Keeper of Colors by Lazzor
Hi and welcome to our Ludum Dare 50 entry "Keeper of Colors". Me and my sister created this game as a jam entry and we hope you enjoy playing it as much as we did making it!
You play as a keeper and are responsible for keeping nature and colors alive in a dying world. Spread colors in a grey world by creating nature using the power of your spirit!
- WASD (or arrow keys): Move around
- Hold Left Mouse Button: Charge active ability
- Release Left Mouse Button: Activate active ability
- Mouse Scroll: Switch abilities
Enjoy!
Ratings
| Overall | 1137th | 3.136⭐ | 24🧑⚖️ |
| Fun | 1300th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 366th | 3.614⭐ | 24🧑⚖️ |
| Theme | 1381th | 2.341⭐ | 24🧑⚖️ |
| Graphics | 985th | 3.261⭐ | 25🧑⚖️ |
| Audio | 594th | 3.333⭐ | 23🧑⚖️ |
| Humor | 1138th | 1.806⭐ | 20🧑⚖️ |
| Mood | 552th | 3.609⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
It's also nice to get all 3 of the biomes placed and hear the full track with the different instruments!
The biomes look great and blend nicely too. I agree with the other comments, there's a lot of nice touches to this one. I found the audio a bit hard to hear - maybe you could add a theme for the "empty" terrain, so that you can expect the musical changes, and adjust your sound levels (for a while I thought there are no sounds).
Add an in-game tutorial and some explicit goals (e.g. cover some percentage of the map, paint biomes accordingly to some colouring, or fight against some decay timer?), and you'll have yourself a very complete game. Very impressive for 72 hours!
bug: I have no idea how I did it, but I managed to get stuck in the "power poop" pose and couldn't move any more.
The first time I painted with my power was definitely a wow moment for me like "oh that's so cool!". I also liked that I could keep powering up in the same place to get more of the rocks and trees in certain areas. There are so many different things you could do with a gameplay mechanic like this.
Nicely done!
Overall, it's a really nice proof of concept, and definitely has the potential of being a central mechanic in a puzzle game, or perhaps something more relaxing or artsy.