One Bite by Lenan

[raw]
made by Lenan for Ludum Dare 50 (JAM)

You are a vampire, go too long without eating and you get hangry, very hangry.

Also you'll start to get hangry faster as the game goes on, unfortunately there's no chocolate bar is this world, so eat some humans instead.

gameplay.gif

Screenshot1.png

Have fun and any feedback is appreciated.

Ratings

Overall 437th 3.72⭐ 43🧑‍⚖️
Fun 158th 3.917⭐ 44🧑‍⚖️
Innovation 926th 3.063⭐ 42🧑‍⚖️
Theme 852th 3.524⭐ 43🧑‍⚖️
Graphics 569th 3.81⭐ 44🧑‍⚖️
Humor 734th 2.864⭐ 35🧑‍⚖️
Mood 519th 3.65⭐ 42🧑‍⚖️
Given 26🗳️ 59🗨️

Feedback

sirJupitron
04. Apr 2022 · 05:10 UTC
Hi!
Really cool music and mood, easy to play with simple mechanics, very addictive arcade game.
Very good graphics and overall juice is on point.
My score 20500.
Thanks.
Bozarre
04. Apr 2022 · 15:57 UTC
Cool entry, simple but well done !
chilljams
04. Apr 2022 · 15:59 UTC
Very polished, juicy, & fun to mow down hordes of enemies. Would've been cool to see some more strategy to the gameplay, like having angry powerups dotted across the map or having enemies that can only be bitten when calm. Fun game!
🎤 Lenan
04. Apr 2022 · 19:33 UTC
@bozarre Thank you for the suggestions and the feedback. They sound like a nice addition to the game if i expand on it.
ThePW
04. Apr 2022 · 20:46 UTC
The music and the sound effects are great. I also like how you control the character.
Pinky Toast
04. Apr 2022 · 20:50 UTC
This is really good, I can see so much potential in this game! Really cool dude!
LDJam user 233659
05. Apr 2022 · 01:29 UTC
Movement and collision feel great! The minimalist palette, the character design and the overall mood are really nice and the visual effects and sound design really tie it all together!
ArthurLorando
05. Apr 2022 · 01:51 UTC
I could get 16500 score. The game is pretty good! The movement feels nice!! Good job and great game!
Bryce Campbell
05. Apr 2022 · 02:07 UTC
I got died really fast the first round but second try I was able to get a score of 2900!! Fun arcade style game with tons of potential for further expansion.
Plixel
05. Apr 2022 · 05:16 UTC
Nice fun arcade-y feeling game! Simple and effective mow down the enemies and try to keep surviving! Very juicy and polished. I would say perhaps the golden enemies make them flash or change color when you hit them to indicate they are taking damage, I wasn't sure I was killing them so ended up trying to avoid them. Adding some powerups would make this a lot of fun! Solid entry!
Craig L
05. Apr 2022 · 07:27 UTC
Getting angry and tearing through the yellow guards you've been circle running is very satisfying.
Aspect Studio
05. Apr 2022 · 07:44 UTC
Nice and simple, that was fun and really like the feedback when you eat these poor farmers

Just wished farmers and soldiers were easier to tell apart
Dje Ricane
05. Apr 2022 · 07:47 UTC
Simple concept that works fine :)

Maybe a little too easy at the beginning?
Marc Grabow
05. Apr 2022 · 09:37 UTC
20100 points! Is that... good? Bad? :) Like the visual style and game feel, good job!
Huntrt
05. Apr 2022 · 09:42 UTC
Gameplay, audio and graphic are very satisfying.
TomBuston
05. Apr 2022 · 10:22 UTC
Nice work! Very juicy experience, controls are really pleasant. I liked the fact that you have some time when your hunger jauge is a 0 before dying, it's a nice touch.
Its a bit repetitive after some time but I had fun overall, well done!
KatAsunder
05. Apr 2022 · 10:40 UTC
7200 of score <3 addictive and very fun to play, maybe i needed a little bit more of tutorial but this is great job
🎤 Lenan
05. Apr 2022 · 11:31 UTC
@plixel Thank you for the feedback. The yellow are supposed to be unkillable out of the rage state, but technically you can kill them, just takes like 25 hits.
JustMicTheDev
05. Apr 2022 · 15:34 UTC
The cool slick pixel art really accompanied the mood well as well as the music.. I love how fast pace the game is! Nice one!
Nick Saulnier
05. Apr 2022 · 15:38 UTC
The "angry" mechanic wasn't too direct for me, but once I understood everything the game loop became really fun! If you were to expand on this, just more variety to the game loop (more enemies, bosses, more map variety, whatever) would go a long way. Overall really cohesive and well-presented, GJ.
Daegonz
05. Apr 2022 · 17:04 UTC
What a juicy game!

