Until the end by Sir. Syko
Unknown beings are drawing meteors to your planet! Destroy their crystals to delay them as much as possible! Destruction is inevitable but take as many as you can with you!

| GitHub | https://github.com/JoaoLReis/LudumDare50 |
| Play | https://sir-syko.itch.io/until-the-end |
| Original URL | https://ldjam.com/events/ludum-dare/50/until-the-end |
Ratings
| Overall | 506th | 3.048⭐ | 23🧑⚖️ |
| Fun | 456th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 604th | 2.214⭐ | 23🧑⚖️ |
| Theme | 353th | 3.571⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 20🗨️ |
At first I didn't understand that the crystals had to be shot, it looked like bonuses to collect.
I think that adding some music would really help with the mood, I always think it's worth taking one hour to create a 10 seconds looping music :)
Nice entry!
As for the music yeah I really tried to have some sounds but I was too tired by the end and had to work the next day so I need to explore that next time! :smile:

@lisyarus yeah one of the things I was most sad about was that I didn't get enough time to make the enemies a bit more interesting specially because you could just stay put and shoot them from a distance :disappointed: My next step was to add some simple shooting enemies so that you were forced to move. I bet that would make a lot of difference but next time I'm sure I'll be better! :wink:
Also took me a bit to understand that you could destroy the crystals.
The first thing I did was just to stay put and shoot enemies, but that's clearly not enough to get a good score.
Yeah the crystals were a poor choice of design as they feel more like pickups :disappointed:
And yeah it's easy to stay put and shoot everything, I'm really sad that I didn't manage to introduce a ranged enemy at least. But oh well next time it will be better :muscle:
A couple of more constructive thoughts...It took me a minute to realize I needed to do something with the diamond, I wonder if you could have signposted what that was a little better? Maybe spinning the sprite to make it stand out or something? Another minor suggestion would be replacing the mouse cursor with some sort of crosshairs image.
In all, I enjoyed it!
@charred-axolotl I actually hadn't though of limited ammo that could have been and easy addition that would solve the standing still problem as well :thinking: Thanks! I'll keep that in mind for future games :smile:
@josh-riley yeah the were a lot of problems with the diamond :disappointed: Actually some spinning or pulsing could have made it at least more understandable that it was special :thinking: I'll also keep in mind that crosshairs suggestion, you are right it would make a big difference and it's an easy thing to do :smile:
Anyways fun simple game! My score was 1:45, 247 kills
Most of the graphics were really nice and I love the subtle touch of the grass leaving marks where it's shot. Really makes the world more dynamic and is nice feedback from your actions. However, I think the enemies do let you down a bit since they're probably most of what the enemy is focusing on but feels a little like you left a placeholder in there. I think a simple particle effect on their death would have jazzed it up a bit and made them a little more interesting although I get that you probably just didn't have time!
Overall, great game and really well put together with all the different components!