Doomer Pinball by jaspior

"The struggle itself ... is enough to fill a man's heart. One must imagine Sisyphus happy"
"The workman of today works every day in his life at the same tasks, and this fate is no less absurd. But it is tragic only at the rare moments when it becomes conscious."
All quotes above are from Albert Camus. All in all, we can't delay the inevitable. The boulder will roll down again. The work will need to be done again. You can delay, slack negligence it all you want, but it has to be done. Again, again, again, and so on. Sisyphus may be happy but we are just doomers who faded to work until our final and inevitable demise.
And like all classics arcades, your goal is to delay the inevitable end of the game and maybe have some fun in it, like Sisyphus rolling his rock up and down. We added a little twist to it: your coworkers remember you: you can play all you want, but it has to end so you can work more
We opted for pinball machine-like from the gameplay and development side, using most of Godot's physics engine and less code. We have some issues and the game may seem unpolished since we hadn't time to balance it enough. Anyway, we wish to pass this doomer vibe while you can enjoy the visuals and music until the inevitable end.
Edit 1: just put the image on this page. No changes in the game were done
Edit 2: patch note: corrected typos in the instruction windows. Now it's correct. Thank you all for the feedback
| Link | https://keichits.itch.io/doomer-pinball |
| Original URL | https://ldjam.com/events/ludum-dare/50/doomer-pinball |
Ratings
| Overall | 1154th | 3.115⭐ | 28🧑⚖️ |
| Fun | 1138th | 2.923⭐ | 28🧑⚖️ |
| Innovation | 960th | 3.02⭐ | 27🧑⚖️ |
| Theme | 1090th | 3.26⭐ | 27🧑⚖️ |
| Graphics | 1025th | 3.192⭐ | 28🧑⚖️ |
| Audio | 397th | 3.604⭐ | 26🧑⚖️ |
| Humor | 621th | 3.048⭐ | 23🧑⚖️ |
| Mood | 850th | 3.348⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
Not to mention that it trully is inevitable that a ball is going to get stuck in this area eventually x)

Overall nice job! Here's my highscore:

One more thing: The controls are wrong. It say in the game that you use QW for the pedals and AS to shake, but it's actually QE and AD
Pinball seems like the perfect analogy for this theme, well done!
I've updated the instructions so the right keys should appear for anyone that plays the game now
Nice to see Godot represented as well. You have a nice, although quite depressing, story to tell :)