KanBanJam by tkers

[raw]
made by tkers for Ludum Dare 50 (JAM)

Move tickets, make profits! Become the manager of a fantastic Kanban board. Assign tasks to your team, implement new features to your product, and avoid upsetting our customers by leaving too many bugs hanging.

Play in browser

kanbanjamthumbsm.png

Use your mouse to move tickets around the board. Simply drag a ticket from the backlog to the todo column to nudge your team to start working on the task at hand.

Keep an eye out for tickets that are bugs, if you don't fix them quickly enough, your users will get upset (which is bad for business). At the same time, also make sure to implement new features to delight your users (which conversely, is good for business).

Ratings

Given 0🗳️ 0🗨️

Feedback

LDJam user 278918
05. Apr 2022 · 22:44 UTC
Too real man... too real... (this was great! Nice job!)
aerloth
05. Apr 2022 · 22:54 UTC
A beautiful sight - tasks and bugs that solve themselves!
I enjoyed managing my kanban until it jammed a lot!
The "onboarding" experience and slow reveal of the UI was very well done, I was gently introduced to the whole system (I knew kanban beforehand, but I don't use it intensively). The tasks and bug descriptions are nicely written with humorous take. At some point when I lost the game a big card appeared and then everything dissapeared, I was not 100% aware what happened (I tried to keep the bugs out but I assume I didn't implement enough features)

Would be great to get some kind of a meter for the "mood" of the customers.

In my browser horizontal scrollbars appear in the kanban columns, not sure if intentional (running chrome on windows)

I'm genuinely curious if this game could be used for introducing people to kanban in a nice, interactive, light-hearted way - my feel is: yes!

![Clipboard01.jpg](///raw/ab6/53/z/4ce6a.jpg)
Skyward4d
07. Apr 2022 · 10:23 UTC
This game has a solid user interface and the ticket resolution is immensely satisfying.
The steadily increasing demand of tickets and rapid need to grow your development team fit the theme perfectly.
The ticket implementations that added extra visual information to the player were really nice, and kept the game fresh and interesting as it went along. It would have been nice to have more of them, in particular I was a little dissapointed implementing dark mode didn't give you the option to toggle it in the game. But yeah, this was a creative take on the "multi-task until you die" style of game, and it was solidly implemented. Nice work!

![KBJ.PNG](///raw/159/f3/z/4d543.png)