Rage Against The Princess by Leopoldine

[raw]
made by Leopoldine for LD33 (COMPO)
Rage Against The Princess

Objectif : Catch the princess.

How to play
Q or A : Move left
D : Move Rigth
S : Move Down (Don't forget that key !)
Space : Jump
R or Enter : Restart the current level

Ratings

Coolness 53% 3
Overall 2.68 807
Fun 2.68 700
Graphics 2.32 817
Humor 2.13 710
Innovation 2.32 819
Mood 2.33 806
Theme 2.67 814

Feedback

klianc09
23. Aug 2015 · 17:48 UTC
This is really hard, the end of the second level just seems impossible. I enjoyed it, but I have some nit-picks that could be improved on ;)
Because of the instant respawn it's rather hard to press the move key at the right instant and therefore you lose a few meters at the start most of the time. Would be cool if it started only once I pressed a button.
Controlling the jump by having a fixed jump height and having to press another button to end the jump early seemed a bit unintuitive. Compared to the alternative of just having the jump height/duration depend on how long one holds down the jump key.
Jumping from platforms while they are falling down did not seem to work reliably, also "wall jumping" seemed more like a bug rather than a feature.
I hope it doesn't seem like I'm only complaining. I actually liked the level design and the ideas that went into it. Good job!
rd127p77
24. Aug 2015 · 00:28 UTC
It's so hard. :) I love a bit of a challenge. Rock on!
peterthehe
24. Aug 2015 · 10:28 UTC
This reminds me of the last level of Braid. GOOD JOB :3
bombjack
24. Aug 2015 · 11:06 UTC
Very hard but fun!
cmayhem
24. Aug 2015 · 11:11 UTC
This is very good, challenging but still makes to want to try again and again. Countdown timer or something at the start would be helpful.
dusho
24. Aug 2015 · 16:44 UTC
whoa.. little countdown at start would be nice :)
hard as hell
gingerBill
24. Aug 2015 · 20:16 UTC
This is a very difficult game. The main problem I had was that I was holding down [D] but it didn't move on respawn until I pressed it again. This really made it difficult to replay.

Apart from that, the puzzles were well thought out.
MegasDragos1
24. Aug 2015 · 20:42 UTC
The character design remind me of Super Meat Boy :) But I think this is a more special version because there is more rage. This game is worth to note to play again later!
conrad123
25. Aug 2015 · 09:42 UTC
Very hard.
Caspila
25. Aug 2015 · 09:46 UTC
Super Meat BOOOOOY!

That was fun, but the beginning is a bit unfair. You should at least count down. If it starts with the button pressed down the player doesn't run until you release the key and press it again. I guess it was a bit too hard.
Also another thing that pissed me off is that it might happen that the player to go off the screen in the upper part sometimes during jump + collision.
It's more frustrating the hard I'm afraid. Couldn't see how it fits the theme either.
Great job for a jam nonetheless!!
oostap
25. Aug 2015 · 10:11 UTC
really too hard :D
ThomeTheMagician
25. Aug 2015 · 14:34 UTC
Your project breaks the Compo rules.
You cant re-use copyrighted images, i didnt look at the code source, did you also copied the sources code of that game game ?
Dejvo
25. Aug 2015 · 15:12 UTC
it's really hard and unfair. you have to let the player know in advance where's the right way. and also not start immediatly and never let the game follow other character than yours. that's bad game desing. but, you've made a game and that counts too.
🎤 Leopoldine
25. Aug 2015 · 15:19 UTC
@ThomeTheMagician
You're wrong.

My comment on your game clearly offense you. But what did you expect ? You make a ctrl+c ctrl+v of an existing game and re-use copyrighted images ...
Strike
29. Aug 2015 · 10:01 UTC
If only there was a countdown. Very, very hard game. I appreciate your support for azerty keyboards ;) Finally I found one game that does it ! \o/ One extra star for that one ;)