{"author_link":"\/users\/stormjack","author_name":"Stormjack","author_uid":1237461,"comments":[{"id":790968,"author_name":"taran95","author_uid":"taran95","epoch":1649173385,"text":"you can add more action to it, for example fighting enemies manually instead of just pressing buttons. Right now all you can do is just press attack. But your textures and animations were good. You can definitely add more fighting action next time. Good Luck!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/ourlastbreath-ld50.netlify.app","text":"Link"},{"url":"https:\/\/drive.google.com\/file\/d\/1P-NL6heIfpOYRRpL_UYiRd9o2C-IxVh_\/view?usp=sharing","text":"C3p Construct"}],"metadata":{"g_key":"82971","g_author":"1237461","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"388362","g_title":"Our Last Breath","g_status":"WAYBACK","g_place":"99999","g_commentcount":"1","g_site2_node_id":"286334","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"286334","n_urlkey":"388362","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/our-last-breath","n_slug":"our-last-breath","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"237461","n_created":"1648927351","n_modified":"1777301958","n_version":"886449","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":237461,"body":"How do you fight an enemy that marches when you sleep? An enemy that does not feel? An enemy that takes over your fallen?\n\nThe answer's simple: You don't.\n\nAs time passes, you'll have less and less defenders and they'll have more and more converts.\n\nYou won't. You can't.\nThere is no stopping them.\n\nThe only thing you can do is to delay the inevitable.\n\n\n====\n\nSo, I don't think I'd even count as a hobbyist, but I'm not backing from ratings! I'm glad I did this on my own!\n\nThe game doesn't explain itself much so what happens is that you have a population that bleeds into soldiers and zombies. The rate of soldier recruitment decreases over time while zombies increase.\nEach battle, you get an upgrade. So you can hold on for a while but eventually, you'll lose.\n\nAt least I hope so because I can't say I QA'd extensively.\n\nI used Construct 3 engine but outside what the engine allows and Netlify hosting, everything's mine!\n\nHere are some ideas scrapped:\n* More hero types\n* Wider range of upgrades, some of them being more rare and appearing less.\n* Random events! (Next round, zombies deal double damage to the hero!)\n\nThanks for playing, I hope you enjoy it!\n\nLet me know your thoughts!\n\nPS: I don't know how to share the \"source code\" for Construct 3, I just realized that might be an issue... I'd appreciate if anyone knows how to do that can tell me.","comments":1,"comments-timestamp":"2022-04-05T15:43:05Z","created":"2022-04-02T19:22:31Z","files":[],"files-timestamp":0,"grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3},"id":286334,"love":0,"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":1,"grade-02-average":1,"grade-03-average":1.5,"grade-04-average":2.5,"grade-05-average":1.5,"smart":-42.264973081037},"meta":{"allow-anonymous-comments":"1","author":[237461],"cover":"\/\/\/content\/59f\/93\/z\/4b130.png","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","link-01":"https:\/\/ourlastbreath-ld50.netlify.app","link-01-tag":[42336],"link-02":"https:\/\/drive.google.com\/file\/d\/1P-NL6heIfpOYRRpL_UYiRd9o2C-IxVh_\/view?usp=sharing","link-02-name":"C3p Construct","link-02-tag":[42332]},"meta-timestamp":"2026-04-27T14:59:18Z","modified":"2026-04-27T14:59:18Z","name":"Our Last Breath","node-timestamp":"2022-04-04T22:03:49Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/our-last-breath","published":"2022-04-04T21:57:37Z","scope":"public","slug":"our-last-breath","subsubtype":"jam","subtype":"game","type":"item","version":886449},"text":"How do you fight an enemy that marches when you sleep? An enemy that does not feel? An enemy that takes over your fallen?\n\nThe answer's simple: You don't.\n\nAs time passes, you'll have less and less defenders and they'll have more and more converts.\n\nYou won't. You can't.\nThere is no stopping them.\n\nThe only thing you can do is to delay the inevitable.\n\n\n====\n\nSo, I don't think I'd even count as a hobbyist, but I'm not backing from ratings! I'm glad I did this on my own!\n\nThe game doesn't explain itself much so what happens is that you have a population that bleeds into soldiers and zombies. The rate of soldier recruitment decreases over time while zombies increase.\nEach battle, you get an upgrade. So you can hold on for a while but eventually, you'll lose.