Campfire by Shadowcast
A short game where you talk with your mother about death around a campfire.

Update: Added WebGL build. Same link. Windows build download is below.
Framerate was dipping below 120 so I neutered dynamic shadow on your pocket lamp lol (mesh grass with full dynamic lighting cuz I'm lazy). Wanna play with lamp shadow and soft shadow? Too bad you gotta download the executable.
Seriously tho sorry about that.
Controls:
Space - Continue
WASD - Movement
| Windows Release | https://quin7et.itch.io/campfire |
| Link | https://quin7et.itch.io/campfire |
| Original URL | https://ldjam.com/events/ludum-dare/50/campfire |
Ratings
| Overall | 394th | 3.75⭐ | 44🧑⚖️ |
| Fun | 1361th | 2.363⭐ | 42🧑⚖️ |
| Innovation | 1078th | 2.866⭐ | 43🧑⚖️ |
| Theme | 263th | 4.024⭐ | 43🧑⚖️ |
| Graphics | 131th | 4.405⭐ | 44🧑⚖️ |
| Audio | 532th | 3.425⭐ | 42🧑⚖️ |
| Mood | 42th | 4.354⭐ | 43🧑⚖️ |
| Given | 37🗳️ | 59🗨️ |
Thank you, @shadowcast , for the story you delivered.
Also I'm wondering how did you achieve that beautiful pixel-art in a 3D game, that's awesome.
(Also I just realized I finished your game seconds ago before seeing this comment. What are the odds :O)
The fun fact is that I happen to know you, and I kind of know what's going on between these dialogues because they look so familiar. It reminds me of the old days when you talk about any unfinished piece, death, existentialism, and other stuff. Time keeps on marching forwards, dude.
It is good to see you have finished such a piece in 3 days, with all the fragment shaders, details for the lamp, and the plotted starry sky. I would like to know and listen more about any craft you have made if I had a chance.
It's too bad that people don't talk about how they feel before it is already too late. I hope you have a clear idea about how great this game is by reading this. I hope this is not too late.
And I hope you are safe and sound somewhere, somehow.
As for the game, obviously it was very simplistic gameplay, but given that it was just the medium for a very artful story, I think it worked well. I absolutely loved the graphical style you went with here, It felt very appropriate. Excellent entry.
P.S. If you feel like talking about game design, art or anything else, I would be delighted to have a conversation.
The narrative was well written too, with you revealing information about the characters over the course of the conversation. Sometimes it's done poorly when it seems like the writing is hiding information for no reason, but the progression felt deserved in this game.
I think my critical mistake was trying too hard to adhere to the mini 3 act structure, putting twists at proper locations and all, which caused (in conjunction with my incapability) the narrative to feel shattered and inorganic. The metaphor was *very* cringe worthy, indeed. It was my futile attempt at ludonarrative harmony and it failed grandly lmao, I think it would be better to just leave it out all together.
@kekondev You are absolutely correct.
I went for the "fish'em in with interesting content and explain why later" thing but the execution was hardly thought through. I tried to give progression to the conversation but kinda left out the source of conflict (the reason why they are here) to act 2 and wandered off. I was originally going to give more tension to their conversation in the beginning, which might help the problem, but decided I wanted a chill vibe. I hope this is the same info-holding you mentioned? :smile:
The audio was pretty good as well.
I rate this 5/5 in mood.
As a game, it was too uninteractive for me, I only had to go get wood 3 times and it ended already.
I wish there was more choice in dialog, like in the beginning. It was a bit weird it was introduced and then dropped altogether. I suspect you wanted to make dialogue more interactive, but just didn't have enough time to implement it?
Sorry we were goofing around for a lot of it :sweat_smile: This was a very somber game, I liked it! The visuals were also top-notch as well. Crazy to think you did this by yourself!