It's very satisfying to move around the arena while devouring farmers and guards. Easy to imagine a sequel for this concept. Congrats on the game !
Selicre
05. Apr 2022 · 17:06 UTC
Not entirely certain if the game is just supposed to end once you kill all of the enemies or you're supposed to spawn them somehow, but either way, it's fun, and the visual effects are nice.
real_flamingicecubegames
05. Apr 2022 · 17:55 UTC
Simple but fun. I couldn't get many enemies to spawn however, so the game feels a bit short. The sound and graphics are pretty nice, and I like the feel of the player.
🎤 Lenan
05. Apr 2022 · 18:48 UTC
@selicre @real-flamingicecubegames thanks for the feedback. The enemies are on a timer so they spawn after x seconds and the interval between gets shorter as the game goes on
Selicre
05. Apr 2022 · 18:51 UTC
@lenan I think it underflowed and stopped trying to spawn anything.
Viittaa
05. Apr 2022 · 23:59 UTC
I really like the graphics and sound of the game, it's a little hard to control, but this is its charm!!
lootgrounds
06. Apr 2022 · 10:21 UTC
I played this game and here're the things I loved:
- Running like crazy
- Trying not to eat everyone at once so that I survive longer
- Seeing classic trusty colors, good stuff

I also did not like:
- Confusing farmers with weak warriors
🎤 Lenan
06. Apr 2022 · 11:30 UTC
@lootgrounds thank you for the feedback, maybe i should have made them with different do they would be easier to identify
Kataraxie
06. Apr 2022 · 16:52 UTC
I loved the game! My only complaint is that white ennemies are very similar so most of the time I just dived in without thinking. The visual effects are very satisfying and I wanted to play longer to reach a better score and share it! I was a bit confused because during my third game it felt like enemies did not respawn?
The sound design is super nice too!
(Did two runs above 20000, had a lot of fun)
aerloth
06. Apr 2022 · 22:22 UTC
19600! Very nice sound and clean graphic style, I like the trail effect a lot. Controls are responsive and enjoyable to move around. I liked the feedback after hitting my victims. Overall I enjoyed my session with this game!

I find the rage mechanic interesting, that it's only possible to kill the knights when in "danger" rage mode on low hp.

I would love to see this game extended beyond the arena and to have some stages that give a sense of progression and give me oppurtunity to "clear" the room of enemies before moving to the next one!
Frostbiiten
07. Apr 2022 · 01:07 UTC
Cool game! The art style and music fit nicely together. I feel like some of the enemies could be more distinguishable as it was kind of hard to see sometimes. The controls were nice but I believe they could use some tweaking (a bit slower perhaps). Still, this was a fun play!
riley9
09. Apr 2022 · 18:01 UTC
what this game sold to me was the satisfying feedback while eating those humans! the music also made want to play more - nice vampire slasher!!
I1415
09. Apr 2022 · 21:35 UTC
So much potential, keep it up! I loved the sound effects, they're so good.
Itzemii
10. Apr 2022 · 20:22 UTC
Cool! It is a lot of fun to "skate" through the level and slash the enemies, getting into the flow. Still having to time everything not to kill too many at once and allowing more to come.
Very solid graphics. Great juicy effect when "skating" and hitting enemies. Vey fitting music.
Congratulations to the very well playable (used controller left stick) and fun game!
bufalloo
18. Apr 2022 · 06:31 UTC
Good balance between the satisfying sounds and shake from running into enemies and the resource conservation mechanic
LDJam user 278146
20. Apr 2022 · 11:45 UTC
Pretty satisfying to play and I like the music and simple colour scheme.
Found it annoying that you can't slide along walls if you're moving diagonally at them.
Sometimes I would die just because things stopped spawning.