WHEN NANA SAYS IT'S TIME FOR SCHOOL by alyd asmar
A folder-based interactive fiction about trying very hard to skip school, but your grandma is a witch!
You were busy sleeping when suddenly Nana came and knocked on your head super hard. (Well more like on the door but it's basically the same so stop interrupting.)
And wanted you to like, go to school! But it's sunny outside! And you've got a history exam, and also spellcrafting class is kinda hard, and Mrs. Burnett is real tough, and it would just be soooooo nice to spend your day in your hammock or hang out in the park instead!
If only you could find a way not to go...
CREDITS
Alex: Grizembrrr
Game design: fae.exe - https://faeexe.itch.io -
Illustrations: Alyyd Aasmar - https://www.artstation.com/aasmar - https://alyyd.itch.io -
Music, audio editing: Nuelijarma - https://nuelijarma.bandcamp.com/ - https://soundcloud.com/user-165309628 -
Nana, audio editing: KT VILALOBOS
If you enjoyed the game, please consider following for more, checking our other games, or leaving a comment to water our crops! Have a wonderful day!
Ratings
| Overall | 124th | 4.038⭐ | 42🧑⚖️ |
| Fun | 359th | 3.688⭐ | 42🧑⚖️ |
| Innovation | 9th | 4.44⭐ | 44🧑⚖️ |
| Theme | 154th | 4.163⭐ | 42🧑⚖️ |
| Graphics | 430th | 3.974⭐ | 40🧑⚖️ |
| Audio | 38th | 4.269⭐ | 41🧑⚖️ |
| Humor | 128th | 4⭐ | 41🧑⚖️ |
| Mood | 268th | 3.895⭐ | 40🧑⚖️ |
| Given | 36🗳️ | 61🗨️ |
I loved reading everything, and felt a real sense of progression when I completed a goal. Replacing the music file was a brilliant idea, and it felt almost like starting a new chapter or something.
Being able to complete goals out of order was also very nice, it let me work at my own pace and still make progress when I needed to. The IF vs WHEN system was very intuitive.
My only complaint is that sometimes the music faded out so smoothly that I almost didn't realize it had stopped. I would have liked a loud knocking sound at the end of the music, or perhaps a loud scream or car crash.
Oh and I loved all the artwork!
Excellent use of depth. I want to play this in a printed paper form now!
I'm really impressed with how much writing content you guys managed to create.
From a user experience standpoint, I wish this was playable in a format of a more standard choose-your-own adventure in a conventional game engine, but I really admire the design work that went into this.
@andyzyz Thank you very much! The voice clips make me so happy, I'm glad you enjoyed the VAs work!
@fedora Sweet! I'm glad you think so, I was slightly unsure if the tension wasn't gonna clash with the core of reading the game has, but playtests seemed to show it was fine? Cool if it worked for you!
@mavvy The folder game idea kind of came from having no dev to work with, but I'm really happy how the medium we chose influenced the mechanics!
@david-york Awh shucks, you! If it inspires you anything, I definitely want to play it! I'm not sure how I'd go to make something similar in paper form. I'd use envelopes maybe? But that doesn't seem very print and play friendly. Maybe printing on both sides of paper with opening instructions and stuff like that on the back of the paper, like a weird bootleg legacy thing?
@tsugumi Thank you!
@silas-reinagel Thank you so much! It was easy to write a lot, because I was mostly riffing off of what the others made, especially the 2D artist. Once he had painted a view of the room, the words just flowed from there! And he just kept making artwork, and music started coming in, and so the words kept flowing. I went a little insane inside the laundry pit, I hope you enjoyed it ^^
@nullval YES! I'm so glad you picked up on that, it's kind of where I was coming from :smile:
@joe-cowman Thank you sooooooo so much for your comment!!! I really had fun trying to exploit the fact I was working with files and folders and stuff, and everyone in the team kept having great ideas! We didn't have a dev, so we didn't really have a choice being creative about it, but it's also very much up my alley to use "non-standard game engines" (another way to say "bootleg code-light game-dev solutions"), so I regret nothing!
Have a great day everyone!! :heart:
It's very entertaining! I liked the art and the concept too! Great job!
I was constantly rushing around my room to find things to stall my grandma and speed-reading txt files like never before. It felt almost real. Excellent entry! Top marks!
