Highrail to hell by BadPiggy

Highrail to hell is a puzzle beat-em-up where you try to get away from a zombie horde while aboard a train.
( Pls read the game page for the controls )
| Link | https://badpiggy.itch.io/highrail-to-hell |
| Link | https://badpiggy.itch.io/highrail-to-hell |
| Original URL | https://ldjam.com/events/ludum-dare/50/highrail-to-hell |
Ratings
| Overall | 467th | 3.692⭐ | 184🧑⚖️ |
| Fun | 371th | 3.674⭐ | 183🧑⚖️ |
| Innovation | 559th | 3.448⭐ | 183🧑⚖️ |
| Theme | 608th | 3.728⭐ | 184🧑⚖️ |
| Graphics | 336th | 4.08⭐ | 184🧑⚖️ |
| Audio | 521th | 3.444⭐ | 179🧑⚖️ |
| Humor | 778th | 2.792⭐ | 163🧑⚖️ |
| Mood | 541th | 3.622⭐ | 182🧑⚖️ |
| Given | 26🗳️ | 41🗨️ |
I love your graphics style and the added twist of having to break down the door. I would definitely play more levels.
***Loved it!*** The dynamic camera movements and art was just on point! Very engaging game play and mechanics.
Also awesome name lol.
I'm surprised the WebGL build runs faster, it's usually the other way around in my experience...
Control is probably the biggest problem than anything else. As someone who grew up with WASD instead of Arrow key, right hand doing movement is not really comfortable for me :D but other than that no complain.
Cool tight action gameplay, pretty hard but fun to play after a bit of trial and error. I like the kicking mechanic that makes killing enemies optional.
Great work! :v:
Overall great game, good job!
Great as always. Love the super responsive controls and movement, the juicy kick, the terrifying horde, and your classic 2/3d-ish style. As always, i just wish there was more of it because I'm greedy haha
I've reached to the end of the game, i would like it to be larger, anyways I had fun.
Overall this game was super fun to play. It felt really rewarding to learn about different ways you can attack and be involved in the combat with the zombies. The combat was my favorite part of this game. Great work explaining the controls and having simple objectives as well.
The one thing I would fix that I did not like was the controls. It was pretty difficult to remember and go back and forth between c, space bar, x.
Amazing game all through out, thanks for making it :D
The game controls very well, and the puzzles are simple yet can be challenging until you get used to the game.
Great submission!
That was a really neat twist of a game. I initially forgot I could dodge so I was Dark Soulsing the first enemy trying to figure out how to hit and back off optimally. Eventually I realized that was not how I was supposed to play the game and found the dodge.
The puzzle aspect is very WarioWare-y and it was fun to recontextualize everything accordingly. Simple scene and simple controls, and you figured out how to wring possibilities out of it. Very cool.
I was mostly impressed with the innovation here. I can't say I've ever seen a beat em up puzzle concept so this definitely surprised me. I feel like the genre could use a lot more of these ideas.
The art style is absolutely amazing, along with all those nice feedbacks and screenshakes. Really strong stuff you got there.
The mix of action / puzzle was a nice idea, would have love to have one or two more rooms! The buffer (or lack of) on input felt a bit weird to me.
Thanks for the game I had fun!
What I really liked was that you always added a new objective for each room and kept it fresh that way.
I didn't really understand the kick mechanic while playing but that's ok since I never really needed it to play the game. It seems like the background-music plays over itself for a while when you reload a level. But those are minor gripes. Nice game, short but sweet and with a good difficulty curve!
At first I didn't realize I could only kick the zombie when the health was red so I had thought it did nothing.
But I'm really to bad at it, didn't even manage to kill the first dude haha.
I wish I was better, really want to play it more! :)
Clear condition wasnt always clear and I didn't notice it up there till nearly the last room.
I think you focused too much on evasion, even though your combat system was so fun!!!
