Death's Approach by MrScythe

[raw]
made by MrScythe for Ludum Dare 50 (COMPO)

A simple dungeon game, where you have to get as deep as possible.

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You are a simple person ready to die. But all of the sudden, you fall further down in the grave. Death is not happy about this. However... You still have a chance of survival!

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Although you are still destined to die... But you can delay the inevitable!

Kill enemies in your path. Just more souls for Death to collect, so you have more time to escape! Progress deeper in the dungeon, and get as far as you can!

There are 3 different enemies to look out for.

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The normal person thing. Nothing special. Easy to kill, and gives an extra 2 seconds after killing.

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The Goblin is a bit tougher. Has more health, and extends your time by 5 seconds. It's also quite slow.

Screen5.png

The Assassin can be very quick. Has faster movement and attack speed. Extends time by 4 seconds.

Resources - Made with Unity - Sound (Freesound) - Art (Clip Studio Paint)

Controls - Move with WASD or Arrow Keys - Run with Shift - Attack with Left mouse button

Ratings

Overall 81th 3.897⭐ 31🧑‍⚖️
Fun 58th 3.966⭐ 31🧑‍⚖️
Innovation 374th 3.143⭐ 30🧑‍⚖️
Theme 133th 3.982⭐ 30🧑‍⚖️
Graphics 13th 4.483⭐ 31🧑‍⚖️
Humor 165th 3.339⭐ 30🧑‍⚖️
Mood 206th 3.464⭐ 30🧑‍⚖️
Given 21🗳️ 14🗨️

Feedback

OadT
04. Apr 2022 · 11:01 UTC
Great visuals! I especially liked the intro. The gameplay definitely needs some balancing, like it takes a 1/4 of the bar just to check a room is empty sometimes. There should probably also be more time gain when killing an enemy. Otherwise nice entry!
LeXian
04. Apr 2022 · 12:43 UTC
The Graphics is super cute!
LeXian
04. Apr 2022 · 13:13 UTC
love the Graphics! but the random generation of the map sometimes does not see the doors.
musaspacecadet
04. Apr 2022 · 15:15 UTC
somehow gives me some "binding of Isaac" vibes,the graphics were cute
ABRDs
04. Apr 2022 · 15:16 UTC
Art is great, I had some trouble spotting the doors to go left/right, so a door frame of some kind would have helped a ton! Nice and simple though, and some good action at times. Good job!
uik
04. Apr 2022 · 15:21 UTC
Very cute art style!!!
EagleV
04. Apr 2022 · 15:22 UTC
One of the top games I've seen so far, great art style. Maybe it's just me, but it feels like attacking is way easier from the sides rather than above or below, even though the enemies don't seem to have issues with it.
waffleworksgames
04. Apr 2022 · 15:23 UTC
Awesome! Love the graphics, especially the death animation. Controls felt smooth, and I liked the incentive to attack more than 1 enemy at once to save time.
1studio
04. Apr 2022 · 15:24 UTC
Fun game! Positives: nice art, crunchy combat, the music and sound effects are awsome. Negatives: You can avoid enemies (you're just trying to get as far as posible and that defeats the purpose of the combat system).
Forgin Bits
04. Apr 2022 · 15:24 UTC
The art and the animation are SUPER well done. The sound design is on point, although I wish there were music as well. As others have mentioned, the doors are not super obvious and it took me quite some time to figure out that you could go in the rooms on the left and the right, and the game is over waaaaay too quickly. Still, great job !! :thumbsup:
ubershmekel
04. Apr 2022 · 15:38 UTC
![floor6.png](///raw/d03/f2/z/4a808.png) I got lost a bit at the start. I couldn't find the doors that were near the bottom of the cave or the sides, I only saw the doors at the top. But when I figured it out, I felt like there was really no time at all for anything. Eventually my strategy became to ignore single enemies and only fight doubles and I made it to floor 6. Is there more content if I try to make it further? It feels like I need a lot of luck to get far in this game. The art style was cute and fun, and I really liked how the attacks felt solid, consistent, and varied. You really nailed the slasher vibe. The sounds felt good, and added to how crunchy and alive the attacks felt. Really cool game, thank you.
pdotjpg
04. Apr 2022 · 16:26 UTC
Really nice art and animation - the Death character is really expressive and fun (I love the game over animation). Combat feels responsive and punchy. it's fun to stunlock everyone, haha. I found the slow navigation, small field of view and poor signposting of doors frustrating when combined with the very punishing timer. I wish I had a bit more time for exploration. But that's really my only gripe. Everything else about this is quite cool.
m11
04. Apr 2022 · 16:45 UTC
Really lovely artwork - super polished and expressive!
gord10ahmet
04. Apr 2022 · 18:27 UTC
I'm in love with the art style.
xCarl
04. Apr 2022 · 18:29 UTC
Amazing graphics and animations! The only downside is that doors on the sides are not very visible, perhaps adding a map in the future can fix this. Aside from that, its a fun game!
LDJam user 281060
04. Apr 2022 · 19:03 UTC
Amazing art, enemies, atmosphere and polish! Played this one several times. I do feel like it was a bit too random whether or not your choice of room exploration lead to an exit. Also it seemed fighting enemies wasn't worth it early on so once I decided that it just became a mad dash to try to find the stairs.
JudgeZedd
04. Apr 2022 · 19:52 UTC
Looked great, played very fluidly, excellent use of theme. Loved it.
Frostbiiten
04. Apr 2022 · 23:14 UTC
Really nice art style! I was a bit confused at the beginning but I realized the objective on the second try. The concept fits the theme surprisingly well, and it was quite addictive!
![Screenshot 2022-04-04 191425.png](///raw/698/44/z/4b48b.png)
Awesome game :D
mwillsey
04. Apr 2022 · 23:18 UTC
Great art and animations!
LDJam user 280707
04. Apr 2022 · 23:28 UTC
Really awesome game! The graphics are super slick, the animations are satisfying, the sounds are crunchy, and I love the little start comic. I've seen a lot of games using this same general gameplay loop concept, but the theming of the game really fits the whole theme of "delaying the inevitable".

I wouldn't be surprised if I saw this win the jam!

I got to floor 10 :)
Delightfullymad
04. Apr 2022 · 23:34 UTC
Damn, this looks and feels great. Excellent work!
LDJam user 235388
05. Apr 2022 · 02:46 UTC
Nice job. Very hard to see the doorways at first. Got to floor 6.
MasterOfCheese
05. Apr 2022 · 03:18 UTC
Really like the combat, It has a great feel to it, the enemies are fun(They don't fight back enough though), and I love the art.
Cinar
05. Apr 2022 · 09:14 UTC
Proper dungeuon crawler on LDJ. Nice one. Well done!
Jvdwijk
05. Apr 2022 · 23:10 UTC
Nicely polished entry! Was fun to try and find the trapdoors, I believe I got to level 3!

Some feedback points that could be nice: you can easily stun the enemies, maybe let them break out of the stun at some point (especially the later enemies)
Lvl99Chicken
07. Apr 2022 · 21:03 UTC
Really liked this entry! Love the art style and music was good too. Feedback was great and combat felt good and worked like I would expect. My only complaint is that I felt like there was barely any time to do anything. I think having empty rooms is a bit brutal, specially on the first floor. I feel like most rooms should have enough enemies to somewhat give back the time spent exploring the room. Other than that I loved this entry! Excellent job!
dindotjs
15. Apr 2022 · 18:22 UTC
I really like the visual style. The concept fits the theme well and everything is nicely polished. The atmosphere is really great too. The combat served its purpose well but the enemies didn't really fight back. Good job :D