GRIDLAST by cakts
CREDENCE IS THE LAST HUMAN ON EARTH, WHICH SUCKS FOR HIM.
What sucks even more is that he is in his final stand against the Zombie Invasion, and he is heavily surrounded. How long will he be able to fight off the endless waves of zombies until his very (very) inevitable death?
GRIDLAST is a card-based strategy game where you must evade zombies by moving Credence on the grid, upgrading his abilities, and thinking multiple moves ahead.


DON'T GET HOPEFUL, THERE IS NO WINNING FOR CREDENCE

Ratings
| Overall | 34th | 4.28⭐ | 43🧑⚖️ |
| Fun | 31th | 4.213⭐ | 42🧑⚖️ |
| Innovation | 140th | 3.9⭐ | 42🧑⚖️ |
| Theme | 279th | 4⭐ | 42🧑⚖️ |
| Graphics | 79th | 4.5⭐ | 43🧑⚖️ |
| Audio | 60th | 4.188⭐ | 42🧑⚖️ |
| Mood | 96th | 4.2⭐ | 42🧑⚖️ |
| Given | 45🗳️ | 68🗨️ |
Ares for improvement:
- I am not sure how the dmg from enemy works, sometime they gave me dmg when they came close, sometimes after some of my actions
- I had one card to heal myself, but apart from that i didnt know how to heal. With combination of the point above it was hard for me to be in control of the game
Thanks for the entry, it was a pleasure to play it. :)
Hard to believe it was done in 72 hours, although I think some balancing would not hurt.
Some additions could turn this game into a full-fledged one, I'm willing to see it growing!
Hard to believe it was done in 72 hours, although I think some balancing would not hurt.
Some additions could turn this game into a full-fledged one, I'm willing to see it growing!
Would definitely love to see this game continued further and released on steam!
These are nitpicky, but I played this away too much:
* You can infinitely kite a zombie around a block, getting infinite cash

* You can just die if you start a level on the edge of the map without any warning
* You can move as much as you want between levels, which is cool but maybe unintentional. The zombies don't animate in right away though, so you can end up with the "spawning" way into the middle of the board because they made a bunch of moves
* If you use the destroy all card, you don't get the benefit from destroying cards in the shop, which I thought was the whole point of the item
* It didn't seem like there was much point to picking up health after a certain point in the game, damage was way more important
* If you use a card and destroy it while it is attacking, it breaks stuff
Really poslished, great art and audio, everything is on point and work well.
The game is really addictive and I kept playing it, which means a lot for a jam game.
The only complaint I could have is that I don't really see the connection with the theme, apart from the "you'll lose eventually";
A little thing to say here :

All zombie appearing at the top, we can't know their stat because it hidden...
Good job anyway !
The graphics work very well as well and makes it more engaging, and the combination of pixel art, 3D and moody light looks great, kind of similar to the HD2D-style square enix uses for some of its RPGs these days.
Good work!
Loved the audio, mood, graphics, and the unique take on killing zombies.
Would love more cards to choose from (obviously this would be a post-jam thing since 72 hours goes by so fast!) - my only thing was I found the difficulty scaled a bit quick for my liking, and I didn't see any options for upping my health, so I died very quickly.
Nicely done!
I don't have much experience playing card games, but this was a mixture of frustrating AND fun. I was able to survive 8 waves max. As I'm typing this, I see @sasquatchbstudios's comment, and I agree with all of their points.
This is one hell of an entry, perfect for Ludum Dare's 20 year anniversary!
@dreamscale Thanks so much for playing, I feel like experimenting with the movement system is something I'd like to look into in future builds. Thanks for the kind words :D
@ehon Thanks for playing and for the kind review! It was definitely a lot of work and not a lot of sleep being a one-person team but I'm glad so many people have enjoyed it.
@teammonumental Thanks for the kind words! I do have an idea for multiple characters that I might begin working on soon, and I will keep that larger level idea in mind. Thanks for playing :smile:
left all my feedbacks on stream here: @ 1:04:30
https://www.twitch.tv/videos/1453391907
Game and effects felt polished and 'juicy' and the mechanics and strategy was high. Audio emphasizing size of the hoard was a nice touch. Digging through the deck as your money dwindles while you hope for another baseball bat is also a great feeling.
As far as more nitpicky critiques go, only one I really have is.
- I seem to get a lot of doubles from the draw deck. Not sure if that's intended but it happened enough for me to question it
- Some more board variety besides blocks, maybe even dynamic hazards that pop every x turns
- Can you set traps? That would be a cool mechanic
I would LOVE to have this available on my phone for quick plays during free times, and you should really consider it I think.
Seeing this game played and actually playing it is soo much different. As you already know, I love what you did with the music and how it is connected with how many enemies are on the board. I can definitely see myself getting very lost in this game and I appreciate that so much.
+ I really like your tutorial at the beginning of the game. It helped me know the mechanics you put in.
+ It took me 3 tries to really get used to the games features but it helped me understand and appreciate the gameplay mechanics, because I sure didn't before lol.
- I was attacked by an enemy that was off of the grid so unsure if that is a part of the gameplay

- Also maybe mention the little box things that show up over time are just bricks and not treasure boxes. I totally used my 2 extra movement spaces to uncover it's just a brick X-D
I have seen 12/15 cards but I hope to be able to uncover them all soon! Highest wave won: 6 :laughing:
Do you have any plans on doing a mobile port?
Much appreciated and see you on the next stream we cross paths on!