Add some more content and this would be A+ :)
I enjoyed the SFX and music. the graphics were, as is your style, suitably minimalistic but accompanied by a good amount of FX juice like screen shake. Feedback and telegraphing was good too, even if the UI circle for incoming hits is a little on the nose. I also think the text in the corner probably could have been presented in the centre of the screen in an overlay before the level starts, as it was a bit hidden away in its current position.
I think everything came together well in the end, and you should definitely be proud of this entry.
Great job, thanks for the game, and best of luck!
The only things that bothered me is that, at first the player sprite seemed to be backwards making it look that I was walking the doing the moon walk hahaha. Other than that, good entry to the jam!
Great job.
Made it to the end, great entry!
I like how you can instantly tell if a game was made by you too ^^
I really like how you gradually introduce mechanics. But I must admit, I didn't really see the task messages till the second to last level :sweat_smile: Still got through the levels before anyway, it's kinda intuitive what you have to do.
Enjoyed playing this little game! Feels polished. My only gripe is that the gameplay is a little repetitive. It seems like you wanted to add much more though, just didn't have the time, which is understandable :slight_smile:
Oh, on a sidenote. Stumbled upon a bug with music, at some point it started to repeat and overlay with itself.
Anyway, congratulations on the game! :)
I see how it's a puzzle game as well as a beat-em-up. I was stuck at one door until I read my objective and then passed it immediately.
I like the graphic style, the simple sprites and the 3Dish environment, and the music was good and intense.
As with your LD49 entry, I struggled with the combat, mainly because I forget dodging is something you can do, but I actually finished this one so that was nice.
I really liked the mechanics, especially the little puzzles for every train carriage!
Really well done! Keep it up!
I completed the entire game, and the only thing I can say is that I wish that there was more!
Stengths:
- Loved the variety of challenges
- Very satisfying combat system
- Unique art style that I will definitely identify the next time I see it :)
Possible improvements:
- There was some latency in the movements in the web version, but that perhaps what your warning about speed was about.
Awesome game!
I somehow finished it without using the kick!
I think you could make some more levels without much effort, e.g. a level with two enemies, but I understand the restrictions of the jam. A post-jam update maybe?
I liked the ending, like every good zombie movie, the end is inevitable :)
I wonder how this could expand. Combos, jumping, power-ups... It could all fit for sure. I'm imagining if there were several lanes that would allow for movement along the z-axis. It's a great concept, really well done.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=0h31m20s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Really great work you did!
Good job!
The first few levels were simple, which is understandable, but the timing on the "Break the exit door down" stage was very tight in a way that felt like a frustrating difficulty spike, rather than being tense or exciting. After finally beating that stage, the game ended almost immediately afterwards... :(
The combat itself was quite good, though. Enemy attacks were clearly communicated and there were just enough different abilities available that, for the most part, it didn't feel like I was just mashing the attack button to defeat them.
highlight: https://www.twitch.tv/videos/1451440143?t=03h08m40s
I didn't realize the objective was written at the top until after I beat it. I was left wanting more levels, so perfect jam game.
I'll say I was annoyed by how the dodge worked, felt sluggish, and kinda wished it would dodge you in the direction you're facing even if you're not holding a key. I'll also say while the SFX were great I was pretty annoyed by the music loop pretty fast.
But despite that, I'd definitely play as many levels of this as you'd make, the gameplay just feels that good to me.
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Thank you all for playing Highrail to hell. I apologise for the difficulty that some of you faced. I probably should have balanced the game better and made a better tutorial section which explained the objective system better since that was one of everyone's main gripes. I'm polishing a post jam version to fix some issues. This includes the door level where I've reduced the amount of health on the door a little and have also made some teaks which mostly fixes the game speed issue. Not too sure when I'll release it though.
Either way though, thank you all for playing :). Some of you even played on stream and it was an absolute joy to watch.
If you'd like to see more of the games that I make,
Follow me on twitter : https://twitter.com/BadPiggyproduc1
Join our discord : https://discord.gg/RNGVq63