Morituri by omgitsleana
Story
In Morituri, you play a nurse in a hospital, and you take care of three patients with an incurable disease.
Spend time with them, learn their stories, and make their departure a bit more confortable while delaying the inevitable in this narrative experience.
Controls
Move with the A and D keys, or the arrow keys. Interact with doors and NPCs with the E key.
Change Log
(04/06) Fixed some dialogs that were not playing, and a big softlock that made half of the game inaccessible.
Credits
Game & Narrative Design :
Antonin Voyeux (@Arhair)
Game Art :
@Battou59
@Barlof
@Seborg
Game Programming :
Léana Terakopiantz (@omgitsleana)
Music & Sound Design :
@Seborg
Font used : PixelFJVerdana12pt (https://www.1001fonts.com/pix-pixelfjverdana12pt-font.html)
Everything except the font was made entirely by us during the jam.
This is our first game jam, please be considerate ^^
| Link | https://meoooooooowwww.itch.io/morituri |
| Original URL | https://ldjam.com/events/ludum-dare/50/morituri |
Ratings
| Overall | 940th | 3.333⭐ | 20🧑⚖️ |
| Fun | 1256th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 560th | 3.447⭐ | 21🧑⚖️ |
| Theme | 229th | 4.053⭐ | 21🧑⚖️ |
| Graphics | 686th | 3.658⭐ | 21🧑⚖️ |
| Audio | 673th | 3.184⭐ | 21🧑⚖️ |
| Mood | 268th | 3.895⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |

I noticed half way through the second day that some of the dialog was missing. I can't tell if that's because of a bug or if you ran out of time.
Either way, fantastic first jam! I hope you choose to do many more!
good visual novel, good idea and good team
The game felt very polished and you can be proud of it especially considering this is your first gamejam!
Overall very nice entry. Good job!
I do have some points I want to make on the dialog system, as it is a significant component of the game:
- In almost every game, the idiom is: press the dialog button to display all of the current message, and then press it again to advance to the next message. But in this game, pressing the dialog button will just advance to the next message without finishing the current message. This meant that I accidentally skipped a message on day 11, and at that point I just restarted the game so that I could get back to where I was.
- The text is line-wrapped as it is written out, which means that it tends to flash out the side of the box temporarily as the message is written. If the text is pre-formatted to fit in the box from the get-go, it will look better. (This is somewhat tricky to do completely correctly, but if you have time to polish a text box, it could be worth getting this working right).
- There was one spot where the dialog did not fit vertically in the box.
There was also one inconsistency I noticed in the story, I believe on Day 45, where the doctor told me I had exactly one patient for the day, but then when I was talking to the patient I said I have to go help my other patients.
Now these things didn't really affect the experience for me that much, they're just the things I think are most valuable to point out as possible areas of improvement. These nitpicks do not really affect the story that much overall.
As far as the story itself is concerned I really like how it focuses on a small set of characters, and how the third patient comes back for the end of the story. The idea of ending up in the exact same spot after being literally a month away from death is just pretty compelling, I think, and it is especially compelling in this format. The relationships that are developed between the player character and the patients are compelling as well; I think you did a good job having enough reoccurring narrative elements that it feels like a connection is being built, while also having developments in the plot over time.
Overall, great job!
The graphics are simple and work fine, the sound is well done too. The text are well written and not too long, and the rhythm of emotions during the story is very well put together. Not having choices was actually not a problem for me, I liked it.
Good job on your first game jam!
I didn't mind not having choices, but this seemed like the perfect kind of game to have some hidden story elements - there was the message behind the photo, but it was a bit of a shame that wasn't developed a bit further.
The music was nice and surprisingly relaxing given the narrative.
Good job on submitting your first jam game!