Sleep Keeper by cluster7ck

You play as mystical, magical chameleon, trying to protect your buddy from a fate worse than death: waking up!
| https://github.com/Cluster7ck/ld50 | https://cluster7ck.itch.io/sleep-keeper |
| Play in Browser | https://robin-schmitz.itch.io/sleep-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/50/sleep-keeper |
Ratings
| Overall | 84th | 4.1⭐ | 27🧑⚖️ |
| Fun | 58th | 4.14⭐ | 27🧑⚖️ |
| Innovation | 184th | 3.833⭐ | 26🧑⚖️ |
| Theme | 895th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 200th | 4.271⭐ | 26🧑⚖️ |
| Audio | 239th | 3.833⭐ | 26🧑⚖️ |
| Humor | 366th | 3.55⭐ | 22🧑⚖️ |
| Mood | 161th | 4.043⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
The only negative feedback I have is that the game seems way too easy. I was never even close to dying and it feels like the game did not become any harder (or if it did it was very slow).
But overall, really solid game and this has potential to be a cool time killer game (maybe for mobile?).
I do agree with the other comments that at some point you basically become invincible as long as you press into a certain direction. Maybe it could be helpful to put the chameleon in the middle of the screen and have flies come from all directions, or to introduce a mechanic that distinguishes between the actual fly that you hit and the additional flies you get with the upgrades, so that it is still rewarding to try and get specific flies.
Great job!