Don't Let the Bookbugs Bite! by DamonWakes
Flee from a growing horde of monstrous insects, dragging bookshelves into their path to slow them down.
Controls:
Arrow keys: Move
D key: Drag bookshelves
Mouse: Throw shelves around
(The mouse option is mostly just for fun - it might break the game balance a bit.)

| Link | https://damonwakes.itch.io/dont-let-the-bookbugs-bite |
| Link | https://damonwakes.itch.io/dont-let-the-bookbugs-bite |
| Original URL | https://ldjam.com/events/ludum-dare/50/dont-let-the-bookbugs-bite |
Ratings
| Overall | 499th | 3.071⭐ | 23🧑⚖️ |
| Fun | 477th | 2.929⭐ | 23🧑⚖️ |
| Innovation | 427th | 3.024⭐ | 23🧑⚖️ |
| Theme | 361th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 558th | 2.643⭐ | 23🧑⚖️ |
| Audio | 401th | 2.825⭐ | 22🧑⚖️ |
| Humor | 166th | 3.333⭐ | 23🧑⚖️ |
| Mood | 382th | 3.079⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
# https://damonwakes.itch.io/dont-let-the-bookbugs-bite
My best score was infinite :') I had a bug (no pun intended) where the level spawned me in a completely sealed and safe room lol. Also the voice acting is superb 👌
Also include a link to your game ;)
The game so far doesn't seem to have any challenges, the bug just doesn't move.
I played through the itch.io link, but the game is not available here in the post.
If there is any update fixing the bug, please just reply that I play again!
Also, now that I think of it, could you move the wizard around at all? Both the wizard and the bug are controlled by the same physics forces so if one works but not the other then that might help identify the problem.
With a little longer to work on this, it might be good to spawn a bug near the player if they've managed to get a certain distance away from any bugs from a certain length of time. It might even be possible to have that time decrease the farther away you get - so if you manage to get really far away from any bugs, another one will pop up in your face right away, or if you've simply managed to consistently keep a few bookshelves between you and the swarm, the game might throw in another nearby to shake things up after fifteen seconds or so. Definitely an idea I'd like to experiment with if I come back to this!
The game as a whole was sort of inspired by those sequences in Resident Evil 4 where you drag tables and bookshelves in front of doors and windows to keep the zombies at bay. It's such a cool idea that I always found it kind of annoying there are only one or two places you can do it in the game. This ended up being a little more frantic than strategic - neither the bug movement nor the level generation lent itself to narrow doorways that could be reliably blocked completely - but I'm glad that same basic appeal of heaving together barricades comes through!
Being as you mentioned that the click-drag isn't really intended/balanced, I didn't use it. Having purely an "attractor" is an interesting way to do physics manipulation, but sometimes got a little frustrating when I would get swarmed by bookshelves and couldn't move. Part of the design, I suppose!
The wall sprites confused me at first, it took a while to remember and internalise that they were inaccessible.
All in all, a cool idea!
The voice lines absolutely made it on the humour front. Really great work!
(My game also happens to be set in a library that's actively out to kill you, so it was a fun coincidence to find yours!)
I don't think they'll ever find me here. Gosh that sound of the bugs moving is disturbing. The odd piano playing was pretty tense too. Very strong mood you made there. I was definitely uncomfortable. It was kind of cool building barricades with the books when the bugs were chasing me at the start. But then they couldn't follow me around the corner. So I was safe. After time 150 I decided to go and check on the bugs.

Look at them. Sad little creatures. I decided to get closer.

The sound that plays when I lose was worth the death.
I wonder what would've been the smallest possible tweak to their AI to make them chase me even when I go around the corner. Maybe make them move in a random direction for 2 meters every 10 seconds? I guess teaching them a path finding algorithm would be better. Still, it was quite the experience. Thank you for the game.
The death sound made me laugh, as I said something very similar moments before.
I achieved 131s.
I started again and the first bug was stuck on the other side of a wall due to it blindly trying to move towards the player, so I could essentially last forever.