The VortExperience by Hawkin
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Post-Jam Update! - Version 1.1
- Scientist animations
- Vortex vacuum effects
- Goo spawner break mechanic
- Narrator mute option
- Gameplay pacing updates
- Minor UI and artwork polish
Version 1.0 was made in under 72 hours (50 total development hours + 14 hours sleep + some job on Monday). Inspired by one of my favorite games.
The tutorial should walk you through how to play. But just in case: * Movement: WASD * Pickup: walk over object * Throw: Click and hold (to charge) * Aim with mouse

Known issues: * If you press 'space' to skip the tutorial while a voice audio is playing, the tutorial will end once the audio ends.
Art Credits:
Character animations based on a reskin of https://opengameart.org/content/ikaros-extended
Vortex sprites from https://opengameart.org/content/cosmic-time-magic-effect
Ratings
| Overall | 667th | 3.548⭐ | 44🧑⚖️ |
| Fun | 830th | 3.25⭐ | 44🧑⚖️ |
| Innovation | 687th | 3.321⭐ | 44🧑⚖️ |
| Theme | 188th | 4.107⭐ | 44🧑⚖️ |
| Audio | 100th | 4.083⭐ | 44🧑⚖️ |
| Humor | 86th | 4.119⭐ | 44🧑⚖️ |
| Mood | 580th | 3.583⭐ | 44🧑⚖️ |
| Given | 53🗳️ | 87🗨️ |

(And yes, Portal was 100% the inspiration here haha)
Thanks for the submission, and congratulations!
At first aiming took some getting used to, but once you found a spot to park your mouse and your character, so that the goo drop-off isn't that far away then it becomes almost easy. I got about 90 and a half seconds that way.
Lastly, I do appreciate the character selection-screen.
@remco I'm glad it did it for you! That particular line was born out of the 4 hours of brainstorming and always falling back to "yeah, that's just unstable though"
I did try to think about ways to force the player to not just stand in one place (maybe boring), which is why I added a bit of randomness to the spawner. I definitely had more ideas that I knew I wouldn't get to in time. Thank you for the feedback!
You really went all in there on the voice lines to carry the game. I think its worth it and makes for a very quick but enjoyable experience.
That might have been unintentional but the tedious/repetetive task lets you focus on the little jokes more.
Mechanics are simple and worked as expected. the hit box shrinking with the vortex was a nice touch since it made me shift my strategy late game.
Nice work!
@stilettomenace You're not the first person to think of the vortex growing! I can see how that would make it more intense. But for me personally, shrinking was more in line with the theme and an easier "end" to define. What do you think?
@fireslash thank you! I wanted to have the vortex even sucking the goo in like a vacuum, but that just didn't make it
I like how you added in a vocal tutorial so that way you can listen while trying to figure stuff out.
An idea, maybe add in a pull for the vortex to grab the goo since it is a vortex?
@porcus-pie I absolutely agree with you on all counts there. I'm going to take your suggestion and experiment with a shorter charge to see how that changes the play. I also imagined putting more story beats in to alter the play style, but we know how that goes :) Thank you! Great feedback!
@alan-t Good eye! The character animation was from another artist that I reskinned, while the background I drew myself (I'm still improving my pixel art, clearly). Because I didn't do the animation myself, I abstained from the graphics category :)

I like the idea and the implementation but i found it a bit difficult to mantain the vortex open! Maybe it's because I haven't practiced enough.
Anyways! Good job with this game! I liked it!
Good job!
I appreciate that even if the core loop is simple it has a strong player feedback when you hit the vortex.
My recommendation are: a couple of pipes that will shutdown and up from time to time so you have to run more around the room, or balls with different power ups. What if... the scientist is so evil that puts you in a treadmill?
@bullex The way I made the system, there is definitely an upper limit. Seems like it is around 130 seconds!
@ardorugus Yes, it turned out pretty short, didn't it? :) I focused a lot on the voice and story rather than extending the gameplay.
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=01h24m09s)
As usual, I will always approve of voice acting in any capacity in an LD game. The personality in this one is *chef's kiss*
