Circleville by Pierce Brooks
Circleville - Ludum Dare 50
A puzzle game that asks you to iteratively solve for distance sum inequalities given multiple focus points in a space using an intentionally unintuitive variable/parameter tuning interface.
If you accidentally move your temporary solution point outside of an increasingly shrinking circular area which encapsulates the problem domain, then you lose! Solving one round restores the borders of that area by an incremental radius bonus proportional to how much time you took, and the equations gain more focus points to become more complex as more equations are solved, so you will lose eventually!
Controls:
Left-Click/One-Finger-Tap = Restart After Loss Or Place Movement Control Nodes On Wheel, Right-Click/Multiple-Finger-Tap = Cancel Movement, Escape = Quit

Audio was done using binary executable data reinterpretation through Audacity.
P.S. It's intended to be pronounced "Sir-cleh-veal" in honor of the time my GPS unit pronounced the eponymous Ohio town as such when I was passing through long ago :)
Ratings
| Overall | 557th | 2.893⭐ | 30🧑⚖️ |
| Fun | 571th | 2.593⭐ | 29🧑⚖️ |
| Innovation | 3th | 4.552⭐ | 31🧑⚖️ |
| Theme | 563th | 2.786⭐ | 30🧑⚖️ |
| Graphics | 569th | 2.554⭐ | 30🧑⚖️ |
| Audio | 342th | 3.077⭐ | 28🧑⚖️ |
| Humor | 453th | 2⭐ | 25🧑⚖️ |
| Mood | 270th | 3.326⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 34🗨️ |
There are no words to describe Circleville, it is engaging, it is fun, but what is it... in a word, revolutionary.
I found this quite hard to play initially, took me quite a while to even figure out what the inputs were, wasn't sure clear you needed to drag your cursor in the right hand pane.
I see you mention this is supposed to be 'intentionally unintuitive', which I think you managed.
After I came to grips with the controls I played a few games. I thought it was interesting but not very fun? The strategy is fairly straightforward, and a lot of success comes down to luck with the placement of the goal.
I'd say the biggest strength of this game is that it's very novel to me. I've never seen a game quite like this before, and that's impressive in it's own right.
Would be good as a hacking minigame in another game with a bit more polish.
Likes:
* Inventive concept
* Has design goals that defy standard game practices, gives the game a strange but interesting feeling
* Novel controls
Feedback:
* I would have liked to see in-game instructions. I get that it's supposed to be unintuitive but at the start I was struggling to do anything at all, which isn't ideal.
* Not a lot else - feels like you achieved your concept well
Overall I think this is an intriguing entry. Big bonus points for making something that feels novel.
@widdershin Thank you so much for such thorough feedback! I am truly honored.
"Would be good as a hacking minigame in another game with a bit more polish."
I totally agree, and I will likely be including a broader format of this type of puzzle in some of the spellcasting subsystems for my more long-term RPG plans.
"I would have liked to see in-game instructions. I get that it’s supposed to be unintuitive but at the start I was struggling to do anything at all, which isn’t ideal."
I had intended to add a video tutorial when application first launches but did not have enough time to both record it and cross-compile FFMPEG for all the platformss that I wanted to release on, so I instead spent the remainder of time before the submission hour began implementing the pitch-sliding sounds effects for when the solution focus point moves around.
If you like the aesthetics of this game so much, please check out an older Ludum Dare submission of mine called "Noise Runner" which can be found here...
https://web.archive.org/web/20210304034733/http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65735
( Edit: I made a more accessible GitHub release available here...
https://github.com/PierceLBrooks/NoiseRunner/releases/download/ludumDare34/Windows_-_Dist.zip )
@khaotom I am a big fan of early CRPGs and the experience of playing through their gradually improving attempts at simulating the mechanical thrills of their table-top predecessors. Your high praise is much appreciated, as I seek to always imbue some component of that mystical confusion about a grander system into my games. Thanks for playing!
@lucas-guimaraes The emotional tone is quite one-dimensional here, I think if I were to polish this up for a mobile app store release eventually, some fun particle effects could easily lighten the mood :)
@unpronounceable I definitely agree that the novelty does wear off quite rapidly. That was not as apparent until the idea had come to fruition sadly
Not sure if that is why I don't know how to play this game :D
That and the music, while definitely novel in its creation method, isn't exactly what I would categorize as easy listening.
All that being said, this definitely has its place. One of the things I like about Ludum Dare is that it gives developers an opportunity to delve into the utterly bizarre, clearly what you've done here, and it gives me the opportunity to play it, which is always memorable. My game is about shooting asteroids. I suppose I don't have the brainwaves to make something like this.
As for actionable feedback, this could be a lot of fun if it was accompanied by a detailed explanation, understandable to laypeople.
Even though I didn't really understand how to play the game it really was super intersting to experience what felt to me like entertainment for beings from another dimension. Thanks for making this! Cool experience/game.
Overall, this was quite the baffling ordeal. I think I kinda got it by the end? But after a while I lost interest and just tried to draw shapes hoping one of them would match. But I do agree that it could make a pretty cool hacking minigame with a bit more polish.
I got through three levels but I have no idea how.