Sick Air Bro by Joymagine

[raw]
made by Joymagine for Ludum Dare 50 (JAM)

MY FIRST LUDUM DARE !!!

April 5 12:30pm - Updated to v1.1 - adjusted values to balance gravity vs pickups simmer link, and LD50 on itch.io are the 1.0 version the html5 on itch.io and 1.1 are v1.1

Logo.png Unity_uKmbxdQh0P.png You are a Skiier catching the sickest air ever off of a Ski Jump travel the longest distance possible, and reach the highest height you can. collect balloons and rockets to go higher and stay airborne, or, flap your arms, it helps probably.

move left and right to collect more balloons and rockets.

I made all graphics myself I used UnityStore bought asset for the Music, and SFX (except my voice clip)​Post-Time changes : added Icon to the .exe , altered gravity accel from 1.2s timer to 0.6s timer

  • iam not great at making things fast so it probably has bugs and quality problems. Thank You, this is my first Ludum Dare, its been quite an experience. I wasted too much time, and wasn’t totally in the right mood to code sometimes, I wish I made the Compo, I feel like I almost could have, I feel like I wasted more time than I should have hopefully next Ludum Dare I will bring my A game and be properly prepared. Iam SUPER glad I finished a Ludum Dare, I have been wanting to for years, I have tried in the past and given up very too soon.! *

Ratings

Overall 1384th 2.474⭐ 21🧑‍⚖️
Fun 1356th 2.395⭐ 21🧑‍⚖️
Innovation 1262th 2.579⭐ 21🧑‍⚖️
Theme 1310th 2.789⭐ 21🧑‍⚖️
Graphics 1252th 2.421⭐ 21🧑‍⚖️
Humor 868th 2.639⭐ 20🧑‍⚖️
Mood 1347th 2.167⭐ 20🧑‍⚖️
Given 15🗳️ 9🗨️

Feedback

🎤 Joymagine
05. Apr 2022 · 02:11 UTC
WebGL here : https://simmer.io/@Joymagine/sick-air-bro-ld50
Raphiell
05. Apr 2022 · 02:32 UTC
It unfortunately didn't really work for me, all I could do was press w to flap my arms, I think I was flapping at least. Congrats on finishing a ludum dare though! Well done!
Michbet
05. Apr 2022 · 02:35 UTC
Congrats on your first Ludum Dare!
Nathan Evans
05. Apr 2022 · 02:39 UTC
Hey It was my first Jam as well. It took me awhile to realize the controls were working. Try to add to feedback to represent movement! Great Jam!
cornsyrup
05. Apr 2022 · 02:45 UTC
The game definitely delivers what it promises, I did get some sick air :) I feel like pressing W to flap your wings should be nerfed a bit, you can basically just fly indefinitely for as long as you keep hitting W
arqitech
05. Apr 2022 · 20:35 UTC
Nice game :smile:
I think it would be cool if the clouds in the background would move.
stochastic
06. Apr 2022 · 09:46 UTC
Good job finishing your first LD! Adding a scrolling background or some indicator you are moving left/right would help immensely.
kromeboy
06. Apr 2022 · 16:03 UTC
Nice game: got to about 3500 feets. Is kind of easy if you keep getting items while if you gain speed it become almost impossible to reverse the fall.

It could use some variety, and maybe a scaling difficulty when you get higher.

Great entry!
sourdoge
07. Apr 2022 · 05:27 UTC
Once I figured out how to use the items, I had fun launching my bro upward. Nice job on finishing the game! The music was so relaxing and kept me playing for 5+ minutes. I got to about 1500ft.
LandoSystems
08. Apr 2022 · 02:57 UTC
To the moon!!! :rocket: Nice work!
Alex Stewart
10. Apr 2022 · 02:06 UTC
This game was fun to play! Interesting to try out each item when you get them. On one of my first runs, this is what I got (you can tell I was just learning to play):![ludem_dare_score.png](///raw/a47/54/z/4db57.png)
Sarah
10. Apr 2022 · 05:40 UTC
Nice job on completing your first ludum dare! I hope you had fun too \o/

The opening of the game looks cute, with the skiier going down the mountain, while flying through the air it was bit confusing but then I realized I was supposed to move around. The movement was pretty slow and might work better if it was a bit faster, but it did work!

Overall, well done on making a full game experience!
aerloth
10. Apr 2022 · 18:12 UTC
Sick air indeed - I liked that each powerup had a clear effect with the animation so I was sure that something good was happening.

![Clipboard01.jpg](///raw/ab6/53/z/4dc66.jpg)

Thanks to the stats at the top I was able to check that I am indeed going up and further. It was a little bit like flying the airplane using only the gauges and other controls - as the sky/landscape behind doesn't allow to quickly recognize how fast you're going - would love to see background somehow communicate the speed and direction that you're going!

Thanks to the sounds it was clear to me when I picked up a power up - some visual feedback would also be good - like some particles or the screen flashing!

Congrats on completing your first LD! For me, each LD event teaches me a lot about game making, but also a lot about organizing myself to work in the most efficient way - and decide what is most important etc. Keep it up, hoping to see your future LD games!

:v:
LDJam user 264629
14. Apr 2022 · 01:24 UTC
This is a definitely pretty cool game for your first entry. There are a few small problems however namely how it can sometimes be kind of hard to tell if you are going left, right, up, or down. The only times I could tell was when there were balloons in the area which wasn't always so you could probably consider adding some parallax objects in the background into any similar future entry (for this one the clouds would do).

Also, on my first run it didn't immediately click for me that I could touch and should touch the rockets since in my mind they were obstacles. I'm not sure how you would go about fixing that. I understand you did write down that you could collect the rockets in your instructions but I like to first play the games without reading any instructions so I can provide better insight. It helps me notice things that I might not otherwise notice and can hopefully help you or any other.

Still apart from these minor issues, well done. I'm sure with this first ludum dare under your belt, any of your future ludum dare entries will be at least 10x better. Keep it up!
Suchista
15. Apr 2022 · 13:00 UTC
Frankly I don't know what's going on, I never seem to fall down. There is some groundwork done for a nice game, but you'd need to work on it some more. Maybe something on my end doesn't work, I don't know. Good job for effort tho :)