\n\nAt least I hope so because I can't say I QA'd extensively.\n\nI used Construct 3 engine but outside what the engine allows and Netlify hosting, everything's mine!\n\nHere are some ideas scrapped:\n* More hero types\n* Wider range of upgrades, some of them being more rare and appearing less.\n* Random events! (Next round, zombies deal double damage to the hero!)\n\nThanks for playing, I hope you enjoy it!\n\nLet me know your thoughts!\n\nPS: I don't know how to share the \"source code\" for Construct 3, I just realized that might be an issue... I'd appreciate if anyone knows how to do that can tell me.","title":"Our Last Breath","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/286001+286002+286003+286004+286005+286006+286007+286008+286009+286010+286011+286012+286013+286014+286015+286016+286017+286018+286019+286020+286021+286022+286023+286024+286025+286026+286027+286028+286029+286030+286031+286032+286033+286034+286035+286036+286037+286038+286039+286040+286041+286042+286043+286044+286045+286046+286047+286048+286049+286050+286051+286052+286053+286054+286055+286056+286057+286058+286059+286060+286061+286062+286063+286064+286065+286066+286067+286068+286069+286070+286071+286072+286073+286074+286075+286076+286077+286078+286079+286080+286081+286082+286083+286084+286085+286086+286087+286088+286089+286090+286091+286092+286093+286094+286095+286096+286097+286098+286099+286100+286101+286102+286103+286104+286105+286106+286107+286108+286109+286110+286111+286112+286113+286114+286115+286116+286117+286118+286119+286120+286121+286122+286123+286124+286125+286126+286127+286128+286129+286130+286131+286132+286133+286134+286135+286136+286137+286138+286139+286140+286141+286142+286143+286144+286145+286146+286147+286148+286149+286150+286151+286152+286153+286154+286155+286156+286157+286158+286159+286160+286161+286162+286163+286164+286165+286166+286167+286168+286169+286170+286171+286172+286173+286174+286175+286176+286177+286178+286179+286180+286181+286182+286183+286184+286185+286186+286187+286188+286189+286190+286191+286192+286193+286194+286195+286196+286197+286198+286199+286200+286201+286202+286203+286204+286205+286206+286207+286208+286209+286210+286211+286212+286213+286214+286215+286216+286217+286218+286219+286220+286221+286222+286223+286224+286225+286226+286227+286228+286229+286230+286231+286232+286233+286234+286235+286236+286237+286238+286239+286240+286241+286242+286243+286244+286245+286246+286247+286248+286249+286250+286251+286252+286253+286254+286255+286256+286257+286258+286259+286260+286261+286262+286263+286264+286265+286266+286267+286268+286269+286270+286271+286272+286273+286274+286275+286276+286277+286278+286279+286280+286281+286282+286283+286284+286285+286286+286287+286288+286289+286290+286291+286292+286293+286294+286295+286296+286297+286298+286299+286300+286301+286302+286303+286304+286305+286306+286307+286308+286309+286310+286311+286312+286313+286314+286315+286316+286317+286318+286319+286320+286321+286322+286323+286324+286325+286326+286327+286328+286329+286330+286331+286332+286333+286334+286335+286336+286337+286338+286339+286340+286341+286342+286343+286344+286345+286346+286347+286348+286349+286350+286351+286352+286353+286354+286355+286356+286357+286358+286359+286360+286361+286362+286363+286364+286365+286366+286367+286368+286369+286370+286371+286372+286373+286374+286375+286376+286377+286378+286379+286380+286381+286382+286383+286384+286385+286386+286387+286388+286389+286390+286391+286392+286393+286394+286395+286396+286397+286398+286399+286400+286401+286402+286403+286404+286405+286406+286407+286408+286409+286410+286411+286412+286413+286414+286415+286416+286417+286418+286419+286420+286421+286422+286423+286424+286425+286426+286427+286428+286429+286430+286431+286432+286433+286434+286435+286436+286437+286438+286439+286440+286441+286442+286443+286444+286445+286446+286447+286448+286449+286450+286451+286452+286453+286454+286455+286456+286457+286458+286459+286460+286461+286462+286463+286464+286465+286466+286467+286468+286469+286470+286471+286472+286473+286474+286475+286476+286477+286478+286479+286480+286481+286482+286483+286484+286485+286486+286487+286488+286489+286490+286491+286492+286493+286494+286495+286496+286497+286498+286499+286500?authors&parents&superparent"},"object":"objects\/sha256\/75\/75ed687ead0a16d21a5c0358ece2939428d341a4429d722c88aa14475e1aec87","record":"shard-3\/json-live-urgent-v3\/records\/286ba3da54de455382680ab25c42845531cd63f6549d424428f6b0e10218b4af.json","sha256":"75ed687ead0a16d21a5c0358ece2939428d341a4429d722c88aa14475e1aec87","source":"https","stored_at":1784022381}}