Hemophiliac Vampire by NiKaDra

A vampire suffering from the bleeding disorder hemophilia finds itself mortally wounded. With its life essence continually draining, it must constantly find fresh prey in order to survive. The blood of its victims will only serve to fuel more carnage, merely delaying the vampire's inevitable demise.
Controls: - WASD to move - Click to Attack - Hold Mouse for bigger attack - Click quickly to dash (temporary invincibility) - F for Fullscreen
| Link | https://nikadra.itch.io/hemophilic-vampire |
| Link | https://nikadra.itch.io/hemophilic-vampire |
| Original URL | https://ldjam.com/events/ludum-dare/50/hemophiliac-vampire |
Ratings
| Overall | 178th | 3.675⭐ | 22🧑⚖️ |
| Fun | 255th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 438th | 3⭐ | 22🧑⚖️ |
| Theme | 243th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 186th | 3.763⭐ | 21🧑⚖️ |
| Audio | 323th | 3.125⭐ | 22🧑⚖️ |
| Mood | 165th | 3.55⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 0🗨️ |
@tengusheath Ah, interesting! Our games actually seem fairly similar in the overall concept, so I guess we're both lucky we ended up going for separate themes. :wink: I'll definitely be trying out your entry later. Good point about the dash as well. Since it's pretty much the only means of dodging the enemies, it would likely have benefitted from being on a separate button. Thanks for the feedback!
@labete Thanks for the info, I think it should be solved now. About the graphics: yeah, in retrospect I can see that they're *way* too dark. That's the unfortunate side effect of working with a game in a dark room - you don't know how it will look in the daylight. :)
Only criticism is that I was a little confused on exactly what tone you were going for. This is a very dark atmospheric game, but the concept of a hemophiliac vampire reads as more of a punchline than anything else (it was also the exact subject of some other comedic entries I've seen on here.)
Really excited to see what you produce in the future!
As you didn't opt out of audio I have to say that the lack of sound did really hurt enjoyment a lot. Even some stock sfx glued in would have made a big difference.
Controls were good. I especially loved the combo attack as that felt 'right' and pixel blood never gets old to me. The animation was surprisingly great as well. Wolves hurt though, so I'd love some more defensive options, since I felt I had to kill or be die (which may have been intended!), and killing them wasn't exactly easy.
@minaus Thank you!
@charred-axolotl Your point about the concept being more like a punchline is really quite helpful, you managed to articulate something that subconsciously bugged me throughout the development: whether I should make the game moody, or hone in on the 'fun'/'funny' factor. In the end I agree that the latter probably would have been a better fit, at least with the subject I chose. Thanks for playing! :)
@terabyte Thanks! :)
@cyzaine Hm, that's strange - there is actually audio to be experienced in the game. I'm wondering whether this is a problem on my part or yours. Would you mind sharing what system you're playing on? (or any other technological details which may be relevant) Regarding the difficulty, I'm totally in agreement that the wolves packed too big of a punch. Overall, the game ended up more imbalanced than I'd have liked, and it definitely would have benefitted from more playtesting. Nonetheless, I'm happy you liked the graphics and controls! Thanks for playing! :)
The landscape could be made more versatile by varying the sizes of the trees.
PS: I'm tweeting about the games I play from this jam. Here is yours: https://twitter.com/TheAntonSem/status/1516092549211082759