Mayor Necrohamster by BinarySpark
SAVE YOUR PEOPLE FROM LIFE
Main Features
- Be the mayor of a fledgling new town in Hamsteria.
- Convert citizens to your cause and bring the gift of eternal life to all.
- Decide how to rule your town in a huge collection of story events where you must make choices.
- Branching mini-stories that lead to other events based on the choices you made.
- Also, you're a hamster. Hamsters are cute. Do you like hamsters?
- Who left all these :peanuts: peanuts here?
How to play
Mouse and keyboard is required.
- Left-click to interact with stuff, select buildings, etc.
- Right-click to cancel building placement or deselect buildings.
Keep your Unrest low - if your people are fed up, they will remove you by force! You win when you convert all your people (when you have no :twomenholding_hands: Population left). You lose when your :fire: Unrest is too high.
Build Shrines near your Houses to begin converting people. There are several other buildings you can use to control your :fire: Unrest, :twomenholding_hands: Population and :peanuts: Peanuts income. Check the tooltips for more info!
SCREENSHOTS


GAMEPLAY TIPS
Having trouble getting the City to listen? Here's a couple tips to help you out:
- Many buildings react to each other if they are close by. For example, Shrines require Houses, and the Church is not enthused with occult structures... Abodes are like Houses, except the Church doesn't like them.
- Avoid building near the Church at the start of the game. Many useful buildings, like Abodes and Mines, cause :fire: Unrest if they are near the Church.
- Once you have some Taverns to help quell :fire: Unrest, deconstruct the Farms. Otherwise, the Farms will keep producing :twomenholding_hands: Population, which is bad because it keeps moving your goalpost.
Changelog
Version 1.1:
- Fix a minor visual bug where the animated citizens would sometimes display a wrong animation frame.
- Fix a few typos in story events.
Credits
- Mika Molenkamp: Programming, UI
- Jorrit Neslo: Environment art, character art
- Sam Minh Ly: Game design, balancing, audio
Sound effects taken from freesound.org and zapsplat.com. Licensed under CC0 or ZapSplat Standard License. Fonts used: "MarkoOne" by Cyreal, "Miltonian" by Pablo Impallari and Igino Marini, and "Unkempt", licensed under OFL or Apache License. Music is Dryad's Feast by TAD, The Elven Grounds by Hitctrl, The Savvy Merchant by Hitctrl.
:peanuts: PEANUTS, PEANUTS EVERYWHERE :peanuts:
| Link | https://www.mikamolenkamp.nl/ld50/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/mayor-necrohamster |
Ratings
| Overall | 296th | 3.847⭐ | 38🧑⚖️ |
| Fun | 633th | 3.431⭐ | 38🧑⚖️ |
| Innovation | 668th | 3.333⭐ | 38🧑⚖️ |
| Theme | 1302th | 2.833⭐ | 38🧑⚖️ |
| Graphics | 196th | 4.278⭐ | 38🧑⚖️ |
| Humor | 354th | 3.569⭐ | 38🧑⚖️ |
| Mood | 272th | 3.889⭐ | 38🧑⚖️ |
| Given | 30🗳️ | 51🗨️ |
I'm surprised you guys managed to create this type of game in just 3 days! Great job!
My mayor was called Vlaflip, geweldig.
It would be nice to see a continuation of the project in the future.
It is not very fun to play yet, but the events, music and plot brighten it up. Not enough rewind time!
Many thanks to the developers for the game! You are cool!