Chtonic Arhipelago by GreenRadiation

[raw]
made by GreenRadiation for Ludum Dare 50 (JAM)

Delay the inevitable​ by trying to survive as long as possible on an archipelago of small islands. The whole world is consumed by Chthon, so don't stay in one place for long.​ Gather resources, repair tools and try not to be consumed by this ruthless substance​.

ava.png

​The game was inspired by Forager, and our artist also accidentally to replicate Don't Starve style (seriously, she hadn't played the game before). The entire world is procedurally generated, and world destruction occurs starting from the center in all directions. Try not to leave important tools far behind in the abyss! :D

gameplay.png

screenshot.png

Controls:

WASD - move

Mouse button: use item/tool, craft item.

Space - pick up an object. P.S. You can only carry one item in your hand.

C - open craft tips.

Important tips: 1. With the help of logs you can build bridges to the next islands 2. Darkness kills, it's better to wait out the night by the fire 3. The fire can be used to temporarily stop Chthon

Ratings

Overall 143th 4⭐ 35🧑‍⚖️
Fun 341th 3.703⭐ 34🧑‍⚖️
Innovation 714th 3.297⭐ 34🧑‍⚖️
Theme 90th 4.258⭐ 35🧑‍⚖️
Graphics 215th 4.242⭐ 35🧑‍⚖️
Mood 9th 4.621⭐ 35🧑‍⚖️
Given 40🗳️ 47🗨️

Feedback

Junklab
05. Apr 2022 · 10:17 UTC
I love the art style, very cool, and the music ties the mood together beautifully. Procedural worlds are cool, as is the day night cycle. Took me a little while to figure out I had to click on the secondary ingredient to craft, maybe needs some instruction around that. The 1 item carry mechanic is cool, I found myself organising little piles of wood and flint so I could keep fires going during the night. A lot of potential here! Nice work team
Enad96
05. Apr 2022 · 10:19 UTC
This is so good! Made me really appreciate inventories hahaha. Running back and forward across the little bridges.
DogeSquad
05. Apr 2022 · 10:23 UTC
Its a neat little game and the graphics and music are really eerie. The crafting system is nothing that innovative though I like the "carry only one thing" aspect. Made it more realistic. That said, the game just excels at Mood. Really immersive.
sleepyGrin
05. Apr 2022 · 10:26 UTC
huge don't starve vibes, in a very cool way. I'm really impressed you pulled that off in so little time, amazing job!
LDJam user 234597
05. Apr 2022 · 10:44 UTC
Beautifully made, the art and the soundtrack are both excellent. The idea of only being able to carry one thing at a time is what we need in games, imho.
Could use a little more handholding in the beginning.
PashaLoban
05. Apr 2022 · 10:58 UTC
Cool game
Gatlink
05. Apr 2022 · 13:31 UTC
5 star for the mood, no problem! This is not the type of game I enjoy, but I recognize it is really well made. I suppose it is intentional, but I had a really bad start where the island I chose to join had no trees on it, so I couldn't get more wood to continue and died after being only able to reach the second island :grimacing:
It looks well and plays well, good job!
Jonathan Fischer
05. Apr 2022 · 19:00 UTC
The art style is fantastic! I love the initial difficulty in figuring the game out; while I had to read some of the comments to figure out how the crafting works, it really encouraged me to keep going once I got the hang of it. The mood is great as well.
LDJam user 233347
05. Apr 2022 · 19:29 UTC
Very moody game with a nice, haunting, soundtrack to it. Design is great.. and generated map? awesome.
Shut up and take my ratings.
TomatoOmelet
06. Apr 2022 · 01:40 UTC
Wow great art/mood. I do not know when the fire will extinguish so I kept throwing wood in it. Noice work.
moi93101
06. Apr 2022 · 11:11 UTC
It's a good survival game, first time played it was really difficult because I stayed on the first island, but when retried, it was more easy ! (but, I did 60m in 20 minutes, I think a snail do better xD )
Annika
06. Apr 2022 · 13:40 UTC
Super scary atmosphere, I love it!
MeritCoding
06. Apr 2022 · 14:48 UTC
The game was nice but a tutorial was needed.
Kimberly
06. Apr 2022 · 14:53 UTC
Great mood! Was kind of just trying to survive, taking everything back to my fire, but then realizing nothing comes back, so that run ended pretty sadly. Major kudos for the procedural generation!
kurrik
06. Apr 2022 · 14:56 UTC
Really nice job on setting a creepy mood! I think juggling the inventory got a little frustrating but I definitely get that that's part of what makes the experience scary. Great work!
Core Foliant
06. Apr 2022 · 16:42 UTC
It is unicle mechanic for games in this category! Great work!
Andreia
07. Apr 2022 · 04:36 UTC
Nice! Reminds me of Don't Starve. I really liked your art style and the mood the game has. Would love to have the controls showing in game beside the crafting shortcut so I don't keep having to reference it. I I really enjoyed it, great work!
shadow64
07. Apr 2022 · 10:06 UTC
The art style and music were both really well done and contribute to the mood. Procedurally generated stuff is wizardry to me, so this is very nicely done in the time allotted! Similar to someone else's procedural mishap, I did have my pickaxe and axe blocked by trees so that I couldn't see them the first time I played. It may be something in the future to just make sure that initial spawn area is clear/has trees/etc.

That minor issue aside, coming away from a jam with a game that really gives the feeling of a famous indie in 3 days time is extremely impressive. You all should be very proud. Thanks for playing/reviewing The Apocawiz. I appreciate it! And congrats on finishing the jam! :)
MaruMari
07. Apr 2022 · 20:43 UTC
Using the pickaxe feels really nice. The animations fit so well
LDP
10. Apr 2022 · 18:20 UTC
Wow, congrats, that's an awesome amount of work to put in a jam game. This was really enjoyable to play, simple to learn but with quite a lot of depth to manage your resources efficently. Everything is well done and polished, I did not met any bugs or weird behaviour, it's quite well balanced. This was really awesome!
Nah
20. Apr 2022 · 21:23 UTC
Man, this is really cool. Don't think I've played another game like it, for starters. The art, sound, music, and gameplay concept are all really fun and compelling. I'd say there are two things I don't necessarily love: the animations/action speed--which can feel slow and clunky in a way that I think undercuts the desperation of the game--and how the controls for item interaction work--which again feel clumsy in an unintentional way. But that's really nitpicking; this is top notch work.
TOminerTV
21. Apr 2022 · 19:28 UTC
Looks really good. Great idear, but i died with full berry life.