The Legend of Monsters by Eingya
Have you ever wondered how are the work conditions of the minions you fight in videogames? Well you've guessed it, they're not great. But some of those minions have decided that they've had enough. Join them as they unionize and decide to face the Dark Lord to finally obtain some rights.
The Legend of Monsters is a short NES-styled adventure game, in which the player controls a ragtag team of monsters through a series of dungeons. Each monster has is unique movement pattern, it's up to the player to alternate those pattern to survive the deathly traps that await him in every room.
Music by by Avgvst licensed under Creative Common (CC-BY 3.0)
The Legend of Monsters is a short NES-styled adventure game, in which the player controls a ragtag team of monsters through a series of dungeons. Each monster has is unique movement pattern, it's up to the player to alternate those pattern to survive the deathly traps that await him in every room.
Music by by Avgvst licensed under Creative Common (CC-BY 3.0)
| Windows | http://davideafiandra.itch.io/the-legend-of-monsters |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55955 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.51 | 284 |
| Fun(Jam) | 3.25 | 383 |
| Graphics(Jam) | 3.77 | 339 |
| Humor(Jam) | 3.76 | 100 |
| Innovation(Jam) | 3.69 | 109 |
| Mood(Jam) | 3.52 | 234 |
| Theme(Jam) | 4.04 | 99 |
Well done!
...except the gameplay. Don't get me wrong, I can see where you were going with it. It's just not my cup of tea. I just found it frustrating trying to get the monsters into the right place, and I've never really liked timing based challenges (which is basically all this is).
Plus more than once I pressed enter trying to advance text and had to do the level again. Oops.
But... that control scheme and level design. At first I thought it was innovative. But the amount of backtracking on level 2 was infuriating -- especially when I almost got done with the level, died, and had to start all over.
I saw the additional slots for additional monsters, so I was eager to see how that mechanic would work. After getting the second monster I was like "Ok, cool, now I can move diagonally." However, the speed of the diagonal guy seemed very erratic, and sometimes the speed would translate to the first monster, which just didn't seem to work. I found myself giving up in frustration after level 3.
Bad thing is that level 2 too repetitive and thus make it too hard. Why not add some save point in the middle?
Personally picked!
The intro hooked me in, great! First level was kinda slow and i though all i would do the entire game would be a Up-Down pattern game (which felt like backtracking, up and down, up and down).
Level 2 though, i could immediately see the point!
I like this game. I might even buy something like this if it were more polished with alot of levels and whatnot. I have only played the first two, so i don't know the others movement yet.
Music is great! Fits the mood of the game and the kinda "slowness" and "be veeery careful" not to hit obstacles.
Something about the intermission screen just fits.
Things that could be improved:
- Shorter intro level to hook the player in. Long passages there.
- Level 2 is kinda hard for just introducing new gameplay. Maybe checkpoints? People get batshit frustrated by "only one life", huge level games (i made one of those LD28). It sure is a good "challenge" game i might try to beat sometime because I'm so damn stubborn!
- Controls are kinda confusing when concentrating on staying alive. Why not set change direction on the same player button? Don't sue me if i hack it.
- How do i quit the game?
Great job and continue making great games!
The only thing that I don't like is the ENTER button as the button for reset the level, I had to complete the 2nd level again.
One button. If can use mouse for it :)