Melda: The misunderstood by lintfordpickle
For this entry I used LWJGL 3.0 and InkScape.
I really had trouble trying to think of a good idea for this theme, and even up to the end I'm not really happy with my choice.
I decided to try and make a classic zelda-esque gameplay game (not in scope only in mechanics!) where you would be the monster instead of the hero while trying to defend your home. I wanted to try and convey the idea that the world viewed you as a monster although you begin the game innocent of crime - but I never really got around to fleshing out any narrative.
I managed to finish a full gameplay loop (start-play-die-repeat), albeit without any sounds.
Have fun!
========================
Instructions
WASD / Arrows to move
Left Mouse button to shoot
I really had trouble trying to think of a good idea for this theme, and even up to the end I'm not really happy with my choice.
I decided to try and make a classic zelda-esque gameplay game (not in scope only in mechanics!) where you would be the monster instead of the hero while trying to defend your home. I wanted to try and convey the idea that the world viewed you as a monster although you begin the game innocent of crime - but I never really got around to fleshing out any narrative.
I managed to finish a full gameplay loop (start-play-die-repeat), albeit without any sounds.
Have fun!
========================
Instructions
WASD / Arrows to move
Left Mouse button to shoot
Ratings
| Coolness | 30% | 1942 |
| Overall | 2.88 | 690 |
| Fun | 2.94 | 522 |
| Graphics | 3.29 | 361 |
| Humor | 2.25 | 668 |
| Innovation | 2.12 | 870 |
| Mood | 2.53 | 730 |
| Theme | 3.00 | 686 |
The graphics are nice, although the rooms could use a little bit of color. The lack of sound makes the game feel really unfinished, you should use some sort of sound generator like Bfxr next time to add at least some placeholder sounds.
Overall, keep working the game and someday it might become a very fun Zelda clone!
gj
-I personally like darker color for a dungeon.
-I liked it. It's funny. Good work!!
The values assigned to the enemies like bullet speed are slightly randomised, so some runs through the level will be easier than others.
The graphics, done in Inkscape, are really nice, though there's a small "bleed" in the hunter's walking animation (probably wasn't aligned when exported).
Nice attention to the details on your "rank" when killing 0 and more monsters, adds a nice touch of humor to the game. :3
Missing some audio, but has a potential to be something like a twin-stick shooter mixed with Zelda. :P