mouse to be captured properly (ESC key to release mouse) Replays are saved when you hit something to S3+dynamoDB and will show up in other people's games

Ratings

Overall 373th 3.326⭐ 25🧑‍⚖️
Fun 268th 3.435⭐ 25🧑‍⚖️
Innovation 197th 3.565⭐ 25🧑‍⚖️
Theme 344th 3.587⭐ 25🧑‍⚖️
Graphics 391th 3.217⭐ 25🧑‍⚖️
Humor 411th 2.353⭐ 19🧑‍⚖️
Mood 398th 3.045⭐ 24🧑‍⚖️
Given 14🗳️ 22🗨️

Feedback

ADerpyChickenStudios
04. Apr 2022 · 06:37 UTC
Neat game I really like that it stores previous players runs to fly against clever idea! I would have loved a timer to show how long I had been going though.
Delightfullymad
04. Apr 2022 · 06:46 UTC
Neat plane sim. Impressive that you can see other player's previous games too! good work.
benbennett
04. Apr 2022 · 06:55 UTC
Great entry! For me the start was very disorienting. It seemed to always start with the glider flying directly at the camera (and sometimes directly into a wall :laughing:). But once I was able to get control it felt really good to fly around!
Widdershin
04. Apr 2022 · 06:56 UTC
This is a lovely entry, great work.

I found it very relaxing gliding along, and the addition of the replays from other players was a great touch that made the world feel more lively.

I found this game very serene, which was a nice change of pace from all the games about the inevitability of death.

One issue I noticed is that there is a slight vibration or shaking when turning the glider. My guess is that the plane is updating in FixedUpdate, and the camera tracking is updating in Update. If you put them both in the same function it will be a lot smoother.

Likes:
* Gliding around is a lot of fun and very relaxing
* Player replays make the world feel alive
* Simple yet enjoyable, good scope

Feedback:
* Slightly jerky camera, as described above
* Took me a while to realise I could actually climb, I think the mouse locked to the top of the screen or something? (WebGL)

Overall, I think you did a great job.
🎤 FloatingVertex
04. Apr 2022 · 08:29 UTC
Thanks for the feedback, I do the plane on FixedUpdate and camera on Update. Not sure how I would resolve the jitter unfortunately, the camera has to stay on update to keep it feeling smooth for looking around while the plane is a rigidbody and physics only updates on FixedUpdate. Not sure what the optimal way to handle this type of situation is.

I think what happened is the the game window has to be clicked for the browser to allow the mouse capture and due to now having a start button, its not a natural thing to do at the start. I think that would be fixed by adding a start button so the mouse gets fully captured and controlled before the game begins. I was testing in non WebGL versions and the issue is unique to the web.
Widdershin
04. Apr 2022 · 09:30 UTC
@floatingvertex yeah I'm not sure, maybe try setting the glider rigidbody to Interpolate so that it also gets updated during Update? For my game I put the camera in FixedUpdate and then change the timestep so the physics runs at ~100FPS, but I can appreciate that's not ideal.
🎤 FloatingVertex
05. Apr 2022 · 00:44 UTC
I have pushed out a bug fix for the Browser not letting the game capture the mouse issue: You now need to click in the game window to start playing to ensure the capture happens
Hawke Games
05. Apr 2022 · 02:07 UTC
Really interesting game. I think it's really cool that you can see other people's flights, I just wish there was a score indicator or something to show how long you've flown.
oxnh
05. Apr 2022 · 06:06 UTC
I clicked because of solar panels on the wings. Idk solar planes are cool. And your game is cool. I though it could do with some sounds though. Maybe wind sounds could create a nice ambiance. Replay is cool obviously. I used speed from other planes to propel myself into the border of the map.
darandin
05. Apr 2022 · 08:22 UTC
This is a nice take on the theme! Definitely sound and a score as other mentioned would be huge boons for this entry.
nethead
05. Apr 2022 · 13:23 UTC
very peaceful game :)
cogcomp
05. Apr 2022 · 19:54 UTC
Cool idea. I had a hard time determining how far away things were. Shadows on the ground and an indicator of some kind to warn if you're getting too close to some rocks would've been nice. I still had a lot fun just gliding a round. Well done!
Nick Rafalski
07. Apr 2022 · 00:55 UTC
This was a super chill and relaxing game. The aesthetic is clean and the controls are tight. The replays are really cool to boot. Nice job!
Schuster
07. Apr 2022 · 15:00 UTC
Nice little flying game, very relaxing. Some chill music would make a great addition.
EasyLuckyGem
07. Apr 2022 · 17:40 UTC
I wanna see more vfx (crashing f.e) + adding sounds had be cool.
jk5000
07. Apr 2022 · 18:02 UTC
A super simple and relaxing little game. Some music and sound effects would have been great. Overall a pretty good compo game.
LDJam user 280755
07. Apr 2022 · 21:25 UTC
Quite an interesting concept, playing against other replays. Would love to see that idea developed more!
MikroPiru
09. Apr 2022 · 06:50 UTC
A very nice take on the theme! I tested this on a laptop which is really not optimal to control to plane... But still, I got to glide for some time and felt it was rather relaxing, even with the inevitable demise waiting ahead.
stasm
09. Apr 2022 · 14:27 UTC
What a relaxing and serene game. Gliding fits the theme very well. The visuals are great and the controls are smooth; I really like it that only a mouse is required to play. I don't know how gliders turn in reali life but I found myself wishing the glider in the game rolled to the sides a bit when turning. Also, the glider appears to have solar panels on its wings -- does staying directly in the sunlight help maintain my speed?

The fact that I can see the ghosts of other players is interesting visually and impressive technically, but what I really like the most about it is that it plays an important role design-wise: when my glider is out of speed and getting lower and lower, I can use another player's ghost on the ground to gain boost and relaunch myself up into the sky to continue my run. It almost felt as if all the previous players were trying to help me fly for as long as possible.

I managed to get myself high enough to glide over the caldera and see what was beyond the horizon. I found Unity :)