It's not JUST that you're navigating files and reading things. It's that you are actually upgrading your inventory and even ability to delay time ever more. By far the coolest thing I saw was when you copy paste a new rule into your rule sheet. Not only was it brilliant but it gave me a sense of progression I wouldn't have felt from a videogame.
This gives me confidence in your team that even if you DID have a coder on hand, you would've blown us away with something just as well. Awesome job and thanks for trying something so new :)
I understand that it's not the most ergonomic or efficient way to do it, so I hear your criticism, but I like the ludo-narrative consonance of "looking at part of the room" and "having to get closer to better see what's there" and having to really take the item and think about it, so open the .txt, to really examine it, and better take it in? It's like the folder *is* the description? That's what I was aiming for, it's probably a bit hit and miss though!
Also, all the general description you need is in the "look around" picture! But it's probably not super clear from a UX standpoint. I built the tiny world of Alex's room using that picture as reference, so if you keep it open it gives you an accurate description of everything you're seeing in the subfolders! Well, not the ones that are "closed spaces" like the chest or the dresser but I think that's consonant because you need to sift through what's in there IRL?
Also, and I know it goes against the grain of the player mind so it's kind of a bad idea on my part/counterintuitive, but I think about the content of the ITEM.txt as kind of fluff, but the actual item is the file, so you don't have to open it to know what it is, because of the name? But if you want to read it because you enjoy it, you can?
Sorry for the essay! But those are my thoughts about this issue!
@100th-coin Ooooooh thank you sooooo much :two_hearts: I'm almost certain our artist doesn't actually make vector art though! But I'm really glad you enjoyed their work!! They're awesome :heart: And I agree, the VAs and musician did a wonderful job as well! Your comment made me so happy, thank you for taking the time to write such a thoughtful and glowing feedback, this is the kind of reaction to my work that keeps me going whenever I'm down or in doubt. Thank you for enjoying our game, you made my day <3 And thank you so so much for sharing it with your friends, I hope they'll enjoy what we made as well!!
@naplz Sweet! I'll try to check it out! Thank you!
@langotriel Oh shoot, I'm gonna blush! Thank you so much, what a nice feedback!
@allax And you as well!! I'm so happy you felt it was immersive and we could help you live a morning as Alex! Though I definitely don't miss having to go to school!
@zirrrus Damn, I hope you find interesting and fun things while exploring further! Such high praise, to want to keep engaging with the game like that!
@rawb Neither have we! I'm glad if the idea piqued your interest.
@peachtreeoath I've never played a folder based game, and I don't think my teammates have either, so I have no idea what format you had been expecting! Which probably explains why we broke all the rules! Haha, I'm sooo glad you enjoyed engaging with the medium like that, I had fun designing for it as well! I was kind of channelling legacy tabletop games with the rules update thing, I'm so glad if you thought it was cool and it gave you a good time. You might want to try checking out stuff like Pandemic: Legacy if that's your jam! And thank you very very much for your kind comment, it makes me very happy to read that.
Have a wonderful day everyone :heart:
@phoenix-fireflower Thank you so much!
Else, the game is just fun to play and the mood and visual is really on point~ Congrats!
Very innovative approach - surprised how digging trough the folders with the time passing is really relatable to the morning rush and trying to find your stuff in the mess!
The descriptions and key images work together with the music loop to create the room in one's imagination beautifully. When I think about it now, looks like this game could translate well into a fully paper-board-game experienca but also in a fully digital, interactive experience :thinking:
I have a Windows Explorer extension installed that allows for peeking inside image and .txt files when hovering (QTABBAR) so this really felt like hovering over item icons in some rpg for me ;)

Beautiful entry! This memory will stick with me for a long time :v:
@ribout-horace Horace!!! Thank you so much!! There are 2 animations in the game I think? Yeah it does take a lot of setup, I know it's kind of clunky :thinking: I'm really happy that the game made you feel comfy, I think it's kind of the vibe I wanted even though there was that element of real-time pressure. It still had to feel like home somewhat.
@ddrkirbyisq Thank you so much!! Trying to innovate makes clunky stuff sometimes, until it can be refined further. But I'm so glad you thought it was cool and fun! And most of all, that it got your imagination running! I'm sure we could take it further, I'd love to keep experimenting with this format.
