Damaged by marvalgames

[raw]
made by marvalgames for Ludum Dare 50 (JAM)

Fight through five rooms and a Boss while gradually losing health. Use Pickups and Streak bonuses to regenerate and slow down health before your inevitable demise.

LEFT CLICK to SHOOT

RIGHT CLICK to ATTACK

SPACE BAR to DASH

CONTROLS (GAMEPAD COMPATIBLE)

MOVE : WASD (LEFT STICK)

DASH : Space Bar (X BUTTON X-BOX)

SHOOT : Left Click (RIGHT TRIGGER)

ATTACK : (LEFT TRIGGER)

CAM ZOOM: Middle Click (D-PAD UP/DOWN)

TIPS

DASH has invincible frames

Middle Mouse Scroll to change FOV

The lower your HEALTH the bigger the gain with pickups screen1.png

CHANGES

Tweaked Dash

Enabled Enemy Health Bars

Changed Camera to Orthographic

Changed Palette

ISSUES

IK Glitches

Boss inflicting self harm

Walking over dead enemies while dashing can knock you out of the playable area

Ratings

Overall 1154th 3.115⭐ 28🧑‍⚖️
Fun 771th 3.308⭐ 28🧑‍⚖️
Innovation 1254th 2.596⭐ 28🧑‍⚖️
Theme 1187th 3.1⭐ 27🧑‍⚖️
Graphics 963th 3.3⭐ 27🧑‍⚖️
Audio 684th 3.159⭐ 24🧑‍⚖️
Mood 1075th 3.1⭐ 27🧑‍⚖️
Given 18🗳️ 28🗨️

Feedback

jgundersen
05. Apr 2022 · 08:46 UTC
Was fun to play, but at one point I was not able to go further. I had no idea how to open doors, and some paths were blocked behind walls. Good job :smiley:
LDJam user 240168
05. Apr 2022 · 08:47 UTC
Looks like a promising game! I went through 3 rooms, killed all the enemies, and couldn't figure what to do next. There were many closed doors, am I supposed to open them somehow? Dashing absurdly increases your speed, not sure if this is a bug or not. Enemies' right hands seem to be pointing at the player even after their death, leading to some flicker in animation (looks like they alternate between lying on ground and pointing to player each frame). For some reason I couldn't start moving until some 5-10 seconds into the game, when an enemy approached me (again, not sure if this is a bug).

![2022-04-05-114424_1920x1080_scrot.png](///raw/82a/a3/z/4c717.png)
JoeDev
05. Apr 2022 · 08:49 UTC
Good fun! Felt like a little dungeon crawler, and very fast-paced action. I wasn't expecting the (spoilers) dragon at the end either 😂

Some suggestions for improving it in the future:
- I would make the dash shorter and less floaty, currently it turns you into a big floaty sonic the hedgehog haha. It did make it fun though!
- Add feedback to hitting enemies like making them flash for 0.1 seconds
- Make the health drain faster and more obvious, I think it was hard for me to see the constant drain effect (or maybe I'm just that good at the game 😉)
🎤 marvalgames
05. Apr 2022 · 08:59 UTC
Thanks! Yeah the definitely needs tweaking. I may have added to many reduce health rate packs. Each one reduces the rate by 50%. It starts at losing all health within a minute if no actions, but after finding the four packs I think it is 16 minutes. Too easy. plus you are good to @joedev :) .
Clearing a room unlocks the doors to one specific room that you have to find. Finding it is not as intuitive and flowing as I intended.
taran95
05. Apr 2022 · 09:00 UTC
the gameplay is nice. the models are also really good
🎤 marvalgames
05. Apr 2022 · 09:01 UTC
??? Can you see the player silhouette through the walls?? (I am on a work computer and I can't) I may have accidentally turned the shader off :(
LDJam user 280189
05. Apr 2022 · 09:01 UTC
Controls felt a bit floaty, especially the dash. I'd like it if the enemies had health bars to know I am killing them and the damage numbers don't make sense in isolation when I don't know how much health the enemies have in the first place. I didn't really understand where to go and had to look through the whole map to see which door opened and at one point I couldn't find any. I managed to reach the room with the dragon(boss room?) by somehow launching myself into the air and going through the walls.

