Ravenous by Frib
Take care of your grampa in the hospital. It seems to be that his days are numbered, even though he is over 200 years old. What is his secret?
- WASD + mouse: walk and look around
- E: interact
- F: grab
- Tab inventory (empty at first) and allows you to equip things to your hands.
- Mouse buttons: Use equipped stuff
Dialogue choices are done with the number keys, or spacebar if no option is available.

Author's notes
It's been a while! I'm pleased with the result even though it's total jank and doesn't have a proper core gameplay loop yet. But it explores the "Power at all costs" concept in a different way while still trying to Delay the Inevitable.
Game was made with Unity. Models were created using the ProBuilder package. Materials are basic Unity materials, some with textures made with Paint.net. Code written in Visual Studio 2019
Audio: Cubase + LABS for music track, Cubase + Serum for consume sound, Audacity + mic for bluh bliep bla bla

Walkthrough with spoilers
You can move around with WASD, and look around with the mouse. The E key is for interacting with things, and the F key is for grabbing and dropping things.
Start by talking with Grampa, press space to continue with dialogue and/or the number keys for dialogue options. He'll ask you to find 3 blood bags in the room. Grab them, then talk to Grampa again to hand them in. Each time he'll unlock a new magical power for you, allowing you to see more information about the people you're looking at.
After handing in the blood bags, he'll ask you to bring his roommate to him. After consuming the roommate, you are ready to buy spells and explore the hospital. You can buy spells by talking to Grampa again, and you can equip (some of) them by pressing Tab and assinging the spells to one of your hands. Use the spells to bring more people to Grampa so he can extend his life further and give you access to more spells.

Known bugs
Lots! It's very janky. Sometimes NPCs will wander through walls. Some will crawl on the floor. The Tab menu doesn't lock your camera. Aggressive NPCs cannot damage you yet but relentlessly chase you for easy consuming. Half the spells aren't implemented. Half of the implemented ones are untested and/or buggy. NPCs don't react to their surroundings. Where are all the doctors and nurses? Etc, etc. Yeah I know, I bit off more than I could chew :D
I also didn't have time (or forgot, really) some options such as mouse sensitivity. I hope it's ok!
But still, I hope you have/had fun!
| Link | https://frib.itch.io/ravenous |
| Link | https://frib.itch.io/ravenous |
| WebGL port with buggy mouse | https://frib.itch.io/ravenous |
| Original URL | https://ldjam.com/events/ludum-dare/50/ravenous |
Ratings
| Overall | 443th | 3.212⭐ | 28🧑⚖️ |
| Fun | 437th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 231th | 3.481⭐ | 28🧑⚖️ |
| Theme | 281th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 482th | 3.019⭐ | 28🧑⚖️ |
| Audio | 211th | 3.442⭐ | 28🧑⚖️ |
| Humor | 144th | 3.44⭐ | 27🧑⚖️ |
| Mood | 168th | 3.538⭐ | 28🧑⚖️ |
| Given | 50🗳️ | 39🗨️ |
Graphics style a little bad but I understand making 3D model is hard
@daniel-foutz yeah I wish I had the ability to implement at least some combat and repercussions but sadly that had to be cut because I wasted too much time on other things :D also I'm glad that you mentioned V:tM because at some point I did draw some inspiration from VtMB. Thanks!
@markymark Agreed, there was still a lot of work to be done. I'm glad you liked the audio!
@sixgamesld Agreed, while I probably wouldn't be able to make beautiful 3D models, I did hope to still have some time to make the characters less boxy. But yeah, it is what it is. Also, would you mind telling me where you got confused? I might be able to help.
@hawke-games Honestly I blindly implemented most of the functioning spells in the last hour so I didn't test them all :D but generally you have to aim at the NPC and they do have limited range (of which some are too short, I now realize). If you see it go on cooldown in the bottom right, then you have successfully casted the spell. If nothing happens, then so be it. But something should change, and that change should/might be visible in the death timer panel. Sadly there is no other feedback on successful casts.
Mouse sens config was on my to-do list in my mind, so naturally I forgot about it in the final hours :D