ZombieDefense by japes
Manage a group of zombie apocalypse survivors in their hideout. Face waves of the undead each night, and by day, prepare.
Repair your shelter, improve your skills. Do you dare venture out to forage for food? You may never return!
Try to survive for as long as you can in your shelter, but I'm not going to lie to you, you really are only delaying the inevitable here.
My wife calls it "depressing", I call it "immersive"!



| Link | https://japes.itch.io/zombiedefense |
| Original URL | https://ldjam.com/events/ludum-dare/50/zombiedefense |
Ratings
| Given | 16🗳️ | 17🗨️ |
The only downsides were that the game felt a bit unfair: I did everything I could do I think but just got overran eventually, and that the aim of my blobs was so bad was frustrating.
I see a lot of potential in this game, would be very cool to see this extended!
@zettelkasten thanks for the feedback :)
I may have gone overboard with the difficulty. In keeping with the theme, I wanted to ensure that you will always eventually die. But I think there are ways to do that without making it feel unfair...
@drumgadget-433 ya that is pretty brutal :) will definitely rethink that event if I decide to take this further.
Losing someone to foraging is devestating but you don't really have a choice to forage or not which can also feel a bit frustrating. Maybe display the odds of gaining or losing someone and change it based on how many people you already have?
I think a more interesting shape for a building could be cool so you have more strategy in moving your players around. Some random variation in the sounds would be appreciated :P

Regarding the accuracy, there's a set chance to miss on every shot, if a "miss" is rolled, the shot goes 1m to the side of the target.
The chance to hit is independent of how far away the target is, which is not intuitive at all, and looks kind of janky when the target is right in front of the shooter :joy:
If I pursue this further, I'll change it so that each shot goes out at a random angle within a "cone" from the shooter. The accuracy attribute would then set how narrow this cone is.