EDIT:
Forgot to mention that it would be cool if there was a way to rotate the camera.


![unknown.png](///raw/d76/44/z/4c734.png)
🎤 marvalgames
05. Apr 2022 · 09:03 UTC
@lisyarus yeah love that animation. UGG. IK bug that I didn't have time to fix. Solo here. Some people find it funny so points for humor? Should not have opted out I guess :)
🎤 marvalgames
05. Apr 2022 · 09:15 UTC
@Kazuren Great feedback. The enemies have health bar in the code but somehow I disabled them SMH. The dragon has one but I managed to give him incorrect health max so he dies pretty easy .. Yeah the camera FOV can be changed but not enough help especially in a narrow hallway.
SayuriNyooko
05. Apr 2022 · 17:00 UTC
Cool game, it's fun, it's stylish! Control is sometimes sloppy but I kinda get used to it. It's okay that enemies are getting stronger and harder but I wish I could see any health. Anyway, it's worth to try!
InitialPosition
06. Apr 2022 · 18:42 UTC
Really nice atmosphere, nice feeling of making progress as well. I found a bug where if you run into a downed enemy at the correct angle you just get launched into space which allows you to skip doors. Even though that was probably not intentional, it made the experiece a lot more fun.
IvanPestrenin
07. Apr 2022 · 03:21 UTC
That was fun! thank you
Aeonarch
07. Apr 2022 · 09:20 UTC
I like the premise, this gets quite close to the theme. I was unable to figure out how to open the doors to the other rooms. Combat is fast paced and has the potential to be fun, but needs more weight to achieve that, more feedback on player's actions. Bonus for the menu! Great job :)
MatiF100
07. Apr 2022 · 13:27 UTC
Pretty fun game with the interesting mechanics. I feel it was too easy to speedrun though, since by going all in and killing every enemy within sight, without even thinking about resource management, you can easily defeat the boss. Also one of the corridors is placed in such a place, it took me 3 playtroughs to find it and i was actually starting to think that there was some kind of big bug in the game. By reading other people's reviews this seems to be a wider problem. Such place would do for a fine secret room though. Lastly, i also found some fun bugs, like getting bonus speed after jumping onto wall with correct angle, and enemie's bodies drifting around the map once you kill them. It is also weird that you can zoom out so much, that you basically see most if not all of the map
🎤 marvalgames
07. Apr 2022 · 13:41 UTC
@matif100 thanks.. yeah some of those bugs are listed and finding that room is definitely annoying.. I also realized how easy it is to just shoot and run
LDJam user 279610
07. Apr 2022 · 15:26 UTC
Huge effort! Large amount of space to explore. I had fun.
Kirill Islibaev
07. Apr 2022 · 16:55 UTC
Cool game, but with a little awkward controls and a promising camera. It seems to me that it would be more interesting if it were possible to kill only with a recochet, without shooting directly at enemies.
Noiyy
08. Apr 2022 · 10:29 UTC
I got to room 4 and didnt know where enemies were, found closed doors but I gess I had to find remaining ones - eventually found them after exploring. Maybe a map or enemy location pointes could be added to prevent that. I think the enemy death animations could be instaneous, rather than them falling down after a while, to make 100% sure they're dead. Maybe even flash them with color on death. I kept sliding when I died :sweat_smile:
Lecloow7
09. Apr 2022 · 07:29 UTC
Nice game
PashaLoban
10. Apr 2022 · 09:43 UTC
Cool game
BinaryPrinciple
13. Apr 2022 · 22:53 UTC
You took a big bite and I don't know how you managed to complete it. Nice style and modeling, with a big place to explore.

Now the feedback. I had several problems to run it, keep on freezing my computer for some reason. I wonder if you cap frames or load all at once. My recomendation is to setup a HTML5 version of it.