Water Rises by Samuli

Keep a positive mindset and a positive population as you try to escape the rising sea by building an island village to the sky.
Gameplay:
- Purchase a building set using money
- Place buldings
- Some buildings generate synergies when they are placed next to each other.
- Money allows buying new buildings.
- Population keeps the town alive.
- Faith temporarily slows (but does not stop!) the rate at which the water rises.
- Large buildings can be split into smaller ones.
- Water rises after you place all of the buildings. Buildings "die" when they are under too much water.
- If the population reaches zero, you loses.
Controls:
- LMB: Select/place building
- RMB: Split building/pan camera
- MMB/Q and E: Rotate camera
- Mousewheel: Zoom camera/rotate building
- WASD: Pan camera
- ESC: Menu/options
Click once on a building card to select it and click a second time on the same building card to deselect it.
| Link | https://github.com/SamuliJaaskelainen/LDJAM50 |
| Link | https://zhamul.itch.io/water-rises |
| Link | https://zhamul.itch.io/water-rises |
| Original URL | https://ldjam.com/events/ludum-dare/50/water-rises |
Ratings
| Overall | 628th | 3.571⭐ | 23🧑⚖️ |
| Fun | 532th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 528th | 3.476⭐ | 23🧑⚖️ |
| Theme | 387th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 439th | 3.955⭐ | 24🧑⚖️ |
| Audio | 182th | 3.929⭐ | 23🧑⚖️ |
| Humor | 550th | 3.15⭐ | 22🧑⚖️ |
| Mood | 654th | 3.5⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
Despite this I enjoyed my experience - sounds in particular. Church sound effect is very cool. Game really reminded me "Islanders" that I once played, but with a slight sinknig twist) Well done!
I'm not sure what the religious buildings were doing. Was a mechanic that wasn't fully implemented?
The feature to split buildings into pieces was also new and interesting. I haven't seen that before, and it's quite welcome here, where I want to place them on top of each other as much as I can. I made it 15 rounds!
Wish there were a few more different island layouts and wanted to understand the effects of each building a bit more but other than that it was a good time and totally on theme!
We built the game now for WebGL also, so people can play it without downloading or if they have incompatible aspect ratios or operating systems. The water shader had to be redone and visual quality slider is gone from options, otherwise it is the exact same jam game.
As for some people not fully understanding the goal, don't sweat, as long as you are enjoying the atmosphere you are doing it right! That said, you can always find goal of the game and explanation of the mechanics from the settings screen (esc). For example the faith from religious buildings makes water rise a bit less between rounds.
Great variety of models. Maybe a litte to hard for the lack of flat land: i lasted about the same turns (16) bouding on the mountain top that on the small hill.
Great entry
It really shows a big variety of stuff, a lot of work right there ~ Sometimes it was hard to put buildings down as they just fall off because of the terrain
Awesome stuff see you next jam~!