Dungeon Escape by mar3k
Dungeon Escape
Dungeon Escape is a turn-based rogue like game with a little twist -- You're running away from the boss. The defeat might be inevitable, but you have to do your best to delay it and get as far as you can.
Navigate your way out of the dungeon, while the boss is chasing your. Enemies won't attack you, but you can choose to attack them, but then you receive damage as well.
TIP: Reaper is INEVITABLE... Escape, don't fight... TIP 2: You have health regen, make use of it.
You can let me know the furthest you got (room number) and I'll post it here in my little personal scoreboard. In case you got to the hidden (and I would say impossible) "section" be sure to let me know about that!
Controls
W, A, S, D (or arrows) - To move.
ESC - Skip intro cut scene.
M - Mute music.
That's it! If you want to interact with something, step on its square (walking into enemies will attack them).




Running the game
The game is available as .jar file or source code. It was developed on Linux (KDE Neon) system, but should be platform independent.
The game does not run
It's mostl likely that you're missing the needed Java stuff - you just need to have the latest Java SDK (download Java).
Windows
Just double click the file and it should open if you have Java SDK installed.
Linux and Mac
If double click does not work for you then just type java -jar DungeonEscape.jar in terminal in the folder where you downloaded the game.
(In case downloading jdk from link above was not helpful, look in your repos for java-11-openjdk-11.0.12.0.7.4.fc34.x86_64 by using your packaging app like sudo dnf install .../sudo apt-get install ... or similar.)
About the game(dev)
This is a COMPO entry (made within 48 hours) all by me (the art, music, sound effects, animations, code).
I made this in Java using my custom hand made engine (that's why it's somewhat small, but might have some problems with portability... oops).
How to play
There is purposefully not too many information about how to play, since I personally like that in rogue like games -- dying and retrying with new knowledge and strategy is one of the fun aspects. But in case you don't like this or want to get some things clear, here's some info:
- You have health regeneration.
- The red arrow at the bottom tells you how close a boss is.
- Picking up bananas slows boss down (he might not have feet, but he still can slip on a peel... at least I think).
- To escape the boss find the ladder (just as when escaping a room).
Cheats
If you get stuck or just want to have some fun after real runs:
F8 + N - Skip current level.
F8 + C - Money cheat.
F8 + H - HP cheat.
| JAR file | https://drive.google.com/file/d/1221Aq9L4x7g8xVmTTFGnRYH8d4Y1RxS5/view?usp=sharing |
| GitHub | https://github.com/mark-sed/ld50 |
| JAR and EXE on GitHub | https://github.com/mark-sed/ld50 |
| EXE file | https://drive.google.com/file/d/1W0ynGdcCo5MfR1YYEfCZboQkgKN4iZSh/view?usp=sharing |
| Download on Itch.io | https://pixcom.itch.io/dungeon-escape |
| Original URL | https://ldjam.com/events/ludum-dare/50/dungeon-escape |
Ratings
| Overall | 152th | 3.721⭐ | 36🧑⚖️ |
| Fun | 161th | 3.657⭐ | 37🧑⚖️ |
| Innovation | 243th | 3.457⭐ | 37🧑⚖️ |
| Theme | 241th | 3.757⭐ | 37🧑⚖️ |
| Graphics | 153th | 3.847⭐ | 38🧑⚖️ |
| Audio | 164th | 3.545⭐ | 35🧑⚖️ |
| Humor | 178th | 3.266⭐ | 34🧑⚖️ |
| Mood | 131th | 3.652⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 51🗨️ |
Balance seems off - items were way too expensive, I never got over 4 coins when items costs even 20 cents. Loved the character and enemy design. Sapper-like grim reaper stage was amazing. ? tiles were a neat twist.
Each level is different. It's good for replayability
Other than that, this is a solid piece of game!
My only feedback is that sometimes it was a bit unclear what things did. Like it took me a few tries to figure out that those red circles on the ground damaged me, and I had no idea how to collect coins until I accidentally killed a slime. I just tried to run away from all the monsters, so I had no idea that slimes drop very useful stuff. The boss room when I died I also did not understand, but maybe that was the point XD Maybe another tiny problem is that one time I ran into an impossible situation where two skeletons were blocking a path, followed by an unavoidable red circle on the ground. The damaged combined of those two traps was enough to kill me, but I had no other way to get through that. Just bad luck of the RNG I guess :)
The art, sounds and music were all amazing as well! Really impressive you did all that in only 48 hours!
Thanks a lot for this! This was very interesting and a lot of fun :D
Great game though!
When I died it showed me that I still have a half of heart left.
A simple, clear aesthetic that presents information clearly. I was, at first, confused as to why I couldn't pick up the things with dollar amounts under them. I had thought that they were the coin pickups as the banana skin wasn't immediately clear. However, it was an exciting revelation to find I could get coin drops from monsters and the banana skins etc. were things you could buy. Discovery is fun, after all.
While I could mirror some of the previous comments about balancing etc. I would say that it isn't relevant to a Compo/Jam game. Essentially, you're getting a game to the play testing stage in a weekend. If all that is needed after that is a bit of balancing and polish you have already succeeded.
Well done!