Run Little Zombie by Tellyhead
Short auto runner in the style of the OG crash bandicoot levels, can you stop our favourite little zombie from dying again, no... but you can at least let him survive for as long as possible. Avoid the obstacles and collect some brains before Death sends you back where you belong.

| Link | https://github.com/Hynes-J/RunLittleZombie |
| Run Little Zombie - Itch Link | https://tellyhead.itch.io/run-little-zombie |
| Original URL | https://ldjam.com/events/ludum-dare/50/run-little-zombie |
Ratings
| Overall | 330th | 3.41⭐ | 41🧑⚖️ |
| Fun | 397th | 3.154⭐ | 41🧑⚖️ |
| Innovation | 546th | 2.641⭐ | 41🧑⚖️ |
| Theme | 259th | 3.731⭐ | 41🧑⚖️ |
| Graphics | 67th | 4.154⭐ | 41🧑⚖️ |
| Audio | 371th | 2.974⭐ | 41🧑⚖️ |
| Humor | 211th | 3.153⭐ | 38🧑⚖️ |
| Mood | 69th | 3.842⭐ | 40🧑⚖️ |
| Given | 28🗳️ | 46🗨️ |
I can't really explain it, but the controls felt a bit hard/awkward. Maybe a simple grid movement (like Railway Runner) would have been easier here.
As for gameplay, it's pretty fun and polished, but I think the jumps are a bit too demanding, you have to be pretty pixel-perfect. It took so much of my focus that I couldn't really realistically go for the brains (doesn't help that sideways movement is a bit slippery).
Impressive work overall.
Nice looking game, the mood is perfect and fx (post processing) are really good.
The gameplay remember me the old crash bandicoot :smiley:
I think the jump is too slow compare to the run speed, it's make the game a bit difficult.
It could be a nice mobile game.
Good job.
- Art style is fantastic. Zombie is cute as hell, and the grim reaper is really cool looking. Environment is great, textures are nice for the feel of the game
- Game is simple to understand and easy to grasp
- Background music fits the aesthetic very well
Things that I would personally tweak:
- Camera angle is too close to where you have a hard time seeing the place you're going to jump.
- Jumping felt awkward sometimes. Maybe have a few frames of lenience when falling, so that even if you jump when you had just left the ground, it still lets you jump
- The grim reaper sound effect was a little too loud and kinda broke my ear drums after a while :laughing:
Really great entry overall, nice work!
I broke the game UwU
Pros:
- Funky design and graphics, reminds me of old PS1 / Xbox games
- Dead easy gameplay
- Additional enemies and obstacles on +
- Color palette also a +
- Glad you included soundcues and a bit of music in Compo
- Death animation is kinda cute
- Good take on theme
- Randomization*
Cons:
- Wish there was any menuing (WebGL version)
- Jumps are ok, but implementing coyote time would improve it massively. And maybe make a bit tighter gaps
- *Randomization is cool, until you get obstacles that are not good in any shape or form.
A fun experience nontheless. Good job!
I like the crash bandicoot idea, but the randomisation doesn't work for me, the camera perspective means that the auto runner is hard, but a static map is learnable (what crash does), but in a normal auto runner its more about looking a head and reacting there is a little of that here but not enough in my opinion!
Platforming could have used coyote time to make it less punishing
Saying all that this is a compo game so what you have is great!