Doom's Peak by zantze
A
"Doom's Peak did not get it's reputation for nothing. Anyone who has
attempted to descend it, has not came back in one piece. Well, I am not
'anyone', I will not only return alive, but feeling more alive than ever.
My descent will be written about in history books."

Doom's Peak - Delay the inevitable
Are you the first to descend the Doom's Peak, or will you join rest in the grave?
In Doom's Peak, you control a reckless snowboarder, descending a steep mountain full of obstacles and ramps to do tricks on! Try to get the highest score, as you go faster and faster, until death comes knocking at your door.

Features
- Fun and addicting snowboarding gameplay
- Full 3D graphics and story
- Mindblowing soundscape
- Randomly generated endless gameplay!!!
- Point system based on performance and tricks
Screenshots

Honestly, I struggled a lot with making the character controller in this, so the game might be a bit lacking in features.
| Link | https://github.com/zantze/dooms-peak |
| Link | https://zantze.itch.io/dooms-peak |
| Original URL | https://ldjam.com/events/ludum-dare/50/dooms-peak |
Ratings
| Overall | 327th | 3.411⭐ | 30🧑⚖️ |
| Fun | 280th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 503th | 2.821⭐ | 30🧑⚖️ |
| Theme | 539th | 2.982⭐ | 30🧑⚖️ |
| Graphics | 218th | 3.679⭐ | 30🧑⚖️ |
| Audio | 200th | 3.464⭐ | 30🧑⚖️ |
| Humor | 43th | 3.982⭐ | 30🧑⚖️ |
| Mood | 337th | 3.179⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
When I turn left, the snowboarder goes right! For me it is disappointing.
* Snowboard is a bit slow (maybe my machine or the speed feels slow)
* Nice intro scene. Maybe it should auto start the game, I was waiting 10s expecting something to happen.
* The physics feels a bit wonky. When you're going left you should be able to turn with your momentum (and even go up a bit?), but instead it breaks.
* Cool graphics
* Nice submission!
These death animation/screen are the BEST.
Would be nice if there was more variety in it, although I understand that we all had very little time.
Good job, nice ending scene!
I couldnt control well the snowboarder, so i died too many times before I got some points and jump in a plataform.
I like snowboarding games, and i really tried to explore all mechanics, but i seriously died at least 20 times before my surrender at the doom peak.
Probably i am horrible playing this kind of games, but something that would be nice it would be if the return to start screen was faster. Sometimes i died hitting the first tree/rock and the slowmotion interrupt me to reset the play again.
And for last, the sound of him dying was funny ahahah
Congratulations! (sorry for any bad typo :) :) )
It seems most people liked the physics too. For me when going fast and then trying to turn I felt I should be able to cut into the snow and make a sharp fast turn but the model didn't work that way. It seemed to take a while to respond. I think a lot of the physics response is up to preference, playtesting and iteration. Not much time for that in this jam!
Overall I really liked it. I think the 3D modeling was very good for the short timeframe. Impressive that you were able to fit that in. Music would be a nice addition but the sounds worked well.
Great job making a fun game in 48 hours!
I know how it goes with the pressure of the weekend. You have to make a call when something is good enough and move on. There is not time to sit and tweak to perfection or you could never finish. That is the fun and the pain.
I had a high score of 550, don't know if it's good or bad ^^