@angiemon I hope you had a good time with the game if you did play it!
@mrpouletbzh Thank you very much for your kind words :heart:
@aerloth Thank you so so much! Oh my gosh, this is such a kind comment!! :heart: :heart: Thank you for taking the time to write such a heartwarming review, this is the kind of comment that keeps me going as a designer! Now I want to experiment with tabletop versions of this kind of concept. Love that gif also, looks like a really cool way to play the game! It's so important to me to see that we could maybe touch at least one player and create something memorable!
Have a great day everyone!! :two_hearts:
I knew I had to play this the moment I saw who was involved in making it, SANCTITY Compliant Yggdrasil Worldship was one of my favorite entries last year that left me shook for a good while :D Happy to see more unconventional gameplay but this time in an extremely wholesome package, I was grinning from start to end with this one! The art is amazing and I love how the room overview contains the elements from the actual game. I was a bit suspicious of how a timer would work with a text-based game but it really did for me (nice to have the accessibility options though!). Every time I was able to use an excuse felt like an achievement from a gameplay standpoint and the voice acting and alternative music make it even better! The whole combination of music, art, and varied design (like finding an "VISIBLE ITEM.txt" vs finding "Discover something.txt" that turns into an item) got me more immersed than any traditional video game in a while, really a great experience!
Actually, I got confused at first since it has lots of instructions and I'm not native english speaker. However that's acceptable for me.
Here's suggestion. The filename extionsion of the text file doesn't always have to be "txt":It's still readable by any text viewer. So it can be used to categorize the text files. For example, you can use filename extention 'doit' as instruction text and 'Dial' as dialogue message text.
Plus, you can use Batch File(Windows) or Shell Script(Linux) to pass by some tedious processes such as deleting a file. But that might ruin gameplay experience I think.
Looks like it wouldn't be easy to make make this since every files needs to be in correct order. Greak work!
I don't know how you came up with so many great idea, I never played anything like this. That was awesome.
I needed a lot of energy at first to understand the rules, read all the text and make a few mistakes. But once everything clicked together in my brain, what a ride! I was immersed from start to finish, reorganizing my barricade frantically while playing xylophone to unimpressed pigeons with my super cool hoodie on.
Thanks for the game and huge congrats 🧙🪄
Played mostly in (G)Vim, so it was an interesting experience to say the least.
I really hope this spoiler free (Ping me if I should hide the image behind the link); just wanted to share my gameplay experience.

@bqq Oh my god bqq :heart: :heart: :heart: :heart: Thank you so much, your comment made me so happy! A dream of mine is to create fiction that stay with people for a while, and I don't know how to say it but your comment means so much to me and to what I'm trying to do with my life, and I kind of read it to so many of my loved ones because I was so elated?? Just because you remembered us and that made you want to play our game!! I am so so glad you liked it, I hope my friends and I can make many other games that you'll enjoy in the future! Seriously, you made my day! Also, congratulations, your game did so well, 30th overall, wow!
@cubanfrog Thank you so much for your extremely kind comment!
@dustya29 Oh no! I understand how the game can be a bit confusing yeah, there's a lot of text in there. What you're saying about .txt files is true, but I didn't want people to have to right click and open with notepad everything? Also, I kind of wanted the player to physically do the actions to interact with the files, because to me it was a way to represent the physicality of the actions within the world of the fiction. But I understand what you're saying! Obviously you're right though, a bit of code could have enhanced the UX of the game a lot, but maybe if we're going that way, we might as well just make a "regular" game?
@doot !!! Thank you soooo much, also huge congrats to you for the insane rankings!! I'm always so happy to read that someone felt like the game was immersive!!
@bloodycoin Dw dw, I don't mind at all! Lmao, that's a lot of salamander spit, all these laundry spell recipes! I guess Alex was doing their homework!! It looks pretty cool with (G)Vim, it's always fun to see how the game looks under different file explorers!
@labete Ooooh, that's so nice of you to say, thank youuuu! Marine is a space octopus plushie. You can see her tentacle coming out of the laundry pit on the general picture of the room! Have you looked inside?
Thank you so much to everyone who played and enjoyed our game, and thank you for making us 9th in the Innovation category!