Light Caller by igorfel
Light Caller
It's the life just better and worse? good or bad? god or devil? Light or Darkness? Get on alone in this journey and call the light.
Gameplay:
You will find some puzzles during the proccess, just solve them. The game is divided in three stages -> Menu, Gates Room and Locked Room, can you find them all?
Controls:
WASD: Move around.
SPACE: Jump.
Ok, i think that its all for now, the past hours i鈥檝e focused on the two first puzzles to bring out some "playable demo". By the way, there鈥檚 a release of the demo version avaiable.
It's the life just better and worse? good or bad? god or devil? Light or Darkness? Get on alone in this journey and call the light.
Gameplay:
You will find some puzzles during the proccess, just solve them. The game is divided in three stages -> Menu, Gates Room and Locked Room, can you find them all?
Controls:
WASD: Move around.
SPACE: Jump.
Ok, i think that its all for now, the past hours i鈥檝e focused on the two first puzzles to bring out some "playable demo". By the way, there鈥檚 a release of the demo version avaiable.
| Windows | http://gamejolt.com/games/light-caller/183455 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113022 |
I really like the soundtrack and the style of the game.
The camera is sometimes not so good, but I don't think that that's a big flaw.
Thanks a lot man :D
It looks very interesting, I would love to be able to play it!
I really like the feel of it, the mysterious atmosphere is very nice.
Also the controls are very intuitive, I tend to not read the descriptions here before playing the games and this game is playable without a manual, which I think all games should be.
The graphics are good-looking, playing wiht the lights is a neat idea.
I am looking forward to seeing more of your games in the future! :)
As mentioned by someone, the camera is a bit wonky. It feels like the kind of game where the camera should automatically keep the ball in view, rather than be entirely player controlled. Still, that can be tricky to implement in a short time.
Visit and play my game. Click on my name!
I'll try to figure out a way to upgrade the camera, maybe adjusting the velocity when the player goes backward only, because i want to keep the feeling of freedom between the player and the camera.
The second floor will be different (the key to the puzzle).
Yeah, i want to give the player the freedom to explore and get some hidden stuff, but not mutch, showing always the right path through "cutscenes" and camera positioning.
PRO TIP: Try to jump close to the door
As others have said, more content would certainly have been nice.