Akashica by Skruffye
The fabled land of the Great Library, within whose twisted, treacherous halls lies the answer to every question ever asked, every doubt left unspoken and every problem yet unsolved.
Archives and repositories of everything known, unknown and forgotten. The cure to every disease, the key to every lock...
...the undoing to every mind.
Akashica is a procedurally generated interactive fiction game with strong cosmic horror themes.
Can you find your way out of the Great Library of myth? Is such a thing even possible? Or are you simply delaying the inevitable...?
(Day-One Patch: Two minor bugs and most of the late-night abominations unto grammar have been fixed in v1.0.1. No extra content or functionality has been added, as per the Jam rules.)

PLEASE MAKE SURE TO DOWNLOAD ONE OF THE VERSIONS OF THE GAME WITH "LUDUMDARE" IN THE FILE NAME--ALL OTHER DOWNLOADS INCLUDE POST-JAM UPDATES!
| Link | https://skruffye.itch.io/akashica |
| Link | https://skruffye.itch.io/akashica |
| Link | https://skruffye.itch.io/akashica |
| Original URL | https://ldjam.com/events/ludum-dare/50/akashica |
Ratings
| Overall | 410th | 3.744⭐ | 47🧑⚖️ |
| Fun | 672th | 3.4⭐ | 47🧑⚖️ |
| Innovation | 461th | 3.533⭐ | 47🧑⚖️ |
| Theme | 609th | 3.727⭐ | 46🧑⚖️ |
| Graphics | 1181th | 2.784⭐ | 46🧑⚖️ |
| Audio | 381th | 3.625⭐ | 46🧑⚖️ |
| Humor | 948th | 2.5⭐ | 24🧑⚖️ |
| Mood | 67th | 4.256⭐ | 47🧑⚖️ |
| Given | 72🗳️ | 122🗨️ |
I played twice to cover more ground, but I have to move on. I'm keeping the executable to play again later though, I really want to know if there are scenes I haven't seen, or even if there is some kind of ending.
My first playthrough I died to the infinite room. If I had enough heatlh left, would I eventually have been able to cross it by selecting "Keep Going", or is that just a trap to get curious idiots like me killed? 😭
I feel it's the sort of thing that's best explored blind, so I won't say too much, but I will say that, if you haven't found something resembling an ending, then (statistically, at least) there are probably quite a few scenes that you haven't seen yet. :smiley:
If you run into any bugs when you revisit it, I've already posted a minor series of fixes on itch and will probably keep doing so if I discover any more during judging. ^^
My only criticism is that some areas can get a bit repetitive - I can't count the number of times I went back and forth between the maze and the black pool. But that's just a consequence of having limited time to do this. Great job.
Will definitely be something I add in future if I end up putting together an expanded, post-LD release, though. :grinning:
I really love an approach to writing - you have good story and good atmosphere of the Great Library!
So, I have not any complaint to quality of a game content.
But for me impossibility to check previous pages of text was a little inconvenient. But it is not really important, I think, because you have done great job!
Thanks for mystical mood)
P.S. Did you play in Fear & Hunger? I felt the same atmosphere )
I'd never heard of Fear & Hunger, but I took a look at the Steam page and it looks like something I might enjoy, so thank you for mentioning it!
@baconinvader Thanks for the feedback! I'll see how the game's received over judging, but I enjoyed working with the concept, so a post-jam version is definitely a possibility. :slight_smile:
@brotherst That means a lot, thank you! Yes, I only *just* scraped in at the deadline before submission hour...! Think I spent pretty much the entire jam at least an hour behind schedule! XD The difficulty is definitely intentional, even if there are some places I'd like to tweak it a bit. Nobody's ever *truly* escaped the Library, after all... :wink:
# YES
If that doesn't work either, I'll have to limit the release to just PC and Mac for now since I don't have time to troubleshoot... I'll reply again once I've had chance to test out another build. Sorry again!
I love a good narrative game. This is a good narrative game. I love it.
I'm going back and I already know that I'll want more once it is over.
(Also, how the hell did you manage to write all this in three days?)
Really happy to hear you're enjoying the game! :grin:
And yeah, I drank the tea.
I'll be sure to play it again and again. Btw, nice touch to let people change text speed, and have save and load functions.
It's one of my favorite LD50 game so far. Really awesome.
I liked your work! It was an interesting take on the theme of that jam--keeping an old, fragmented story alive with just enough information to keep you intrigued, but not *quite* enough to paint a clear picture, at least not that I found in my playthrough. It's really great to see that the interest in both making and playing text-based games is still going strong. :smile:
Afraid the text speed and save/load functions are features of Ren'Py, so I wouldn't feel right taking credit for those...! :laughing:
@lvl99chicken Really glad you enjoyed it! :slight_smile: Again, though, I wouldn't feel right taking credit for what's already built into Ren'Py. You're right, though, their inbuilt save/load system is great! :grin:
I agree with you that it's annoying. My plan for a potential post-jam version already includes a weighting system to dynamically de-rank rooms that you encounter regularly, so hopefully that'll fix the issues you're talking about! Happy to hear you enjoyed what you played, though! :grin:
The player stats are what determine whether you pass or fail certain checks. I left it vague as to which one is being tested in each check to keep the focus on the atmosphere, although it can *usually* be inferred from the descriptive text. :slight_smile:
Best way to keep track of post-jam releases would be to follow the game on itch.io. As I've said to other people asking about updates, I'll make sure to post devlogs over there when I put out new content for the game! :smile:
The game is wonderful, I gave it a 5 all round because it nailed the immersion, and although I missed having some sort of artwork of the setting or locations, in the end my imagination was far scarier and more effective, just like in the old days of text adventures. The music was perfect and served its purpose, simple and effective, not much else needed.
The dynamics keep you on your toes and you never know what's going to happen with every decision you make! Writing is incredible 10/10. You must have stayed up all night channeling a lot of inspiration to write all that world in such a short time.
The only downside I could find to the game is that I couldn't finish it because it crashed on me at some point as I got slammed by one of the statues :joy:
Even still this is definitely one of my favourite entries so far
I'm really sorry to hear about the crash! Was this when you were playing on the Ludum Dare version for judging, or did it occur on the post-Jam version? I'd really like to find and iron out whatever bug caused that to happen, especially if it's on the post-Jam version...! :sweat_smile:
If you decide to continue the game after the jam, I think you could do a couple of things.
I feel you could use more of what the video game medium offers you instead of basing everything on writing.
For example, instead of throwing a dice to see if you can evade a weird entity, do an interactive mini game.
And instead of describing the distant sound of chains, just play the sound.
I insist, great game and it is surprising that you have done all this in 72 hours and that it is even procedural!
Glad to hear you enjoyed it! :grin:
Even though this genre is not my type and I tend to prefer visuals it was really fun!
It might be me, but it was a bit hard to keep track of everything and an ASCII map would've been really helpful even though I bet it is hard to implement, and I know it's a text adventure game so visuals are not really a consideration here, maybe a way to see where you are while still keeping it textual...
Great job!
Yeah, I was messing around with Ren'Py a bit last year and it really impressed me with how versatile it was (strictly within the realm of text-based games, although even then, there's a lot you can force it to do outside of that if you really know what you're doing). I've always really enjoyed creating interactive fiction, but I tend to find most dedicated tools to be a bit too restrictive in how they'll let you go about it.
Would definitely recommend considering it if you're planning a text-centric project! :grin: