Don't Drink and Dive by very dark lord
Don't Drink and Dive is a story about an adventurous band of women, who travel to another planet in order to party on a boat. What starts as fun and games quickly turns serious when the first woman to go for a swim realizes that the alien water is a little more hostile than anticipated - the water surface is "one way", meaning once you've jumped in, there's no way back out again.
Spend your time under water wisely and find ways to delay your inevitable demise by locating oxygen bubbles and collecting useful pickups. While you can't be saved, maybe you can at least prevent your friends from following the same fate.
Controls:
- Enter for title screen and sequences
- Arrow keys to swim
- Shift to dash (once you have swim fins)
- ESC for pause menu
Known Issues:
- ~~After dying, your items are supposed to be teleported to right beneath your ship so you can pick them up with the next person - this doesn't always work and some items get lost. Unintentional and will be fixed!~~
- some render order flickering issues
- a bunch of small not overly important bugs
- there may still occur a few crashes... but hopefully not - please let us know if you encounter anything undesirable! (apart from the sharks, they're part of the vacation package)

A few things we're proud of: - wholly original art by our two artists @thecoconutdream and @fluffyou - infinite on-the-fly procedurally generated world - every playthrough will be different - huge number of different alien plants and fish types, many with unique behaviors and player interactions - physics and collision detection was fully self written within 72 hours

Music and sound are not our's, but taken from the internet, hence the opt-out.
Written in Typescript/HTML, using a self made game engine.
Updates: - Fixed a few bugs, including the "items do not respawn beneath ship" one, as well as a rendering issue with the ship (accidentally used earlier iterations of some images that caused an inconsistency with the ship transform animation)

Enjoy! And feel free to share screenshots of the most peculiar places you've found in this randomly generated world. :)
| Link | http://shellfishgames.com/games/dont-drink-and-dive/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/dont-drink-and-dive |
Ratings
| Overall | 608th | 3.579⭐ | 21🧑⚖️ |
| Fun | 736th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 694th | 3.316⭐ | 21🧑⚖️ |
| Theme | 867th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 854th | 3.447⭐ | 21🧑⚖️ |
| Humor | 168th | 3.921⭐ | 21🧑⚖️ |
| Mood | 636th | 3.526⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
~~It looks to be related to sound effects, so I think maybe you're trying to play sound via a script before the user interacts with the page. But that's just a guess.~~
~~If you manage to get a fix up, just tag me in the replies on here and I'll come back to take another look.~~
Tried it again the next day and it is working. Not sure what caused the error the first time around. See my actual feedback in a lower comment.
First try was a bit weird and I encountered some of the glitches you mentioned in the description (items not resetting properly). So after knowing about the mechanics a bit better, I restarted and got a more generous level seed and was able to finish the game with the second char in this run.
The quality of the art, though generally nice, does not mix well. It's apparent that two different artists worked on this without any time left to normalize the art style. But that's not really a huge complaint in a jam context to be honest. It still takes you out of the experience a bit though. The animations, especially the ufo intro sequence, looks really cool :D I also liked the 3d water effect when the aliens are jumping in. Nice touch!
I was hoping that the soundtrack was also produced within the jam, but at least, the picks are very fitting :) The ufo dance track especially.
Controls worked as expected from a diving game like this and the physics also behaved without any unforeseen issues. Good job on getting that done in such a short amount of time! WASD controls would've been nice to have at one's disposal.
Game play wise, there wasn't really that much to do. It boiled down to "swim down and collect items on the way without letting your o2 run out", at least as far as my experience went. Without the oxygen tank, things were very difficult and it got significantly easier as the game progressed (once you get the oxygen tank). Not sure if that was the best balancing choice. Especially in the early game, you die really quickly if you don't find the fins and the compass quickly enough. A good measure to tackle this may could've been to tie the amount of lost oxygen to the diving depth to make diving in the beginning a bit less penalizing.
Kudos on implementing a procedural level generator as well as adding so much variety in animated assets that swim around and wobble in the water (animals and plants alike). Not sure if there are more entities to interact with, but I only found the green spiky thing to be worth of attention since it gives you some o2 back and catapults you down if used correctly.
All in all, good job an a solid, short experience :) Could've used some more variety game play wise, but since it's rather short, it doesn't really overstay it's welcome in the form it's in right now.
Well done!
Great art style, cool music and some genuinely funny dialogue makes this a fun experience! I did find it a bit tricky to control the women when they were swimming and the got a little stuck on some rocks but, hey, they were drunk - what do you expect?!
Good work!

I think I might be doing something wrong, wherever I click or type I can only see this initial screen
Visually it's also quite nice. I like that there's a lot of aquatic life (even though I thought for long that the bubbles were somehow supposed to refill oxygen). The game bounce pretty well back-and-forth between the humorous tone of the party and the moody deep waters.
It was very satisfying to complete overall. Great job!
@velvetlobster glad you could find something likeable on the title screen given that's all you got out of this game so far. :D We kinda forgot to add an instruction there - pressing Enter should start the game. Does that work for you?
@human-writes-code thanks for trying again, and glad it worked then! We also experienced some iniconsistent issues with the sound during development that we haven't fully figured out yet. So not quite sure what's going on there and sorry for the inconvenience!
@radetech the lost items bug is fixed by now, sorry that you were one of the few early people affected by it! :D
@duke thanks a lot for the thorough feedback! Appreciate it a lot, and will certainly take it into consideration in the not so unlikely case of building a postjam version. And good point about WASD of course... in the heat of the moment such small comfort features often fall under the bus, even if it would just take a minute to implement them. :)
Mechanics were ok and mostly worked as expected... I first thought it was a bug that bubbles took away oxygen, but then I found the other bubbles that gave it. Also I tried first catching the small bubbles, but that did no good. I think I found most of the items and I thought I had to go deeper to find more... But as I dove deep enough, the player character just disappeared and the game froze. Is it intended that the game ends there or something?
Anyways, good implementation of this years theme and even combined with the last years theme "We need to go deeper" :smile:
If the game froze then that's probably some crash we haven't seen before - if you happen to play again and can reproduce that issue, it would be great if you could then open the browser dev console (usually via F12) and let us know in case you see any error inside. Either way, thanks a lot for playing and for your feedback! :)
First thing I noticed is maybe on first screen, have an icon to tell you what button to start so it doesn't seem like the game is frozen.
Thanks for sharing this game with us