SwimCity 2000 by blubberquark

[raw]
made by blubberquark for Ludum Dare 50 (JAM)

SwimCity 2000 is a city builder where the playing field will sooner or later sink under water. Commercial buildings only spawn if there are residential homes adjacent. Residential homes will spawn on residential zones randomly. You can only build on dry land, and next to roads. Dams will stop water, for a while, until it overflows. The goal is to get the highest population possible. The game ends when your last residential house has been claimed by the floods!

Bildschirmfoto<em>2022-04-04</em>23-05-53.png

Bildschirmfoto<em>2022-04-04</em>23-06-07.png

Get building!

Ratings

Overall 890th 3.386⭐ 24🧑‍⚖️
Fun 1134th 2.932⭐ 24🧑‍⚖️
Innovation 446th 3.545⭐ 24🧑‍⚖️
Theme 126th 4.205⭐ 24🧑‍⚖️
Graphics 460th 3.932⭐ 24🧑‍⚖️
Humor 920th 2.556⭐ 20🧑‍⚖️
Mood 890th 3.3⭐ 22🧑‍⚖️
Given 29🗳️ 13🗨️

Feedback

extar
04. Apr 2022 · 22:27 UTC
The screenshots for this look really cool but the link doesn't work?

Edit: Link working now :)

Very cool idea, it was interesting just watching the simulation run. I love the pixel art style of the graphics. My dams kept leaking, I had a hard time placing dams on slopes facing away from the camera I think. It would be really cool to have some sound effects added to help highlight when things are happening. Nice job. :)
🎤 blubberquark
05. Apr 2022 · 07:22 UTC
@extar my bad, the link should end in swimcity-2000. I changed the name on itch after making the LD submission m(.

Well, I also fixed a crash on re-start this morning, so you couldn't have played anyway. And then I fixed a crash on start on Linux. Oh well. Now it should run.
YellowKamel
05. Apr 2022 · 13:23 UTC
Very nice throwback to the early games of city simulator graphcs, I really liked them. Pretty fun, especially I think for people that played those early titles. :smile:
Baconinvader
05. Apr 2022 · 21:36 UTC
Cool water simulation and great mood. Fairly simple game but I would be lying if I said I didn't enjoy expanding my city and watching my cash money go up. Would be nice to play a post-jam version with more content at some point. I did find the isometric perspective a little confusing sometimes though, especially with the water simulation.
LandoSystems
06. Apr 2022 · 01:33 UTC
City sims are always a good time and this one was fun too. Really liked the isometric pixel style, great work!
Skyward4d
06. Apr 2022 · 09:32 UTC
This was an impressive simulation!
It was engaging to play, and gave a theme appropriate spin to a classic game.
Occasionally I found it difficultt to click specific obstructed squares, but that's a minor issue.
Really liked the isometric style as well. Nice job!
Okamit
06. Apr 2022 · 23:53 UTC
Love the artstyle and the punny title made me chuckle.

Fun little game, I agree with baconinvader, would be fun to play a post-jam versionm with more content!

Nice work.
johnnysix
07. Apr 2022 · 23:43 UTC
Loved the Sim City 2000 style graphics / interface . It took me a while to figure I could build more than Dams .

If you develop more post-compo, it'd be cool to have either the City build itself, and your focus be more on trying to contain nature, :smile:



![LD-50_Damnwiwim.jpg](///raw/028/2/z/4d774.jpg)
eggland_games
08. Apr 2022 · 13:07 UTC
I love the graphics style. it really looks amazing.
However it did not seem to me that the water really had an impact.
So flooded houses still "worked" i guess.

Its a really nice idea imho.
I would really like to see it developed a bit further.
You could for example add water damage etc.

I also have to say, for the limited time this game seems like A LOT.
Well done.
Lintfordpickle
08. Apr 2022 · 13:46 UTC
Same as the others have mentioned; the art and overall style looks amazing, and the sense of foreboding as you see the water trickle around is a little scary. it creates a sense of urgency.
There are a few little issues which made it not play out that well - for example, I had trouble placing residential or commercial zones on the bottom of the map, because it kept wanting to make connections to the dam on the top ?(maybe this was an issue of perspective, and I was clicking in the wrong place). Also, the lack of UI for things like time or tax made it had to plan anything out and to strategize.
It was however still fun playing around in the setting.
SimplePotential
08. Apr 2022 · 14:21 UTC
Pretty impressive actually. Few bugs as others pointed out but I may have a bit of bias toward likely the game since City Simulators are sort of my favorite games. Overall rather good job!
gnihad
09. Apr 2022 · 08:25 UTC
Very impressive tech. I managed to make a 27 tile dam before I gave up :) ![Screenshot 2022-04-09 102502.png](///raw/4a9/z/4d9f1.png)
Local Minimum
10. Apr 2022 · 18:11 UTC
Cool sim! I really like the idea with the rising water. My main gripe with regards to that though was the inability to destroy things like roads to build more dams. Everything must be a dam. And similarly, it would have been really nice to be able to rotate the perspective since stuff could occlude other things.
EdwinGameDev
11. Apr 2022 · 10:02 UTC
Hey man, it looks like a cool game to try, unfortunately I have a mac and I cannot play =/ Maybe if you have a web or mac build in the future, just let me know.
zimny11
11. Apr 2022 · 20:42 UTC
Impresive work! I love that you can build mutli-levels dams. Cool pixel art too!
🎤 blubberquark
12. Apr 2022 · 08:48 UTC
@edwingamedev M1 or Intel?
EdwinGameDev
12. Apr 2022 · 13:37 UTC
M1
LDJam user 236545
17. Apr 2022 · 02:12 UTC
I grew up on Sim City, so when I saw your progress posts a while back, I knew I had to check this out!

I echo the statements made by a few others - the UI and camera perspective were the biggest obstacles. By the time I got into the rhythm of the game, I had sort of boxed myself in. It seemed like there would be plenty of room to grow, but due to the perspective I couldn't continue building roads on the backside of the mountains.

Still, I was proud of what I had made! Eventually my wall got high enough and I couldn't see my buildings anymore.

![Capture.PNG](///raw/10c/93/z/4e172.png)

I would definitely be interested in playing a post-jam version of the game if you decide to continue with the idea.