KanBanJam by tkers
Move tickets, make profits! Become the manager of a fantastic Kanban board. Assign tasks to your team, implement new features to your product, and avoid upsetting our customers by leaving too many bugs hanging.

Use your mouse to move tickets around the board. Simply drag a ticket from the backlog to the todo column to nudge your team to start working on the task at hand.
Keep an eye out for tickets that are bugs, if you don't fix them quickly enough, your users will get upset (which is bad for business). At the same time, also make sure to implement new features to delight your users (which conversely, is good for business).
| Play in Browser | https://tkers.itch.io/kanbanjam |
| Link | https://github.com/tkers/kanbanjam |
| Original URL | https://ldjam.com/events/ludum-dare/50/kanbanjam |
Ratings
| Given | 0🗳️ | 0🗨️ |
I enjoyed managing my kanban until it jammed a lot!
The "onboarding" experience and slow reveal of the UI was very well done, I was gently introduced to the whole system (I knew kanban beforehand, but I don't use it intensively). The tasks and bug descriptions are nicely written with humorous take. At some point when I lost the game a big card appeared and then everything dissapeared, I was not 100% aware what happened (I tried to keep the bugs out but I assume I didn't implement enough features)
Would be great to get some kind of a meter for the "mood" of the customers.
In my browser horizontal scrollbars appear in the kanban columns, not sure if intentional (running chrome on windows)
I'm genuinely curious if this game could be used for introducing people to kanban in a nice, interactive, light-hearted way - my feel is: yes!

The steadily increasing demand of tickets and rapid need to grow your development team fit the theme perfectly.
The ticket implementations that added extra visual information to the player were really nice, and kept the game fresh and interesting as it went along. It would have been nice to have more of them, in particular I was a little dissapointed implementing dark mode didn't give you the option to toggle it in the game. But yeah, this was a creative take on the "multi-task until you die" style of game, and it was solidly implemented. Nice work!
