Cthulhu Survivors by darwyn

[raw]
made by darwyn for Ludum Dare 50 (JAM)

You are on your own, no weapons just a book with more and more disturbing information. Your senses must be playing tricks on you, otherwise you can't explain the manifestations that want to harm you on the way home.

You can only defend yourself through an iron will, you feel your sanity being snatched away from you piece by piece. There is no way out. But every second you stay in the light is precious to you.

How to play

  • With every enemy that hits you, you lose Sanity until you go crazy
  • Maneuver out the enemies (WASD / Arrows)
  • Use the torches that are scattered around the map to gain some space for a short time (BUT these only work once)
  • Slowly regenerate sanity by standing in the light radius of an activated torch
  • Survive as long as you can, even if it's a hopeless fight

Gameplay

gameplay2.gif

Ratings

Overall 1089th 3.196⭐ 25🧑‍⚖️
Fun 1042th 3.043⭐ 25🧑‍⚖️
Innovation 1059th 2.891⭐ 25🧑‍⚖️
Theme 573th 3.761⭐ 25🧑‍⚖️
Graphics 798th 3.5⭐ 25🧑‍⚖️
Mood 516th 3.652⭐ 25🧑‍⚖️
Given 26🗳️ 25🗨️

Feedback

LDJam user 258516
04. Apr 2022 · 16:59 UTC
![score.png](///raw/4d1/f3/z/4a926.png)

I really liked the use of the circle of light around the character to indicate his life. I think when health is low, an indicator of where the nearest torch is would be pretty cool.

Some power ups like speed boost would also be nice.
SirJamesD
04. Apr 2022 · 17:01 UTC
This was really cool. It felt really smooth and the rules were clear. It was soooo satisfying having all the enemies get vaporize.

Just curious, what is your high score?

Overall the game is super impressive for 48 hours, it's fun to give it two or three attempts.
Denatus
04. Apr 2022 · 17:07 UTC
Nice game!

![Screenshot 2022-04-04 190048.png](///raw/0fb/f3/z/4a934.png)
🎤 darwyn
04. Apr 2022 · 17:59 UTC
Good idea with the indicator for the nearest torch! Am also still a little motivated to tinker a little further :)
Bdiaztobarra
04. Apr 2022 · 23:39 UTC
I scored at first 1512, and i ended with 5082 and I'm still trying to improve! I liked the idea of the game, it's so much fun!! Just a comment on the game design: maybe after a few minutes it would be cool to allow the player to re-turn on the torches ;) Congrats!!
amkingTRP
05. Apr 2022 · 19:52 UTC
Really enjoyed this one; glad to see another Lovecraftian based game. :)
Mechanics were good and the game "felt" right. Only downside is there didn't seem to be any collision detection with the scenery.
Emaigualmc2_art
05. Apr 2022 · 19:58 UTC
![Sin título.png](///raw/7b2/04/z/4cd1d.png)
Very funny, that was my maximum score xD
Matt Rice
08. Apr 2022 · 02:47 UTC
I really enjoyed building a mob and watching them disintegrate when I stand in a torch. Would love to hear some sound effects and music in the game, and maybe to have enemies drop the occassional boon or bane to spice up the level. Overall great job!
Goateejoe
08. Apr 2022 · 05:26 UTC
Fun one with some nice graphics, I enjoyed it! Took a bit to get used to how to juke em but after a bit you're able to dodge enemies for quite a good bit
nardandas
08. Apr 2022 · 23:58 UTC
It's a very nice looking game, and I love the mood, but I feel the movement speed is a bit slow. I don't feel like I'm juking so much as shuffling out of the way.
rmrvar
11. Apr 2022 · 12:26 UTC
![cthulhu-survivors.png](///raw/cc5/54/z/4dd9f.png)

The game was fun. I ran out of torches so I was just running for a while.
digitaldude555
11. Apr 2022 · 21:48 UTC
Love the lighting effects especially when the mist passes a torch, gameplay was fun for a while but it was missing some depth to it, something else to keep you engaged with the game but not sure what I'd add. Good effort. I scored 8316.
RatFace
12. Apr 2022 · 19:46 UTC
Some enemies were a bit too fast but that made for an intense gameplay when I'm just running for my life hoping to run into a torch. An indicator of where the nearest torch would be helpful, especially when low on health! Solid fun entry!
Sibi
16. Apr 2022 · 14:05 UTC
I got 6342! Very straightforward interpretation of the theme. I like the visual representation of sanity by your vision radius. Also good attention to detail that you can still make out enemies from afar so it never felt unfair. Great job!
HolySparks
16. Apr 2022 · 14:19 UTC
The game just looks incredible. Loved the pixel art, the assets and the darkness/lighting. I really like how it actually gets harder the more you get hit because of the increasing darkness, this pays well to the horror and mood.

Would just point two possible upgrades: collision on things, like the church, stones, trees etc. and some sort of move like a dash or roll with a long cooldown, for a dynamic gameplay.