Ravenous by Frib

[raw]
made by Frib for Ludum Dare 50 (COMPO)

Take care of your grampa in the hospital. It seems to be that his days are numbered, even though he is over 200 years old. What is his secret?

  • WASD + mouse: walk and look around
  • E: interact
  • F: grab
  • Tab inventory (empty at first) and allows you to equip things to your hands.
  • Mouse buttons: Use equipped stuff

Dialogue choices are done with the number keys, or spacebar if no option is available.

Ravenous1.png

Author's notes

It's been a while! I'm pleased with the result even though it's total jank and doesn't have a proper core gameplay loop yet. But it explores the "Power at all costs" concept in a different way while still trying to Delay the Inevitable.

Game was made with Unity. Models were created using the ProBuilder package. Materials are basic Unity materials, some with textures made with Paint.net. Code written in Visual Studio 2019

Audio: Cubase + LABS for music track, Cubase + Serum for consume sound, Audacity + mic for bluh bliep bla bla

Ravenous2.png

Walkthrough with spoilers

You can move around with WASD, and look around with the mouse. The E key is for interacting with things, and the F key is for grabbing and dropping things.

Start by talking with Grampa, press space to continue with dialogue and/or the number keys for dialogue options. He'll ask you to find 3 blood bags in the room. Grab them, then talk to Grampa again to hand them in. Each time he'll unlock a new magical power for you, allowing you to see more information about the people you're looking at.

After handing in the blood bags, he'll ask you to bring his roommate to him. After consuming the roommate, you are ready to buy spells and explore the hospital. You can buy spells by talking to Grampa again, and you can equip (some of) them by pressing Tab and assinging the spells to one of your hands. Use the spells to bring more people to Grampa so he can extend his life further and give you access to more spells. Ravenous3.png

Known bugs

Lots! It's very janky. Sometimes NPCs will wander through walls. Some will crawl on the floor. The Tab menu doesn't lock your camera. Aggressive NPCs cannot damage you yet but relentlessly chase you for easy consuming. Half the spells aren't implemented. Half of the implemented ones are untested and/or buggy. NPCs don't react to their surroundings. Where are all the doctors and nurses? Etc, etc. Yeah I know, I bit off more than I could chew :D

I also didn't have time (or forgot, really) some options such as mouse sensitivity. I hope it's ok!

But still, I hope you have/had fun!

Ratings

Overall 443th 3.212⭐ 28🧑‍⚖️
Fun 437th 3.04⭐ 27🧑‍⚖️
Innovation 231th 3.481⭐ 28🧑‍⚖️
Theme 281th 3.692⭐ 28🧑‍⚖️
Graphics 482th 3.019⭐ 28🧑‍⚖️
Audio 211th 3.442⭐ 28🧑‍⚖️
Humor 144th 3.44⭐ 27🧑‍⚖️
Mood 168th 3.538⭐ 28🧑‍⚖️
Given 50🗳️ 39🗨️

Feedback

Daniel Foutz
04. Apr 2022 · 12:20 UTC
Great job! Very dark. Even with lots of mechanics missing it was still kind of addicting to drag people back to grandpa for the ol' blood points. It kind of reminded me of Vampire: The Masquerade. The number of spells you planned was wild! I could see a game with a system like that being really fun with combat implemented.
LDJam user 288322
04. Apr 2022 · 12:30 UTC
The audio is so good! Bue bla bla bla bla. Overall it's pretty unique and I wasn't expect magic + consuming people, but it was a pleasant surprise. It'd be cool to see all of the rooms and character models fleshed out.
SixGamesLD
04. Apr 2022 · 13:03 UTC
I got confused and stopped playing but the Bue bla bla bla sounds are very funny
Graphics style a little bad but I understand making 3D model is hard
Hawke Games
06. Apr 2022 · 00:18 UTC
Interesting game Lol. Unfortunately I can't seem to get any of my spells to work even after binding them to the mouse buttons (also the slow movement can be really painful). But I have to say I love the grandpa talking sound!
🎤 Frib
06. Apr 2022 · 14:12 UTC
Thanks for the comments, all!

@daniel-foutz yeah I wish I had the ability to implement at least some combat and repercussions but sadly that had to be cut because I wasted too much time on other things :D also I'm glad that you mentioned V:tM because at some point I did draw some inspiration from VtMB. Thanks!

