Star Keeper by MrHumannn
Bug fixes: Pipe bug. Remember that you still have 30 seconds to take pipe on it's place.
Our team:
Pavel Simonenko - gamedesigner
Egor Ignakhin - programmer
Alexandra Vlasyuk - 3D modeller, compositor, scenario
Mikhail Samylin - 3D modeller
Timur Bikkulov - compositor
In the center of the Milky Way, there is a secret mechanism that allows you to keep the inner forces of galaxy in harmony. Every thousand years, the details of the mechanism wear out and there is a danger of imbalance between the various forms of cosmic matter. If repairs are not made at this time, the universe will inevitably shrink to the size of an atom. . To prevent this, the first life forms of the Galactic Union founded the Order of the Guardians of the Stars. Their only task for millions years has been to delay the death of many living organisms and to ensure the possibility of life in the vast expanses of Space.
There are three stars in our game, and you should help each of them in correct order. Red star must be in great danger, yellow can wait a little, and white star used to start recovery process after Space is saved.
On Red star you should fix the pipe (click the red button (E), then take pipe(hold F). You have 30 sec) Yellow Star: it is necessary to put the branches of the tree in the order of the seasons, starting from winter. White star: you need to mix the bubbles in the correct order. Which one? " Richard Of York..."
Controls: WASD Interact: E/F (E is for red button on the first star) To leave star: Y

This are some moments of our game. You can also use it as tutorial, if you are lost.
https://youtu.be/dIt5jByyrbw
| Link | https://drive.google.com/file/d/1zv5m5H3vuD6EZi11MqQBAe0ajGjP9F0m/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/50/star-keeper |
Ratings
| Overall | 779th | 3.468⭐ | 64🧑⚖️ |
| Fun | 994th | 3.1⭐ | 62🧑⚖️ |
| Innovation | 438th | 3.55⭐ | 62🧑⚖️ |
| Theme | 749th | 3.607⭐ | 63🧑⚖️ |
| Graphics | 284th | 4.148⭐ | 66🧑⚖️ |
| Audio | 416th | 3.571⭐ | 65🧑⚖️ |
| Humor | 555th | 3.14⭐ | 52🧑⚖️ |
| Mood | 515th | 3.653⭐ | 64🧑⚖️ |
| Given | 147🗳️ | 183🗨️ |
The first thing I noticed is that you can't skip the main cutscene, its good but after starting the game a few times it would be nice to be able to jump right into the action.
Also, maybe the suggestions and controls should stay up for longer, or you could have a menu to see the controls again. Quite often i found myself forgetting what key to press, like F to lift the pipe. It would also be nice to have a timer on screen to know how much time you got left.
Other than that its a very interesting game, and I loved the silly ship and premise.
It was a bit tough understanding what to do; the instructions and help text flew by pretty quickly.
Would have liked to see more ship sailing in space; almost as if I really wanted to roleplay Treasure Planet :)
Unsure if other people are having this problem so I wanted to let you know.
The images look great though!
Sup✌️
Kinda sad that you couldn't play the game. Try updating or reinstalling the archiver, it may help. This problem can also occur if there is not enough hard disk space
"There are three stars in our game, and you should help each of them in correct order. Red star must be in great danger, yellow can wait a little, and white star used to start recovery process after Space is saved.
On Red star you should fix the pipe (click the red button (E), then take pipe(hold F). You have 30 sec) Yellow Star: it is necessary to put the branches of the tree in the order of the seasons, starting from winter. White star: you need to mix the bubbles in the correct order. Which one? “ Richard Of York…”
Controls: WASD Interact: E/F (E is for red button on the first star) To leave star: Y"
Could do with a bit more player feedback from doing the things. The red button was not obvious and pressing E on it didn't feel like it did anything, until everything exploded.
i really enjoyed the space pirate aesthetic. landing on the red planet and seeing the wee pirate house on a massive ocean was a really nice, the level itself was so nice i just hung out in it for a while.
overall i like the idea and could make for a fun setting for the artists to go wild
I really miss feedback and the usual order when interacting with interactive objects:
- I don't always understand which subject is interactive and which is not.
- I do not understand whether the player's "camera" is pointed at the object and whether I can take it from the current position.
I think highlighting the contour of interactive objects would help solve these problems.
I really liked environment art. Almost half of the atmosphere and lore is felt through the design of the ship and buildings. Plus, the amount of work on the visual, I felt, was pretty big.
If it is a ship, then it would be cool to have some sort of solar wind mechanics, or some enemies to fight on the way (that might be the plan in future, to be sure, or might even have been in the game I just didn't get that far, see below). Right now it might as well be clicking on the star to go there.
On that note, the view as is is a bit annoying with the mast directly in the way, especially if there really is no need for it to be there, mechanically.
Lastly, I couldn't work out how to lift the pipe.
Anyway, liked the audio a lot and the premise!
If you're going to have the player pick up the pipe in the red star to solve the puzzle, you should give them the ability to pick up any of the other props that are lying around for consistency. I found myself running around trying to pick up items in the other stars but couldn't tell if it didn't work because the mechanics were broken, or because I was pressing the wrong button or something. Also, don't give the player explicit instructions on what to do when they enter a room, let them figure it out themselves.
You should also add an icon, like the one that appears when you look at the red button, to show what is interact-able. When I walked into the hut on the white star, I could not find out what to do. I got there on my 2nd playthrough after failing the first time (and switching to Russian for the awesome voice over) and I found myself spamming clicks and F and E and other keys on the bubbles, the props on the floor, the flasks on the walls, and nothing ever happened.
The world you guys created is very cool, the amount of unique models created is very impressive, the music creates an awesome atmosphere and the fancy VFX guitar at the end when you lose is particularly amazing. Obviously the game has its issues because of the rushed development but I think you guys could polish this up and create a very unique game.