Make a Manga Series but It's a Fishing Game by MayChant
Hello there! We're happy to have your new manga series on our magazine. Time to dive into your creativity and fish out some fresh new ideas! Now, a couple of tips before you start: 1. Use Left/Right Arrows or A/D to move; use Down Arrow or S to fish. 2. When you get an idea, you can use it on the current episode or keep it in your head for later. Both options are valid. 3. Make sure you leave enough time to put the ideas you've collected on paper. We cannot sell what's still in your head ;) 4. Try not to reuse the same idea in one episode. Readers can get bored, you know. 5. You should be aware of how well your current episode will be received by the readers off the top of your head.
Regards, Edward Itor
Editor @ Deep Sea Manga Weekly
Seriously though
You're a manga artist who just began your new series on a magazine.
You can obtain ideas by fishing and implement them into each episode of your manga. But you'll need enough time during the week to use these ideas in your manga, so don't get lost in fishing for new ideas!
Tech Stack:
- Audio: BFXR/Musescore3
- Game Engine: Unity2020
- Art: Krita
Fix Log: - Fixed start button after game is restarted

Ratings
| Overall | 414th | 3.262⭐ | 23🧑⚖️ |
| Fun | 410th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 281th | 3.357⭐ | 23🧑⚖️ |
| Theme | 551th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 343th | 3.341⭐ | 24🧑⚖️ |
| Audio | 345th | 3.071⭐ | 23🧑⚖️ |
| Humor | 207th | 3.167⭐ | 23🧑⚖️ |
| Mood | 254th | 3.357⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Solid entry with cute and effective graphics, great work!
I fell into a really satisfying loop where I had enough fish in my backlog that I could use a bunch at the beginning of the day to get my ratings up, and then spend the rest of my time fishing, and it was really relaxing!
The gameplay itself was a little repetive and bland, but still, I think this has a lot of potential as an idea
Are and music was minimal but nice, easy to listen to and look at.
Great job, good luck!
I made it to week 9. Seems like there are not enough different fish to make a good show as you move from week to week, which I guess is the point. It is a very interesting concept though.
Music was super loud for me, a problem I often encounter in Unity WebGL builds for some reason.
Also, the "Start creating your first episode" button wouldn't work for me after I lost. Had to refresh the page to play again.
I attempted to convey the author running out of ideas in two ways - increased number of creative blocks (plastic bags that waste your time) and decreased number of ideas (fish). Perhaps increasing the number of creative blocks would've been enough, and the fish number can be somewhat consistent, so that it would be hard but not mathematically impossible to fulfill the expectation after about 10 weeks.
I liked how the "funny moment" fish were the smallest and hardest to catch. :wink:
Music's nice and chill, art's entirely consistent and the gameplay seems to work completely as intended. My only complaint would probably be that I'd like to be able to select what to do with the fish (use, release, keep) with the A, D, and S keys, since that's what I'm using to play the rest of the game. Getting my mouse involved feels unnatural.
Really good work overall, though, I enjoyed it! :grin:
Gameplay was fun for a while, but would need something to spice it up (if it was meant to be a longer game, that is).
Thanks for making and sharing it!