Graveyard Path by JOrbits
This is a small 2D Platformer against your biological clock. Try to reach the end of the game, while collecting as many roses as possible. Use your age as an advantage!
Controls:
Move: W A S D
Age: Q
Jump / Hit: Space
Reset: R
Help: H
Info:
Every life stage has different abilities, it's your task to figure them out.
Screenshots:

Ratings
| Overall | 197th | 3.63⭐ | 52🧑⚖️ |
| Fun | 236th | 3.51⭐ | 52🧑⚖️ |
| Innovation | 106th | 3.79⭐ | 52🧑⚖️ |
| Theme | 120th | 4⭐ | 52🧑⚖️ |
| Graphics | 243th | 3.6⭐ | 52🧑⚖️ |
| Audio | 306th | 3.184⭐ | 51🧑⚖️ |
| Mood | 319th | 3.229⭐ | 50🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |

But overall i really enjoyed the game and mechanics and i like that you need to think a bit logically how this could work hehe.
@leviathon the theme served more as an inspiration for the idea of the game, where you have to delay your own death, but also use your age. Although the clocks are a mechanic to delay your death.
@smiley I'm glad you liked the game. Maybe I should've added a mute button :smile:
I found the wall-jumping a little bit difficult to use effectively. I thought that holding down the R key to reset was a good idea to prevent hitting it accidentally, although I think you could get away with having half the time and still avoid that.
Overall, very good work.
I only managed to get 5 roses though.
Love how the music speed up when you press the key to grow old, and how there is a different music for each stage.
Great Entry!
I've managed to collect 10 :rose: glad you added checkpoint system its a must have in a game you try 'n restart
One of my ld50 favorites so far, huge congrats!
Very solid game. Love the respawn mechanic and how I learned to use it to traverse the level. I did not experience any "clicking", however, FYI- the web game did crash at the point in the photo. Win 11, firefox. Fabulous little platformer. Great use of the theme. Thanks for the game!
Very solid game. Love the respawn mechanic and how I learned to use it to traverse the level. I did not experience any "clicking", however, FYI- the web game did crash at the point in the photo. Win 11, firefox. Fabulous little platformer. Great use of the theme. Thanks for the game!
I really like how you implemented the mechanic where you sometimes acutally want to restart the game to progress. Fits theme really well.
Btw found the small hidden among us dude, reminded me of /r/place and had a nice laugh! :D
Also, the respawn mechanic is very satisfying
@sodaro Yeah the sound clicking is kind of annoying and was not intentional.
@clement-sparrow I'm sorry it crashed. I probably should've halved the restart delay.
@waffleworksgames @bottled-up-dark-peace I can see that the traps were maybe frustrating, but I felt like it's fair, because the player has a checkpoint right in front of it and will probably only need 3-4 attempts to get through that part.
Thanks for all the feedback so far!
Standouts:
- Levels were designed really well
- Age/time mechanic was awesome
- Graphics were nice and cohesive
A few things that I would maybe improve:
- Lots have said already, but the "blind jumps" were pretty rough at times, even with the respawn mechanic. Just doesn't feel good!
- Platforming in general feels like, off...I think it could use some tweaking with the physics/movement
- Music wasn't really my favorite (could just be me)
This was a great entry overall, nice work :)
If there's one thing I'd criticize is that it's hard to tell exactly what each stage does without trying it out and going through a couple of resets. I think maybe indicating what ability each stage gives you could help with this.
Solid entry, good jbo!
My two wishlist items if I had to suggest something:
- The difference between the second stage and third stage jumping abilities is immediately obvious -- I think this is partially because the walljumping lacks some sort of separate "wall cling" animation/state.
- In terms of platforming design, IMHO it's usually poor practice to feature a scrolling camera where you can't see most of the room that you're in. This leads to "leap of faith" situations where the player isn't sure whether there is ground or spikes below. In the future, you might want to consider either a more zoomed out view / smaller level grid, or using a more fixed "per-room" camera, though of course this depends heavily on the project.
Congrats on your game!