{"author_link":"\/users\/nick-barrash","author_name":"Nick Barrash","author_uid":1183405,"comments":[{"id":774910,"author_name":"Wogabi","author_uid":"wogabi","epoch":1649048403,"text":"I'm positive that this was positively the most positive game I've ever played. Great work!","format":"md","likes":1,"spam":"N"},{"id":774919,"author_name":"Frizuo","author_uid":"frizuo","epoch":1649048523,"text":"Nice take on the theme! I really like how it takes some time to turn harsh angles as it gives a good feeling of weight. The sound effect for picking up points is also pretty satisfying, good job!","format":"md","likes":2,"spam":"N"},{"id":774927,"author_name":"BrettSchiff","author_uid":"brettschiff","epoch":1649048761,"text":"Fun! The sound effects were great; it's nice being able to rely upon them for feedback about the bonus bar so you don't have to look up at in the middle of moving around","format":"md","likes":2,"spam":"N"},{"id":775084,"author_name":"bucketh3ad","author_uid":"bucketh3ad","epoch":1649052537,"text":"It's got those Tony Hawk grind combo vibes mixed with some old school snake. The sound effects make chaining combos super satisfying. I also like the uniqueness of the mouse controls. Heavier than typical rolling ball feel that I'm accustomed to from other games, so takes a bit more finesse. The vector pointer gives good feedback and the cursor is unobtrusive but still helpful when you need it, so it became intuitive quite quickly. I'm gonna come back later and defend my high score once there's some real competition ;)\n\nLOVE IT!","format":"md","likes":1,"spam":"N"},{"id":775208,"author_name":"Mistafixxa069","author_uid":"mistafixxa069","epoch":1649055453,"text":"Weird but somehow satisfying... Dunno how ya did it but decent game, the ball has an excruciating decceleration tho","format":"md","likes":1,"spam":"N"},{"id":775739,"author_name":"owca","author_uid":"owca","epoch":1649065238,"text":"Interesting. Nice sounds. The leaderboard adds to replayability. :thumbsup: ","format":"md","likes":1,"spam":"N"},{"id":776069,"author_name":"jepjoh2","author_uid":"jepjoh2","epoch":1649070084,"text":"Great game. The controls are very difficult even though it feels like you are in control. Great soundscape too!","format":"md","likes":1,"spam":"N"},{"id":780530,"author_name":"IndigoWolf","author_uid":"indigowolf","epoch":1649109220,"text":"Really enjoyed this. Glad I am top of the leaderboards for now!","format":"md","likes":1,"spam":"N"},{"id":784566,"author_name":"sirikan","author_uid":"sirikan","epoch":1649133113,"text":"Nice simple game mechanics and a lot of fun to play.","format":"md","likes":1,"spam":"N"},{"id":799345,"author_name":"AsmadiGames","author_uid":"asmadigames","epoch":1649220966,"text":"You've used a really simple concept and made a very fun game out of it! The physics are a tiny bit clunky but it's great for a quick weekend's work - with some refinement and more maps\/etc this could actually be a fun mobile or casual game. Great work!","format":"md","likes":1,"spam":"N"},{"id":805529,"author_name":"DzejPi","author_uid":"dzejpi","epoch":1649277662,"text":"Great jam game. Straight to the point, simple controls and fun to play. Took me few seconds to understand how the ball reacts to my mouse, but got into it pretty quickly. Great entry!","format":"md","likes":1,"spam":"N"},{"id":810459,"author_name":"Schuster","author_uid":"schuster","epoch":1649343068,"text":"Cool physics based game, I liked the attractor mouse behavior, make it really intuitive.","format":"md","likes":1,"spam":"N"},{"id":814672,"author_name":"Phillip Scott","author_uid":"phillip-scott","epoch":1649413997,"text":"This was pretty fun, port it to mobile and you may having something here! Good job","format":"md","likes":1,"spam":"N"},{"id":814684,"author_name":"rasblo","author_uid":"rasblo","epoch":1649414345,"text":"Really fun. Simple as that. Unique idea, felt great when you got a flow going!","format":"md","likes":1,"spam":"N"},{"id":819083,"author_name":"schwede","author_uid":"schwede","epoch":1649514300,"text":"Congratulation to your entry! Your sound effects reminded me of my game. The sounds were motivating. I had problems to track the end of the game. I had to lose the focus of the ball to check it. Maybe you could place this information more visibly and easier to check? Like position it on the ball directly? Good Job!","format":"md","likes":1,"spam":"N"},{"id":822715,"author_name":"Paroxysmal","author_uid":"paroxysmal","epoch":1649608474,"text":"Great concept...would be interesting as a mobile game.","format":"md","likes":1,"spam":"N"},{"id":827116,"author_name":"Honest Dan","author_uid":"honest-dan","epoch":1649787054,"text":"An original concept, the movement allowed it to be a very skill based game (not something I was great at, haha). Keeping momentum, planning routes, all felt good. the ui for \"points now decrease faster\" was a bit big for what it was, my first impression of that UI made me think I needed to pay attention to it. Lots of scope for high score runs on this too, good entry!","format":"md","likes":1,"spam":"N"},{"id":834250,"author_name":"Uraffululz","author_uid":"uraffululz","epoch":1650386160,"text":"I grew more positive in this game, than I ever have in real life! What a shame....