Decay Season by Morricore
Sometimes there is no good ending

Goal is to survive almost month
Controls 🎮
WASD and Arrows
Made solo using Unity tutorial assets and drawing.
Post mortem patches
- Fixed weird bug specific to webgl version that enable music in main menu for any click
- Fixed background colour of main menu novel from black to darker black
- Fixed text sizing for 25 day text
- 09.04 Reduced amount of buildings per level from 1-3 to 1.
Original Ludum Dare release version available to download on itch.io
| Link | https://morricore.itch.io/decay-season |
| Original URL | https://ldjam.com/events/ludum-dare/50/decay-season |
Ratings
| Overall | 913th | 3.364⭐ | 35🧑⚖️ |
| Fun | 761th | 3.318⭐ | 35🧑⚖️ |
| Innovation | 1056th | 2.894⭐ | 35🧑⚖️ |
| Theme | 768th | 3.591⭐ | 35🧑⚖️ |
| Mood | 533th | 3.636⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 58🗨️ |
sadly, at the end, the final screen had some display issue, but i could still make out most of it.
> Nice work! Question: can you not fight the scary bad guys? I tried to smack them but I just kept losing health.
@marvis
> why can’t I fight the enemy? I think it would be cool :)
I thought about it, but I wanted to make it more like The Road movie. Opposite of modern Lara Croft crying over random animal and killing army of random dudes.
Even if I did fighting - it would be balanced to make you awoid fighting as much as you can.
> sadly, at the end, the final screen had some display issue, but i could still make out most of it.
Spoilers!
Not sure if there is any other ending than reaching Gecko, but I got there (and apparently died)
There is an issue of text formatting on the last screen, by the way:!
[Screenshot 2022-04-05 at 20.30.00.png](///raw/e18/z/4cc03.png)
Nice music by the way. Did you make it yourself?
I kinda didn't had time to balance food in the gameplay formula, without making it unnecessary difficult, so I left little amount, but ended up with way to much anyway. Pre publish version where enemies were twice faster, and player has similar speed worked with food balance better.
Music is from official unity tutorial I used as a foundation.
https://github.com/intrepion/unity-tutorial-2d-roguelike/tree/master/Assets/Audio
PS: Maybe you should opt-out from the Graphics and Audio categories? I'm not sure what to rate.
I think I really should opt-out Audio category.
Regarding Graphics. I thought it's about how it looks overall, one page graphic novel at main menu, menus, screens, ui, gameplay, post processing. Small decisions in various places that shape overall look. But yeah, I will opt-out it too.
It was nice, but it got repetitive pretty quickly. I suggest putting less food, as I never got below 10, I could just run through the levels without making any hard decision.
Also I didn't realised before, that game shows you record for next day in journal somehow. Spotted on recording of your stream. Ludum Dare coding moment.
I also noticed that the levels were procedurally generated, so great work! Anyways great game, hope there more variations in the levels and zombies, but good job!
@adobobo) thanks. Actually it's something in-between puzzle and survival. Enemies AI takes features from both genres, but seem to be I made them too unpredictable. Not given player a clues, expecting everyone will find out on it's own their primitive AI. Enemies don't have direction. Only position.
Tbh I wanted to make more narrative novels and pictures, like I did for main menu and side works, but I had no time.
@otterfaelure thanks) that was the idea. Give unusual formula of gameplay and unusual role in story that you can't experience anywhere else.
@sofignedova it was possible to die from radiation in infinite mode. Game still has death screen for this game over. You just can't get enough radiation.
This game over screen contain this text: `Life has light moments. After all the radiation you suffered - you became one of them`.
Infinite mode currently locked because I wasn't able to find time to finish it.
I would like to implement combat but I had no time even for more than one novel. So from the start I considered this feature unrealistic to implement in timespan I had. My estimation of what I need to make this properly, without ludonarrative dissonance far exceeded my capacity. If you seen movie or book Postman, than you will have rough idea how capable MC in fight would be.