Lava is Deadly by OadT
The inevitable is... eh... inevitable. But maybe we can still reach our goal just by postponing them?

:joystick: Controls
- Keyboard: Described in the lower left corner (but I messed up. Previous level is Z on a QWERTY keyboard)
- Mouse: Described before entering the third level
:tools: Tools used
The music is just the most basic chord progression imaginable. Feel free to mute it by pressing M.
:tophat: Looking for more LD50 puzzle games?
- twicoban by @mgmarlow
- Coyote Time Lord by @thibault-raffaillac and @clement-sparrow
:volcano: Play
| Link | https://zoadt.itch.io/lava-is-deadly |
| Original URL | https://ldjam.com/events/ludum-dare/50/lava-is-deadly |
Ratings
| Overall | 119th | 3.786⭐ | 51🧑⚖️ |
| Fun | 114th | 3.786⭐ | 51🧑⚖️ |
| Innovation | 17th | 4.276⭐ | 51🧑⚖️ |
| Theme | 25th | 4.265⭐ | 51🧑⚖️ |
| Graphics | 372th | 3.265⭐ | 51🧑⚖️ |
| Audio | 243th | 3.351⭐ | 49🧑⚖️ |
| Humor | 199th | 3.207⭐ | 43🧑⚖️ |
| Mood | 222th | 3.413⭐ | 48🧑⚖️ |
| Given | 55🗳️ | 95🗨️ |
I really like the music, however, I feel like the volume way down compared to the sound effects, I had to up my volume quite a bit to hear the music.
Graphics and sound design were really cute, and really helped make this a great entry. Good stuff!
Also FYI, I got an error at one of the later levels that said "this.level.grid[i] is undefined". I think it was the third to last
I really enjoyed the "tutorial" levels to explain the mechanics, for instance the difference between the ice and the banana peels.
The music and sound effects are nice!
Awesome take on the theme, I must admit that I'm a bit jealous that I didn't have this idea.
Great entry!
There is a bug where if you do a second movement before the first is complete, you will teleport to complete the first move and then start doing the second, but it doesn't affect game logic
Super clever game!
The puzzles get pretty hard over time. I especially liked the parts you multiple characters, which were controlled at the same time. That added new layer of thinking about the puzzles.
Delaying the actions of the items by certain amount of steps is really new to me.
The game crashed in on level, cause the game didn't like what i have done :D
The concept of the controls was easy to understand and master, once you understand how the delay points work, which is cool!
Still some of the puzzles were "to hard" for me too solve within a limited timeframe on stream.
Considering that this is a compo entry, the amount of levels is really impressing!
It's a little bit confusing, that you have to do an additional step, while standing on the goal of the level.
I like the way how you teach the player how to play the game. Adding features one after the other per level is a really good approach and it does not feel like a forced-boring tutorial!
Also it is nice, to be able to skip a level when failing to solve it. That prevents frustration!
The possibility to skip animations for a faster paced gameplay is nice, but a little confusing. Having a short explanation somewhere would be nice. Sometimes this can lead to confusion, as the player might do an additional unindented step.
In one level, the player is red (dead) standing on the goal and can still finish the level, that feels a little off.
Graphics:
I'm a fan of the loading animation of the game! :D
I can see that there has been some love put into the graphics, the lava animation for example caught my eyesight. Also the idle animation of the character is neat.
Audio:
It's a little bit confusing, that the music does not start at the first level
The music is simple, but fullfils it's purpose. Also it is not annoying, which is a great plus.
The sounds especially from the banana slides are great!
Humor:
Idk, i guess i skip that voting, cause i have not seen any really humorous elements
Mood:
You have created a nice atmosphere in your game. Controls, Visuals, Audio are really good matching!
Music is good, chill and relaxing
Puzzles are smart and have several solutions. Also the puzzles get harder pretty fast (might be even too fast)
As a fan of puzzle games, really enjoyed it!
* A more gradual ramp up in difficulty (or maybe I am just a bit slow lol)
* Music: it seems to be a bit mismatched from the 8-bit style of everything else
* Detecting that the level is done seems to take an extra input after you arrive on the X
* For more depth, there could be some sort of level selector with "par"/"perfect" scores for how many steps to take
* Keyboard controls for adding/subtracting points would be a nice touch
But these are all small nitpicks. Congrats on the fantastic game!!
@auxiliarymoose Thank you very much for your feedback!
Really well done!
I really liked your puzzles, how did you manage to make so many of them in so little time? ;-) I regret the lack of undo, but I understand it's tricky to implement in an engine that do not support it natively. Some levels had a nice jokes in them, and that's a very nice addition too.
I don't know if the game really have that much puzzles :smile: But I think I got pretty lucky this LD. The mechanics were pretty much implemented after the first day and I had already collected some code ideas for levels during implementation. Most of them matured pretty fast to actual levels (though some of the had to be modified heavily)
Unique puzzle mechanic, leads to some interesting interactions. If you could find somewhere to display any currently delayed effects along with countdown timers for how many more turns of delay they have it would go a long way to improving transparency as to what's going on and let the player focus more on figuring out the puzzles.
I don’t have much for improvements since its a solid game:
* Make the game with a higher pixel resolution so you get shadows
* Increase and decrease the delay also with the keyboard
Thanks for the game and great job 🍌
I really enjoyed the artstyle and how each level bring new items and ways to play it. Find inspiration in games like downwell, maybe some type of metroidvania, so that you can unlock skills to use in previous levels.