SwimCity 2000 by blubberquark
SwimCity 2000 is a city builder where the playing field will sooner or later sink under water. Commercial buildings only spawn if there are residential homes adjacent. Residential homes will spawn on residential zones randomly. You can only build on dry land, and next to roads. Dams will stop water, for a while, until it overflows. The goal is to get the highest population possible. The game ends when your last residential house has been claimed by the floods!


Get building!
| Link | https://blubberquark.itch.io/swimcity-2000 |
| Ubuntu 20.10 | https://blubberquark.itch.io/swimcity-2000 |
| Original URL | https://ldjam.com/events/ludum-dare/50/swimcity-2000 |
Ratings
| Overall | 890th | 3.386⭐ | 24🧑⚖️ |
| Fun | 1134th | 2.932⭐ | 24🧑⚖️ |
| Innovation | 446th | 3.545⭐ | 24🧑⚖️ |
| Theme | 126th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 460th | 3.932⭐ | 24🧑⚖️ |
| Humor | 920th | 2.556⭐ | 20🧑⚖️ |
| Mood | 890th | 3.3⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 13🗨️ |
Edit: Link working now :)
Very cool idea, it was interesting just watching the simulation run. I love the pixel art style of the graphics. My dams kept leaking, I had a hard time placing dams on slopes facing away from the camera I think. It would be really cool to have some sound effects added to help highlight when things are happening. Nice job. :)
Well, I also fixed a crash on re-start this morning, so you couldn't have played anyway. And then I fixed a crash on start on Linux. Oh well. Now it should run.
It was engaging to play, and gave a theme appropriate spin to a classic game.
Occasionally I found it difficultt to click specific obstructed squares, but that's a minor issue.
Really liked the isometric style as well. Nice job!
Fun little game, I agree with baconinvader, would be fun to play a post-jam versionm with more content!
Nice work.
If you develop more post-compo, it'd be cool to have either the City build itself, and your focus be more on trying to contain nature, :smile:

However it did not seem to me that the water really had an impact.
So flooded houses still "worked" i guess.
Its a really nice idea imho.
I would really like to see it developed a bit further.
You could for example add water damage etc.
I also have to say, for the limited time this game seems like A LOT.
Well done.
There are a few little issues which made it not play out that well - for example, I had trouble placing residential or commercial zones on the bottom of the map, because it kept wanting to make connections to the dam on the top ?(maybe this was an issue of perspective, and I was clicking in the wrong place). Also, the lack of UI for things like time or tax made it had to plan anything out and to strategize.
It was however still fun playing around in the setting.
I echo the statements made by a few others - the UI and camera perspective were the biggest obstacles. By the time I got into the rhythm of the game, I had sort of boxed myself in. It seemed like there would be plenty of room to grow, but due to the perspective I couldn't continue building roads on the backside of the mountains.
Still, I was proud of what I had made! Eventually my wall got high enough and I couldn't see my buildings anymore.

I would definitely be interested in playing a post-jam version of the game if you decide to continue with the idea.