Caring Hero by Solah

Description
You, the great mage, are to defeat the Evil Lord. However, he's already dying and you won't even have to reach him to get him dead! The Evil Lord wants to die in an honorable fight, try to keep him alive until you meet!
Caring Hero is a Rogue-Like where you fight monsters with your staff and your magic! The boss life is weakening, use your mighty Melocoton speel to heal him!
Tools
- A game made with Unity
- Music made with Reaper, my 7-string guitar and some VSTs
- Graphics made with Aseprite
Feelings
This was quite a challenge! Trying to make a Zelda-inspired Rogue-like in 48h really is something! But hey, I did it, and this time I have a real song in the game!
Thanks to all the people that followed the making of this game on Twitch (@LamiSolah), you wanderers are the best!
Screenshots


| Link | https://ami-solah.itch.io/caring-hero |
| Link | https://ami-solah.itch.io/caring-hero |
| Link | https://ami-solah.itch.io/caring-hero |
| Original URL | https://ldjam.com/events/ludum-dare/50/caring-hero |
Ratings
| Overall | 361th | 3.343⭐ | 37🧑⚖️ |
| Fun | 380th | 3.186⭐ | 37🧑⚖️ |
| Innovation | 177th | 3.614⭐ | 37🧑⚖️ |
| Theme | 312th | 3.643⭐ | 37🧑⚖️ |
| Graphics | 455th | 3.071⭐ | 37🧑⚖️ |
| Audio | 224th | 3.4⭐ | 37🧑⚖️ |
| Humor | 218th | 3.132⭐ | 36🧑⚖️ |
| Mood | 265th | 3.333⭐ | 35🧑⚖️ |
| Given | 37🗳️ | 50🗨️ |

I read the controls, but it took me a while to understand that on the keyboard it was the shift that healed the boss.

I also think that magic takes a while to start healing, I lost several times because of that.
Congratulations!
Melocoton means peach in Spanish, and in French it translates to "pêche", and "avoir la pêche" means being in good shape, hum xD
I might have been a bit unfair with the incantation time of the healing spell xD
Big job for a Compo !
- very well rounded game
- end was connected to the beginning
- theme was met very well in a innovative way
- simple and fitting art
Neutral:
- Music does not really fit to the overall mood, but it is still a good soundtrack
Bad:
- Dying should feel more punishing. Yeah it is kind of punishing to have to go back to every other room but you could basically just run it down each room, kill the mobs and gain the mana
Je vous félicite pour le courage et la capacité de faire un jeu seul.
Juste deux commentaires :
- Faites attention à votre palette de couleurs. Certaines choses dans le donjon ne sont pas perceptibles à cause des couleurs.
- La santé du patron diminue très rapidement. J'y ai joué plusieurs fois et je n'ai pas pu atteindre le boss une seule fois.
Je repars frustré mais heureux d'avoir joué à votre jeu.
Toutes nos félicitations!
Le concept zelda-like/speed run fonctionne très bien ici.
C'est trop dur d'atteindre le boss par contre. J'ai vraiment du m'acharner pour y arriver, et il est mort quasi-instantanément car il n'avait plus beaucoup de vie. C'est dommage car il a l'air d'avoir plusieurs moves et là je pense que 95% des joueurs ne les verront pas.
Sinon le délai avant de lancer le soin m'a vraiment gêné. Il n'y a pas de feedback pour savoir si on est entrain de lancer le sort ou si il a été interrompu, et le sort ne se relance pas automatiquement quand il a été interrompu, il faut relâcher la touche puis la represser. Du coup je me suis retrouvé plusieurs fois à attendre pour rien que le sort se lance.
Mais très bon jeu quand même!
Good idea, good application of the theme and funny to play.
Maybe some more visual feedback when you are healing the boss would be nice.
Also, hitting enemies is hard sometimes.
But for a 48 hours development is pretty good!
By the way, the best of the game is... the OST xD
Healing the boss also seemed flaky - when I was trying to get the controller to work, he seemed to auto-heal when he got low until I ran out of mana (maybe a button was just seen as stuck?), so then when I played with KB, I didn't bother healing, and immediately lost ^_^. After that, I tried, and sometimes Shift caused him to heal, and sometimes not -_-. After playing again, maybe there is just a long wind-up before it starts healing with nothing happening?
Impressive amount of content in the game, nice job on completing it. I like the music too!
PS: I'm tweeting about the games I play from this jam. Here is yours: https://twitter.com/TheAntonSem/status/1512524187381940229
I liked the art a lot, except that seeing low-res pixel art squashing and stretching, and not all aligned, makes me twitch... Sound effects were good, I think if you had the time to make them a bit louder so they stood out against the music they could be very good.
Room transitions looked good.
And of course the core concept of having to heal the boss the whole time only to kill it is unique, funny and fits the theme very well. Overall a very solid job!
I was streaming my playthrough of your game! Here's a recording in case you'd like to see it https://youtu.be/hPPKMGZGGDs