\n\nGreat game!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/nickbarrash.github.io\/ld50\/","text":"Link"},{"url":"https:\/\/github.com\/nickbarrash\/ld50","text":"Link"}],"metadata":{"g_key":"82752","g_author":"1183405","g_event":"LD50","g_eventkey":"110","g_subevent":"COMPO","g_urlkey":"387779","g_title":"Stay Positive","g_status":"WAYBACK","g_place":"324","g_commentcount":"18","g_site2_node_id":"285059","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"285059","n_urlkey":"387779","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/stay-positive","n_slug":"stay-positive","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"183405","n_created":"1648863942","n_modified":"1778686731","n_version":"907884","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":5,"author":183405,"body":":heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign:\n\n:heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign:\n### Try to stay positive for as long as possible to earn a spot in the online leaderboard.\n\nYour score is ever-decreasing. Try to keep it positive for as long as possible. Roll a ball around to collect tokens and build combos to increase your score.\n\nBeware your score decreases more and more quickly over time.\n\nIf you get a high score, feel free to share your strategy in the comments!\n\nSome tips:\n* Tokens periodically regenerate or, if not picked up, increase in value.\n* Momentum is key, bouncing off walls is often the best way to change direction.\n* It can be a good idea to leave an area alone for a while to accrue value for a large combo in the future.\n* The higher a combo's multiplier gets, the less time you have to collect tokens to maintain the combo.\n* All tokens can be reached :)\n\nThanks for playing! :joystick: \n\n:heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign:\n\n:heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign:","comments":18,"comments-timestamp":"2022-04-19T16:36:00Z","created":"2022-04-02T01:45:42Z","files":[],"files-timestamp":0,"grade":{"grade-01":27,"grade-02":27,"grade-03":27,"grade-04":26,"grade-05":27,"grade-06":27,"grade-07":19,"grade-08":25},"id":285059,"love":0,"magic":{"cool":130.20873519397,"feedback":24,"given":41.75,"grade":25.625,"grade-01-average":3.42,"grade-01-result":324,"grade-02-average":3.54,"grade-02-result":224,"grade-03-average":3.64,"grade-03-result":168,"grade-04-average":3.688,"grade-04-result":282,"grade-05-average":2.92,"grade-05-result":506,"grade-06-average":3.32,"grade-06-result":257,"grade-07-average":1.971,"grade-07-result":460,"grade-08-average":2.804,"grade-08-result":493,"smart":0.70176299560271},"meta":{"allow-anonymous-comments":"1","author":[183405],"cover":"\/\/\/content\/d6c\/c2\/z\/4a2bd.png","link-01":"https:\/\/nickbarrash.github.io\/ld50\/","link-01-tag":[42336],"link-02":"https:\/\/github.com\/nickbarrash\/ld50","link-02-tag":[42332]},"meta-timestamp":"2026-05-13T15:38:51Z","modified":"2026-05-13T15:38:51Z","name":"Stay Positive","node-timestamp":"2022-04-11T19:35:01Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/stay-positive","published":"2022-04-04T00:20:23Z","scope":"public","slug":"stay-positive","subsubtype":"compo","subtype":"game","type":"item","version":907884},"text":":heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign::heavy_plus_sign:\n\n:heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign::heavy_minus_sign:\n### Try to stay positive for as long as possible to earn a spot in the online leaderboard.\n\nYour score is ever-decreasing. Try to keep it positive for as long as possible. Roll a ball around to collect tokens and build combos to increase your score.\n\nBeware your score decreases more and more quickly over time.\n\nIf you get a high score, feel free to share your strategy in the comments!\n\nSome tips:\n* Tokens periodically regenerate or, if not picked up, increase in value.\n* Momentum is key, bouncing off walls is often the best way to change direction.\n* It can be a good idea to leave an area alone for a while to accrue value for a large combo in the future.\n* The higher a combo's multiplier gets, the less time you have to collect tokens to maintain the combo.\n* All tokens can be reached :)\n\nThanks for playing! :joystick: 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