@markymark Agreed, there was still a lot of work to be done. I'm glad you liked the audio!

@sixgamesld Agreed, while I probably wouldn't be able to make beautiful 3D models, I did hope to still have some time to make the characters less boxy. But yeah, it is what it is. Also, would you mind telling me where you got confused? I might be able to help.

@hawke-games Honestly I blindly implemented most of the functioning spells in the last hour so I didn't test them all :D but generally you have to aim at the NPC and they do have limited range (of which some are too short, I now realize). If you see it go on cooldown in the bottom right, then you have successfully casted the spell. If nothing happens, then so be it. But something should change, and that change should/might be visible in the death timer panel. Sadly there is no other feedback on successful casts.
Stuntcomposer
06. Apr 2022 · 18:45 UTC
Love the mood in this game, it really makes me want to find all the secrets. Really spot on in that aspect, and I love the presentation... Heading back now!
theslate
06. Apr 2022 · 21:51 UTC
Bue boo blue bub. I seduced someone, then they pushed me into a wall and I got stuck. Great ideas!
Xerxeres
07. Apr 2022 · 14:53 UTC
Nice game, I like the Idea the graphics and the sound
Pio
08. Apr 2022 · 08:47 UTC
Great sounds and mood! The story was very interesting and I wanted to know how it would end, but I wasn't able to complete the game. Maybe it's because one of my victims ran away through a wall. The upgrades were interesting, but I wish I could unlock faster walking speed. The fact that all walls looked the same made it difficult to navigate the building for me.
🎤 Frib
08. Apr 2022 · 13:23 UTC
@pio the only ending implemented is when grampa dies. If you leave the game running until his death timer it should trigger. What I (sort of) had planned was that if his life was extended enough, you'd bring him to his home where he could extend his life via more ethical means. Or perhaps a plot twist where he consumes you for having obtained too much power.
Pio
08. Apr 2022 · 15:53 UTC
@frib WOW, those are very cool ideas! It's a shame there is no other ending, but it's still an awesome entry with such a unique story and mood!
zimny11
08. Apr 2022 · 21:55 UTC
Interesting take on the theme. Just by the size of the hospital I can tell you planned a lot more :) Few suggestions from my side: mouse sensitivity feels slightly too high for me and moving speed, especially holding someone, feels quite slow. I'm always impressed when someone creates a 3D game for Compo. Besides that, nice job with the game!
🎤 Frib
09. Apr 2022 · 08:19 UTC
@zimny11 Thanks for your feedback! the general movement speed is a bit too slow, I agree. I planned to add running as well but it's not fully implemented. The weight of the object (or in this case, person) you are carrying affects your speed, so you can mitigate that by either getting stronger or by making them lighter. But this is not communicated properly to the player so it's something that should be improved.

Mouse sens config was on my to-do list in my mind, so naturally I forgot about it in the final hours :D
tigerfinch
10. Apr 2022 · 13:00 UTC
Webgl worked well enough for me to try it out, I love this :)
LDJam user 280755
10. Apr 2022 · 16:16 UTC
LOL this game is hilarious on multiple levels. Grandpa is one sick bastard. Would love to see more variations on the upgrades and themes. With a lot of polish I could see this sort of game going viral.
Phlip45
10. Apr 2022 · 17:04 UTC
It is clear you scoped too big but it is amazing the amount you *were* actually able to get done. Despite jankness I had an immense amount of fun. My favorite part was definitely "blah blah blah blaaaah" every time I talk to Grandpa
oneowerse
11. Apr 2022 · 16:15 UTC
your game is very suitable for this topic, I like the design and the mechanics of the game surprised me, great game
nyxkn
19. Apr 2022 · 13:01 UTC
Very unique ideas and really nice fit for the theme! I loved how ridiculous it all was and at the same time managed to seem very serious as well. I felt so bad about luring all those unsuspecting victims to grandpa after telling them they dressed well, but I felt I had some duty to carry out. The spells choice menus were definitely a bit confusing and cluttery. The yellow font above people was quite hard to read and a bit more contrast would have helped. Overall I think this is a REALLY great idea that just needed a bit more polish and possible smaller scope.
🎤 Frib
21. Apr 2022 · 19:33 UTC
Thanks for all the comments, everyone! I'm glad that the jankiness doesn't hurt the experience (too?) much :D and that this random twisted idea turned into something enjoyable!